Posts by edpatino

    Glad to hear that, but to be honest, I'm a little bit concerned about some important capabilities of the sim that are not yet completed and not yet mentioned in the OP, and I mainly refer to real weather simulation, dynamic simulation of the aircraft weight according to fuel consumption and winds, engine controls & instruments simulation, cold & dark cockpits and AI traffic. In my humble opinion, I tend to think the sim has to reach a minimum level of progress before moving to a diferent level of access.

    On the positive side, I agree the sim is actually very, very good, and has a strong basic platform to continue growing in complexity.

    Cheers, Ed

    Scenery school is probably a good thing but are there any devs working on releasing payware scenery at the moment?

    ORBX is collaborating with IPACS in developing more scenery for AFS2. They've already released Innsbruck (LOWI) and Merryl Meigs Field in Chicago (now closed in real life but there was that all begun with MSFS). Seems that ORBX is awaiting for some technical issues to be solved by IPACS to continue the development of more regions (autogen, etc., I believe).

    Cheers, Ed

    Hi Dave,

    at the moment i am concentrating on a snapping function to avoid mask bitmaps, when processing adjacent areas.

    After that is completed i will try to implement support for USGS tiles. So, it is just a matter of time ;)

    Thanks in advance, Uwe. Converting from USGS is by far a tedious task if you do it manually, even following the excellent tutorial posted here before.

    Cheers, Ed

    Hi Ray, I don't think you can, unless the object you would want to move is "declared" as a separate object from the scenery.tmb file included in the DLC, so you can use the TSC file to do the changes desired for yourself, obviously having the corresponding aircraft model available as a separate object.

    Anyway, I think this should be responded by the AFS2 gurus, so we all can learn more.

    Cheers, Ed

    what am i missing? this is how it looks:

    It seems that you're missing a better resolution area at Kanehoe Bay, and still using the default AFS2 resolution. You should use geoconvert to set an area of the whole Oahu Island or part of it, covering at least the complete Kaneohe Bay and surroundings with high-level resolution, that really is a lot better than the default.

    Cheers, Ed

    Ed,

    Looks good. Are you going to upload the C-47 and Blue Angel object models?

    Regards,

    Ray

    Ray, these models are in the IPACS download section. Look for Dave's "Generic Airport Objects Library" and follow the instructions after unzipping it (as I remember there's a text file). You'll find hundreds of airport objects and aircraft from GA, Business to Military and Commercial, apart from buildings, hangars and large CT's, but not smaller ones like the old at Kaneohe MCAS X(.

    Cheers, Ed

    These efforts regarding Oahu are a wonderful example of the power of individual contributors working together to produce a usable result but we shouldn't add to Jeff's workload - other than downloading a package occasionally. This is User Content and not official IPACS DLC and we have to thank IPACS for hosting the user content forums. I think Ed has summarized the order of things so far but Ray and others are already starting to add objects in Pearl Harbor. This will at some point result in more downloads - I will submit a newer version of the MCAS to deal with radar and tower updates and the other improvements done by others will also result in downloads. I appreciate this thread but I would like to have a summary of the current situation posted as a comment with the actual download - I will do so on mine. If Jeff finds the time to rename our downloads, that would be helpful but I don't want to count on it - it might start a trend of over-utilizing his time which needs to be spent on many other very important issues for FS2.

    Dave W.

    Probably what Jeff could do is to update the rules for posting User Created Uploads in the corresponding section, to address a better description of the creations and avoid confusion. This added description could be a text file indicating the content of the uploads in an explanatory way.

    Just a suggestion now that we are anticipating a lot of user uploads.

