Thanks guys, glad you're all enjoying it so far
Animations: there are quite a few more small animations that no-one has posted about yet; I won't give them away, but rather let you guys find them as you explore
Aerial Tramway: Yes indeed it is animated. There is one car per direction; from memory it takes about 10-15 minutes to get from top to bottom or vice-versa.
Windfarms: Exactly the same as the FSX/P3D version, these are not animated, for three reasons:
1. Performance
2. Optimization
3. Performance and optimization (!)
The windfarm is a unique model created specifically for PSP, and was done using a vastly different approach to the Netherlands and older FTX Northern California (FSX/P3D) models. Because the San Gorgonio wind farm is so densely populated, it is not prudent to add animations - even animating 10% of the turbines would have a serious performance impact. Useless trivia; there are more wind turbines packed into the small pocket of land west of Palm Springs than there are in the entire Netherlands! So rather than placing 3000+ model instances into a TSC file (which in and of itself would seriously impact performance), I created a single huge model for the windfarms, using a terrain model in 3DS Max to ensure the towers aligned correctly with the elevation mesh. You may also notice (if you get close enough), that the turbine models themselves have a very low polygon count - again a very different approach to the turbines seen in NLD. As a result, the entire windfarm has roughly the same performance impact as 4-5 animated people.
Lastly, there are quite a few landmarks and POI that I intentionally didn't include in the promotional screenshots. I've seen a couple in the discussions so far, but there are plenty more dotted around the coverage area to check out. As Ray has noted, the coverage area roughly ends in line with the Morongo Casino (the hotel tower at the western end of the valley), and the Indian Wells tennis arena to the east. Everything in between is fair game
Cheers,
Jarrad