Posts by BG2518-Bob

    "one needs to run the inf2tfw conversion program as geoconvert does not do this automatically as the wiki states"

    That's what I thought and unless the FSET produced inf files (relating to the bmps) are exactly the same name then geoconvert doesn't work as has been stated elsewhere and not in the wiki. The FSET bmp and ini file names are NOT the same and you have to manually rename them for something to supposedly work.

    Even soooo.... the result doesn't seem to "properly" work and seems to produce effects like that which is shown by other users above (blurred tiles, misplaced tiles etc etc). Is the auto feature in geoconvert actually doing the same job as inf2tfw - are you sure?

    Soooooooo YES as the man says, I'll go back and run inf2tfw independently and don't rename them inf files (leave well alone).

    Plus I think whoever said just use 2 decimal places for the co-ords is also likely right too.

    I've had a complete failure of a day with my Lake District convert and it's probably because I'd changed to the auto-convert (file renaming) method which seems flawed (could be me). First attempt without this i.e. just using inf2tfw was cool and then I tried masks, failure! as the auto "system of operation" actually didn't seem to pick up the mask files correctly. Then, after 2 "large" glasses of Baileys and ice I simply had to give up as ALL tiles were alcohol blurred. I simply probably need the right spanner for the right nut but I never expected to be working "under the hood" on this. I'll get this car going, you'll see.

    Also - masking via GIMP, no no noooo please. How about an example in Photoshop as "who uses GIMP".



    We don't want to associate directly with any of the tools used to pull the actual images to be used in the groconvert tool. Our only focus is the geoconvert tool/SDK itself. We can guide and assist where needed to make good use of the tools that IPACS released but can't really troubleshoot or host anything on the FSET end.

    I apologize for the blanketed response as i'm not too sure if you are referencing "tool" as the geoconvert tool or FSET.

    You may not want to associate but you have and do it seems to me and that's completely fine as far as I can see. Why on earth not?

    By the association you place on the tool (FSET) with your tool's functionality (geoconvert) its unavoidable surely?

    I read that the author of FSET happily finished his involvement with it in 2008 (ish) and apparently left source code which you could readily take on (this note is in one of the FSET ini files I'm sure) to adapt for a tight integration of "both" tools to ONE really useful tool.

    As I've said before, I'd donate to such an endeavour - kick start it and watch the sim community back you !!



    I think you will have someone (may be me) soon who will try to help others by recording their process of all of this.

    YES, it is hard to follow and especially if you've never used FSET before BUT nothing comes easy so please do re-read again and again until you crack it in your mind as I bet you can.


    BTW - I love the way AFS2 reads though sub-directories of created scenery so easily.

    The main.mcf additional field for altering the location of sceneries will be necessary soon I think please?


    What are your PC specs?

    Also, make sure that you reboot just before you run the project and make sure mothing is running during the conversion process.

    WIN 10 - i7-970 six core @ 3.2GHz - 24GB RAM - NVIDIA 1080

    However, I've already decided to run your app on a dedicated separate machine because, as you say, it makes sense to ENSURE that NOTING ELSE is running during the geoconvert process.

    Additionally, I'm going to limit the conversion areas e.g. I'll download a massive amount of tiles from FSET for huge areas (nominally 40 @ lvl 2 ish) and batch process that at approx. 4 at a time. Thus I'll build up scenery in a more stable way (hopefully) over time.

    Going to redo UK's Lake District today/tomoz @ Lvl 2 (from 3 as this isn't quite there for me) and play with the masking of the west coastline.

    I will be able to make a link available for a download for others to laugh at soon.

    Thanks for your advice/help, always.


    Goodness gracious me.

    This tool is certainly NOT what I expected, a command line process that HOGS the PC CPU and stops all other sensible operation of the PC.

    It doesn't automatically create tfw files with same names. Do as Jeff says:

    2) convert the inf files to tfw by using the inf2tfw application - that works well and quickly.

    The inf2tfw app should be in the SDK. How crazy is that to not include it considering the above. To have to "discover" it via the wiki - errr?

    The output from geoconvert as it progresses is nonsensical:

    89 of 72 files ????

    Percent complete 125.294% ????

    Num Level 7 of 5 ????


