Will crossing runways be supported in FSCloudport at some point?
Todd
That is the plan, but it will require some more work and some coordination with Ipacs.
Will crossing runways be supported in FSCloudport at some point?
Todd
That is the plan, but it will require some more work and some coordination with Ipacs.
The sweet spot for sharpness is quite small in the rift, I find it needs to be slightly angled downwards, and the front of the HMD pivots to allow this. Even during use I have to keep adjusting it to keep the image sharp. Also getting the IPD right in the original setup procedure has a big effect.
Anyway, glad you like it.
I can second that observation. A slight downward angle will improve the sharpness of the Oculus, at least in my experience.
No doubt something is wrong with me. It always is, J van E.
Maybe your chair moved? Cause the default camera position is not different between 2D and VR as far as I know and it is perfect in 2D. That means you probably just recalibrated it wrong.
Then I suspect lots of people have done the same thing.
If you look at the balls on the windscreen brace on the Q400, you will see that the default position with VR is too far back. Adjust your seat position so that the black ball covers the white ball and you are the correct distance away. That helps with clarity on the displays.
You are still too high after you have done this. Lowering yourself into a more realistic position also helps with clarity because again it puts you closer to the screens.
Small lettering is never going to be "tack sharp" at the distance of the cockpit dashboard. I guess I have just gotten used to that. I can, however, read everything on the Q400.
Have you seen Rodeo's tutorial on FaceBook? I watched it a few times and I was making cultivation in no time!
I am just unsure of where it goes, now that it doesn't have to be referenced inside an airport tsc file.
Yes!! I can read everything!! The magenta parts are a bit blurry, but everything else is quite crisp.
Do you have a Vive or an Oculus? The Oculus provides clearer cockpit printing for me.
So Leap and Oculus Rift go nicely together?
I am having issues reading the airspeed indicators and so forth. I have followed all the guides regarding headset adjustment, card settings yet still blurry. Any suggestions pkaser?
It will never be quite as crisp as a flat screen, but like pkaser implied, if you wear glasses you still need to wear them in VR. It took me a week to figure that out. It should be clear enough that it isn't an issue, except for some magenta figures on CRT's.
Yes, exactly the same. Ipacs recommends that you only use Render Scale Factor when flying FS 2.
Cultivation does not need to be related to an airport anymore since last update.
A new tutorial is needed!
I have also seen this happen, many times.
I got sick not a nice feeling, but I hope I get over it
Were you being a bad boy and flying inverted, or doing lots of loops and rolls?
You will get over the airsickness, and you will be back to flying in no time.
I bet it's because Vive uses SteamVR and the Rift does not - the Rift fakes better performance by processing the graphics at 45FPS and then fills in the frames to update the Rift at 90FPS.
That has been my assumption, but other people seem to get better results with the Vive than I do using similar machines, and I would like to know why that is! My benchmark scores all seem to be pretty good, so there must be a reason.
Next purchase = ButtKicker for your chair!
I second that!
After 19 months and approaching 500 hours I should know this, but I have some very basic questions about what video settings I should be using with VR.
I have noticed that usually the screen resolution setting in the Video Options screen reads "Windowed", but sometimes gives me a numerical reading like "1768 x 980" or "1920 x 1080". Should this be set to anything specific? Does it make any difference in VR?
My set maximum frame rate is set to "Unlimited". Is that the correct setting? Again, does it make any difference in VR?
After shadow quality, what graphics setting has the greatest influence on VR performance? Structure density? Vegetation density? Texture quality and resolution? Mesh quality?
I'm still trying to figure out why I get great performance with an Oculus, but not such great performance with either version of the Vive, regular and Pro. These questions are just part of that process.
Thanks,
Bill
Nothing else even comes close.
I also wouldn't recommend inverted flight right off the bat.
I wish I had some advice. I have had occasional issues with the Vive/Steam software, but I have never had an issue with the Oculus software.
Keep pestering them. I'm sure they will figure it out. Eventually...