    Cheers, Ed

    More on MCAS Kanehoe Bay (PHNG): for that might be interested, I would like to share my latest TSC file, updated to (in respect to the original one submitted by Dave W.):

    1. Relocate the CT to its correct positioning (model). The smallest CT will not show (normally not in use in real life).

    2. Add five parking spots in the Location menu in AFS2.

    3. Change the lightning scheme for RWY04, that is the runway in use for takeoffs and landings.

    4. Add two C-47 static models (see picture below) in parking positions.

    5. Add three F-18 Blue Angels (see picture below) in parking positions.

    Here is the corresponding TSC file:

    <[file][][]

    <[tmsimulator_scenery_place][][]

    <[string8][type][airport]>

    <[string8][sname][MCAS Kaneohe Bay]>

    <[string8][lname][Marine Corps Air Station Kaneohe Bay]>

    <[string8][icao][PHNG]>

    <[string8][country][USA]>

    <[string8][coordinate_system][lonlat]>

    <[vector2_float64][position][-157.757549285889 21.4572751522064]>

    <[float64][height][0]>

    <[float64][size][5000]>

    <[vector2_float64][tower_position][-157.7638784 21.4483556]>

    <[float64][tower_height][55]>

    <[bool][autoheight][false]>

    <[string8][lights][]>

    <[list_tmsimulator_runway][runways][]

    <[tmsimulator_runway][element][0]

    <[vector2_float64][endpoint1][-157.759033 21.457074]>

    <[vector2_float64][endpoint2][-157.776868 21.443866]>

    <[vector2_float64][threshold1][-157.759033 21.457074]>

    <[vector2_float64][threshold2][-157.776868 21.443866]>

    <[float64][width][60]>

    <[string8][name1][22]>

    <[string8][name2][04]>

    <[string8][appltsys1][std]>

    <[string8][appltsys2][malsf]>

    <[string8][papi1][left]>

    <[string8][papi2][left]>

    <[string8][reil1][reil_uni]>

    <[string8][reil2][reil_uni]>

    >

    >

    <[list_tmsimulator_scenery_object][objects][]

    <[tmsimulator_scenery_object][element][]

    <[string8][type][ground]>

    <[string8][geometry][ground]>

    <[vector3_float64][position][-157.757549285889 21.4572751522064 3]>

    <[float64][orientation][-90]>

    >

    <[tmsimulator_scenery_object][element][]

    <[string8][type][object]>

    <[string8][geometry][nas_kaneohe]>

    <[vector3_float64][position][-157.757549285889 21.4572751522064 3]>

    <[float64][orientation][-90]>

    >

    <[tmsimulator_scenery_object][element][]

    <[string8][type][decal]>

    <[string8][geometry][decal_rwy_04-22]>

    <[vector3_float64][position][-157.757549285889 21.4572751522064 3]>

    <[float64][orientation][-90]>

    >

    <[tmsimulator_scenery_object][element][]

    <[string8][type][object]>

    <[string8][geometry][nimitz_midspot]>

    <[vector3_float64][position][-157.768843 21.440844 -0.2]>

    <[float64][orientation][-30]>

    >

    <[tmsimulator_scenery_object][element][]

    <[string8][type][object]>

    <[string8][geometry][ground_fleet]>

    <[vector3_float64][position][-157.713759 21.439553 1]>

    <[float64][orientation][-90]>

    >

    <[tmsimulator_scenery_object][element][]

    <[string8][type][object]>

    <[string8][geometry][nimitz-total_ships]>

    <[vector3_float64][position][-157.713759 21.439553 -7]>

    <[float64][orientation][-90]>

    >

    <[tmsimulator_scenery_object][element][]

    <[string8][type][decal]>

    <[string8][geometry][nimitz-total_wakes]>

    <[vector3_float64][position][-157.713759 21.439553 1]>

    <[float64][orientation][-90]>

    >

    <[tmsimulator_scenery_object][element][]

    <[string8][type][object]>

    <[string8][geometry][tower]>

    <[vector3_float64][position][-157.7638784 21.4483556 3]>

    <[float64][orientation][-90]>

    >

    <[tmsimulator_scenery_object][element][]

    <[string8][type][object]>

    <[string8][geometry][radar]>

    <[vector3_float64][position][-157.7739430 21.4444010 0]>

    <[float64][orientation][-90]>

    >

    <[tmsimulator_scenery_object][element][]