    All leading to a crash of the app after it blanked out the display after 2 hours. Caused Explorer to have a fixed small window top left of screen after reboot that took ages to unravel and to get full explorer functionality again.

    There are conflicting instructions in various places with examples that are simply not the same as that supplied.

    I feel like you've done a lot of work but probably you've been pressured to release something that is too bitty and looks too unprofessional with incomplete info being released too early also will stop many in their tracks.

    Thus, as this stands I can't see any large section of your users "creating scenery" and its probably some bad PR. I'm only saying what I see/feel from this.

    I did end up with the whole of Lake Garda and surrounding area at level 7 which has been very nice to fly around @ 2.25gb ish in 1620 files. A nightmare to share obviously.

    The lake water laps up the western cliffs alarmingly and I'd guess its due to the accuracy of the mesh it sits on?

    All in all - I'd use it again now knowing its complexity and such BUT on a separate PC.

    I'd have waited 6 months or more for a truly polished add-on product which relied NOT on FSET but was a "whole" solution.

    This is a start and can become that and I'd support that with donations.


    Thanks very much for the obvious devotion.

    I sort of meant the same thing but just didn't say it well -:)



    Hi guys,

    I was reading through the Wiki about how to create the photo-real scenery and it seems a bit "tedious" process. Just for curiosity, why it wasn't possible to take a smoother approach for the tool, as for instance Ortho4XP, where almost everything is integrated and the only thing you really need to do is select on a map the tiles you want to download and copy them to the sim folder? (yes, it can be more complicated for advanced users, but that's how I created my scenery) It is because the tool relies on FSET?

    Not trying to criticize, just curious about why you guys took this rather "complex" process. :)

    I think you'll find that their process will be VERY straight forward ONCE YOU GET the raw data via FSET (a completely separate app used as an example method of gaining that data). It's the use of FSET that will be hard to grasp initially. Thereafter, you'll wonder why you ever thought it was so difficult. Trust me, been using FSET for years. Plus, you'll find the world is mostly a blur with only a small proportion really giving you that clarity you'll crave. The alignment of imagery within P3D/FSX wasn't ever correct and very noticable at airports. I hoping that is not the case with AFS2.

    They did this (I guess) because FSET was there and ready to be used as a data grabber. It's NOT ideal and hasn't been directly supported (I don't believe) for many many years. BUT, it sort of works by the knowing/unknowing grace of the likes of Google and Virtual Earth.

    It will be FUN.

    All very clever solutions (but not for all) to a simple one (for all) - add user sound output choice in the app pls.

    I want to crash bang out the sound in the sim studio via the hi-fi system and/or via the Throne Thumper and/or via Oculus headset.

    Sometimes when folk are in bed I still let it go through the speakers and cite the missing option in the app.


    My sound seems to be using the windows default with no app option to change that.

    IF the app defines where the sound goes then ALL will be happy as you'll simply set it and forget it (for most folk).

    Please add this chage to sound in the same way as FSX and P3D do and don't rely on an automatic DEFAULT location.

    Some want VR through the headset and others don't and I certainly don't want to have to tweak the windows default to bring back my external speakers when NOT using AFS2.



    Thanks for that.

    I'm sorry, I should have mentioned my specs......

    I'm using AFS2 in VR and I use a six core i7-970 cpu @ 3.2GHz with a standard 1080 GPU card.

    I was thinking I need a primary core with more grunt and was wondering IF an i9 is going to be that significant (especially because of the Oculus VR).

    Technically speaking my spec doesn't meet the Oculus (single core) requirement and I do suffer with some stutters in AFS2. P3Dv4 = awful really and NO comparison to AFS2. Other "games" in VR = excellent even with this slightly below par cpu.

    What I didn't want to do was upgrade too far up the scale on an i9 for AFS2 if the benefits are not realistically worth it now or will be realised by future plans of yours?

    Thanks again.



    I'm not knowingly running AFS2 in anything other than a normal purchased mode.

    2.0.1EA4.46(20170608) - Does this help you identify it as a current version and not Beta as it doesn't for me?

    I confirm NO available field in my main.mcf file off of C:\Users\MDA\Documents\Aerofly FS 2








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    Your partners at ORBX seem to have resolved elevation data probably via Stephan of Pilots Software. It's worth you having a few chats in that direction I would think.