Posts by Chiefkoch

    We have to ask the question; Is this such a high demand and need for this? Just thinking about this a bit makes me ponder if anyone except maybe a couple of individuals even care or have a true need for this.

    Hi Jeff,


    I also fly exclusively in VR and I would be very happy if I had the possibility to have e.g. PDF's in the cockpit for approach charts, checklists, ICAO maps etc.. This would make it easier to train procedures in addition to the realistic flight feeling.


    Regards,


    Thomas

    Hi Kai,


    Thank you very much for this wonderful gift.


    Yesterday I had the opportunity to make a first start with your Grunau Baby in VR. It was fantastic. I looked at the tip of the left wing while circling and it felt like I was sitting in the real plane (the only thing missing was the wind in your face :-) ). With this view many memories from the past came to me directly.


    Also all the little details of your model, like the covering on the wood, or the hook for the bungee, the little bolts. It's amazing.


    A friend of mine owned a Grunau Baby 2B, the D-7156, a few years ago. I had the opportunity to fly this one. On hot summer days it was the perfect plane. We also had a lot of fun with it at different airshows.


    Thanks again for all your work for the community and Aerofly.


    I am looking forward to your Bücker.


    Best regards,

    Thomas



    Hi there,


    it is really cool, that the aircraft development get's a boost in the last days.


    I've been experimenting with the subject for a while now. Due to a lack of time I am only now able to move on a little. I have to say that I am an absolute newcomer to texturing and modeling etc. . Maybe someone of you can explain the following question to me. With my converted model, I get some kind of shimmer effects at specific points (seen in the picture). What could be the reason for this?


    regards,

    Thomas



    review posted as well:


    "I'm actually not the type who likes to write reviews, today I have to change that once. I love flight simulations for many years (I've been in it for more than 25 years). Starting with programs like Flight Unlimited, ProFlight and e.g. FS95 up to today's flight simulators like X-plane and Prepar3D, I have tested several of them. Since I also fly motor planes and gliders in real life, I was always looking for the perfect simulator, which helps me to train and maintain my skills outside the cockpit at home. I have just done a spin in VR with Aerolfy Fs 2 and I have to say that there is no better simulator at the moment. In combination with an Oculus Rift I really have the feeling to fly. Aerofly Fs 2 is currently the most perfomant and best looking simulator, which also has an excellent simulation model (based on a rigid body simulation). In addition, the software is constantly being developed and improved. If you are looking for a suitable training instrument for your flying, Aerofly FS 2 is the right choice for you.


    I can only thank the developers of Ipacs for this incredible program and the many nice and interesting hours with the simulation. Please keep up the good work. I will definitely stay with you."


    regards,

    Thomas

    Hi Dave,


    yes the one of the next steps will be to modifiy the TMD-file further , I have already choosen the one from the extra 330. I have also to learn a little bit more about the shader and texturing stuff to get better results. Everything looks to glossy now, especially in the cockpit interior area. I'm going on, there is still a lot to learn.


    Best regards,

    Thomas

    Hi folks,


    I have a problem with the texturing. For the canopy glass of the yak55 I replicated all settings (also same textures) of DR400 Aircraft workshop in 3DSMax. As you can see in the pictures below, the glasses are transparent and looking good. But after the export with the aircraf converter I get these results in Aerofly. I'm a bloody newbie in the 3DSmax stuff, maybe somenone of you can help me with this problem.


    Kind regards,

    Thomas










    Hi Jeff,


    I'd appreciate it, too. I have also been working with the Aircraft TMD files for some time. There are already a lot of things in the wiki, but unfortunately not all required information is available. That's why often things only run via trial and error. This is very time consuming and sometimes a bit demotivating especially if it still doesn't work after the fifth attempt.


    A tool with which you can check the syntax (which also contains the latest syntax) of the files would certainly be a great thing and would help the community a lot. Often only a small detail is missing in the code and you search for a very long time during debugging.


    Nevertheless, thanks for your great work and the great product Aerofly Fs!


    Kind regards,

    Thomas

    Hi all,


    in the last few days I had the time to analyse the tmd-file syntax a bit . Now I have some questions, maybe someone could help me.


    First of all, maybe a dumb question but in the rigidbody definition you have the position R0


    <[rigidbody][Fuselage][]

    <[float64][Mass][25540.0]>

    <[tmvector3d][InertiaLength][ 25.0 3.8 3.8 ]>

    <[tmvector3d][R0][-2.0 0.0 -1.2]>

    <[tmmatrix3d][B0][1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0]>

    <[tmvector3d][C0][1.3 5.838 -2.72]>

    <[tmmatrix3d][Inertia][34.959270 0.000000 0.000000 0.000000 4.370571 0.000000 0.000000 0.000000 39.174112]>

    >
    I understood the rigidbody as a box that is connected to the graphic representation and interacts with the environment. Which position of the box does the position R0 refer to (the center?) ?


    My second question is, to connect two rigidbodies you can use jointlinear and multibody_joint what is the difference between these two variants?


    Thanks in advance!


    Kind regards

    Thomas