Posts by Adam-80UK
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Oh that's cool cheers. I used screen shot but loaded it out of vr, I think when I tried before in vr, it didn't really capture what I was looking at
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Cancel that, loaded in non VR...
http://picpaste.com/JCZCjlsj.bmp
It has a thrid tail fin not in view.
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I cant take decent screen shots in VR
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Please forgive my lack of knowledge concerning aircraft and terminology, but I landed at Greenwood Lake just now and parked up there's a big 4 engined prop plane with 3 tail fins.
What plane is this please? Looks awesome and want to fly it!
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I haven't had large update either, is it still beta only?
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Aha thanks, will see if I can muddle through with that then.
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Though I can imagine radio being useful in VR too, very tactile and if mounted on/under multi panel should become second nature quick enough. Obviously the displays dont need to work lol
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Teah I was thinking multi could be good in VR
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Question is all in the title
Cheers
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Any chance in a future update it can be made so when using Vive controller for dials/buttons, when trigger is half pressed or something it locks on to that control until released? Would make turning dials etc a lot easier.
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Ok thanks, I will try out rubber bands too.
I know the yoke has its issues, but I think it's still better flying the Cessna with it than my HOTAS, particularily for that extra immersion in VR.
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If you fly with a yoke, have a Vive (or Oculus is same I guess) controller on so you can see it in the virtual world.
Note when I say place Vive controller I mean I place so the bottom thin end is touching the part I mean and use that as point of reference.
Have keys/buttons mapped in game to all the "move" directions.
Reset VR position as normal then in real world place controller on top directly in middle of yoke. Use left/right move keys so vive controller is in direct centre of in game yoke.
Then place vive controller so it is in the middle vertically of one of your yoke grips. In game use up/down move keys so the vive controller in centre of the in game yoke grip.
Finally place vive controller so it is touching the front face of one of your yoke grips. In game use the forward/back keys so the vive controller in game is in line with the face of the in game yoke grip.
All done the yoke in game should, as best as possible, match your real world position. Adjust your real world seat position as required. Note that in some aircraft I struggle to get my real seat high enough.
This all may be obvious to many, but if you have never done it, it really adds to immersion!!
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Excellent thank you, and in your opinion is it worth doing?
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Some awesome custom liveries out there from you guys, thanks!
I downloaded the SDK, when I got to the point of loading up the templete by brain up'd and left the building. Honestly no idea where to start etc.
I'm pretty good with Photoshop, Premiere and just editing in general, well more than the average Joe anyway at least, but looking at that I was a bit overwhelmed. With a lot of time, trial and error I expect in the end I'd manage to work it out... maybe.
I was just wondering if any of you would be interested in making a video of you completing a custom livery please?
Cheers.
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Got the Pro Flight yoke and interested at buy the Leo Bodnar BU0836A board to fix the deadzone. Will this show up as a device in AF?
Thanks.
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Well I have the time for sure, but is this suitable for VR? I am now a VR snob and will only play cockpit games in VR, anything else just seems wrong now!
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Hell is a world without paragraphing!
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Thanks but sorry I think I should have worded my question better. What I mean to ask is, from experience are any othe the controls available on the Pro Flight Yoke suitable for rudder control? As far as I know none are analog and ideally the switches on the right are for trims.
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Chernarus? I'm sure I have rummaged those hangers looking for guns and beans.