    <[string8][type][object]>

    <[string8][geometry][ch-53]>

    <[vector3_float64][position][-157.7672170 21.4408700 3]>

    <[float64][orientation][-90]>

    >

    <[tmsimulator_scenery_object][element][]

    <[string8][type][object]>

    <[string8][geometry][f-18blueangel2]>

    <[vector3_float64][position][-157.7676496 21.4480638 3]>

    <[float64][orientation][345]>

    >

    <[tmsimulator_scenery_object][element][]

    <[string8][type][object]>

    <[string8][geometry][f-18blueangel2]>

    <[vector3_float64][position][-157.7674431 21.4482061 3]>

    <[float64][orientation][345]>

    >

    <[tmsimulator_scenery_object][element][]

    <[string8][type][object]>

    <[string8][geometry][f-18blueangel2]>

    <[vector3_float64][position][-157.7672473 21.4483559 3]>

    <[float64][orientation][345]>

    >

    <[tmsimulator_scenery_object][element][]

    <[string8][type][object]>

    <[string8][geometry][c-47]>

    <[vector3_float64][position][-157.7668127 21.4486305 3]>

    <[float64][orientation][345]>

    >

    <[tmsimulator_scenery_object][element][]

    <[string8][type][object]>

    <[string8][geometry][c-47]>

    <[vector3_float64][position][-157.7665928 21.4487902 3]>

    <[float64][orientation][345]>

    >

    >

    <[list_tmsimulator_scenery_object_animated][objects_animated][]

    >

    <[list_tmsimulator_startposition][start_positions][]

    >

    <[list_tmsimulator_parking_position][parking_positions][]

    <[tmsimulator_parking_position][element][0]

    <[tmvector2d][position][-157.7722040 21.4451910]>

    <[float64][heading][330.00]>

    <[string8][name][Parking Position #1]>

    >

    <[tmsimulator_parking_position][element][1]

    <[vector2_float64][position][-157.7685964 21.4462202]>

    <[float64][heading][310]>

    <[string8][name][Parking Position #2]>

    >

    <[tmsimulator_parking_position][element][2]

    <[vector2_float64][position][-157.7691650 21.4431845]>

    <[float64][heading][120]>

    <[string8][name][Parking Position #3]>

    >

    <[tmsimulator_parking_position][element][3]

    <[vector2_float64][position][-157.7775979 21.4467195]>

    <[float64][heading][130]>

    <[string8][name][Parking Position #4]>

    >

    <[tmsimulator_parking_position][element][4]

    <[vector2_float64][position][-157.7662200 21.4490723]>

    <[float64][heading][290]>

    <[string8][name][Parking Position #5]>

    >

    >

    <[list_tmsimulator_view_position][view_positions][]

    >

    >

    >

    Here's the picture showing the addition of five static aircraft (C-47's and F-18's):

    [Blocked Image: https://farm5.staticflickr.com/4337/36063707763_85594e914d_h.jpg]

    Hope you like it!.

    Cheers, Ed

    Jeff, would you give the download page a better way of explaining how the meanwhile 3 oahu downloads go together?

    Name them in proper hirachy or users will have a mess.

    It's pretty simple. Dave's scenery is a complete modeling of the PHNG airport (ICAO) or Kanehoe Bay US Marine Corps Base (as WIP). My upload is just a way to show PHNG in the Location menu of Aerofly with its runway and its lightning, but no modeling at all of runway, buildings, CT, static aircraft, hangars, etc. You can take some of my work and modify if you like the TSC file made by Dave, to change the lightning scheme of the runway, add some parking spots (that are also shown as you know in the Location menu in AFS2), and change the location of the main CT to its real one (this is useful to have a real view of any aircraft in AFS2 from the CT, in external view mode).

    For both, you would want to have a geoconverted area of the Oahu island or part of it, covering the Kaneohe Bay area or, even better, the whole Oahu (to also cover PHNL Honolulu Intl). I've used FSET level 1 (with Virtual Earth enabled), giving me 6 area counts and a total area of 39 x 31 NM, which is not a big download/conversion process. Oahu island is not really a big area.

    Hope this is helpful.

    Cheers, Ed