Many many thanks for this!
I shall get to it
Many many thanks for this!
I shall get to it
Not tried using the tool since it was new really.
I, like many, could not seemlessly join adjacent tiles created with the tool. Black lines would form, or stripes, large voids, etc.
Are people managing it now, is it easy to do?
I have a Pro Flight Yoke, but use VR.
During the week I shall be attempting to extend the shaft to enable yoke use without interfering with reaching any controls in VR.
Wish me luck!
Just put HMD down then press centre VR view.
Does lowering the desktop resolution aid performance in VR?
Ive found a version and got it loaded but just seems to keep wanting me to set up Steam VR but i dont use that i use Oculus so it's not really working
Doesn't Oculus have it's own thing?
On The Glideslope uses Oculus and pulls windows in to his VR world in X-Plane, though it's an Oculus feature so I expect works in anything.
I don't have an Oculus so can't explain it, but go to 55s in this video...
Is Ultrawings worth it? Much content for the money?
Sorry to be a bit thick but where is the actual download button on that page? It's all a bit confusing!
You may need to be logged in to Github first if that doesn't work, not sure.
I totally get the displacement thing, but would love it as an option.
For the most part it is really annoying. On the other hand, it does allow you to manipulate controls for comfort. So by grabbing the yoke and overly moving back and left the right amount, I can position my arm comfortably on my arm rest with the yoke now being centered.
Given the choice of one or the other though, I'd prefer the more realistic approach and that elastic band method sounds great.
I would love this application and it's available to buy on Steam.....only one problem for me, it only works on Windows 8 and above!!! I have 7. Anyone know if there is an old version available anywhere that i could use, that's if there was one?!
It says "OpenVRDesktopDisplayPortal is now OVRdrop! The new version only supports Windows 8 or above".
That makes it sound like this previous version works with older versions of Windows. It's free anyway so give it a try!
Ah ok, fair enough.
I will say that is has worked perfectly for me for quite a long time, so I highly recommend it. I have even watched an in flight movie using it before in VR
Currently there are no supported ways to view FSWidgets from within a VR headset.
I just used FS Widgets in VR, worked perfectly using OpenVRDesktopPortal. Created a flight plan too with Quickplan and followed it.
Anyone playing in VR needs that program, you can have any window in VR, move it around, resize it, etc all with VR controllers. I have it small and transparent until I look at it, then it becomes clear and enlarges.
Will I be able use it in VR?
Yes, well at least you should be able to, same way I look at SkyVector in VR on Vive.
Use OVRdrop from Steam, or you can still get the free previous version from Github... https://github.com/Hotrian/OpenVRDesktopDisplayPortal
Yeah be an interesting read, as much as I love it, I don't see how it can score so high without VR as a consideration. Not yet anyway until it has been fleshed out a bit more.
To me (and my slow CPU) it is the best VR flight sim. Without VR though my attention would probably be pulled elsewhere, for now.
Co pilot. Believe it used to basically just fly the plane for you but the feature was broken by other updates a while back. Don't know if it's meant to be fixed again or not.
Hopefully someone else with more knowledge can chime in.
Haptic feedback on Vive is great now, thanks for that
One little nice addition if ever possible, would be a haptic response when you grab something. When I grab the throttle in the 172, I don't know if I actually have hold of it without looking at it and give it a slide. Same with anything really.
As I said before, I can't use a yoke as intended as the base unit is in the way, but there is a rather severe solution to this.
The Yoko Yoke can be supplied with different length of shaft, so long enough that you can reach a controller behind the yoke and operate things. Not cheap, but from reviews it's apparently a very nice bit of kit anyway.
I was just thinking could maybe assign some functions, including landmarks (I like to see the place names at times), to an Xbox controller which I will just sit on my lap. Do the same for TO/GA etc for now.
It's in the same location as before; under the front panel and the yoke
I actually now think I maybe always thought there wasn't one lol, it really is tucked away under there. I think the image I had in my mind was from XP.
So basically for me, VR hands came with a bonus parking brake DLC lol.
Wow looks cool, I know absolutely nothing about G-seats... What are the pros and cons of one of these compared to a motion seat like Next Level Racing Motion Platform V3?
Well I had made a setup for VR flying where a Saitek Multi Control panel was bolted to a wood piece, which was bolted to the top of the yoke, and the throttle component also on wood lower down, all to the side.
Thanks to both AF and XP having hands, Multi Panel is now on eBay and throttle section back in the box
Intend to use yoke, pedals and VR hands only from now on.
Cancel that plan. Even with nothing else around, the yoke itself gets in the way af flicking light switches and adjust a knob or two
Only solution would be to extend the reach of the yoke...
Oh but I did just manage 2 beautiful landings using the virtual yoke.