Thank you so much for the tremendous work. Can you shed some lights on how you did it? I am really curious about how the flight dynamics and cockpit modelling can be done.
Posts by frui
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Great project! May I ask what’s the resolution please? Does it use default terrain mesh?
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We're already working on big new features behind the scenes but it's too soon to announce them. Big and important features but also new and Aerofly FS unique features are currently being worked on.
That's the most encouraging words to hear. It's great you are being inventive and adventurous. I really wish you prosperous!
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Aerofly FS 2 has been my favourite sim for the past several years. With all my love I feel more and more the urgency and I have to express it here.
The wind is changing. The big player is coming, and it's coming fast. There is less than a year left for Ipacs to make some critical decisions. We all have to adapt to the change.
With limited resources, Ipacs can't change everything in such a short time. So the question remains to be what the priority will be. Everybody has his own preference, but it's not time to please everybody. You have to consider your advantage and appeal in the face of the new situation. Keep the core advantage, mend the holes, and look for some new selling points that might not be available from the opponent.
Core advantage: Modern engine, nice graphics, low computer requirement, VR, easy to get into...please keep up the good work!
Holes: for me the lack of water is a major hole that needs to be mended as soon as possible.
New selling points: I don't think FS2 can compete with other sims in air dynamics and study level aircraft realism, so we have to develop our unique attractions. Sometimes we can even turn weakness into strong points. As other sims are aiming at the more serious simmers, FS2 can appeal to the more general public, and the newbies who want to fly. Yes that would be a big market, and the interest will be at its new height as MS is entering the market again. I am thinking FS2 can really do better in flight lessons, aircraft tutorials, and missions. Make flight training easier and more immersive, and more people will be hooked. I am thinking of a lifelike AI instructor that sits beside the player and teach you everything hand-in-hand. You can also consider strengthening the "game" aspect of the game. After all, flight simulation is game, isn't it?
It's a time of challenge, and challenge can lead to change. Wish you all well!
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All download links have expired. Could you update the links please? Thanks!
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I have HP Reverb and Pimax 5K+/8K/8K+. When tuned at roughly the same FPS, Reverb has some jitter while Pimax has not. I have discussed this with Sweviver, and he observe the same but don't know why.
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Is it possible to save the record, and play it on other computers?
Oh that will be great fun to watch and learn others!
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One HP guy told me they have solved the flickering issue and the latest batch is free of this problem. This has been confirmed by recent Reddit user report.
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Can you comment on the FOV of Reverb compared with the Samsung odyssey?
Odyssey has slightly bigger FOV, but the difference is negligible.
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I have Index, Reverb, Pimax 5K+ and almost all the other major headsets. Reverb is definitely of the highest perceived resolution among all, but it has critical flaw of flickering now and then, so we should wait for HP for the revised edition. Immediately following Reverb are Index and 5K+, which are both of higher perceived resolution than Samsung Odyssey. 5K+ and Index are of nearly the same perceived resolution. Of course 5K+ has much bigger FOV, but Index looks "cleaner" and more "in focus" than 5K+, so the view of Index is definitely more pleasant than 5K+. Also Index is more comfortable to wear than 5K+ with Deluxe Audio mod. The FOV of Index is noticeably bigger than Oculus, Vive, and all the Windows MR headsets.
With the above observation, my choice of headset for flight sim and other apps is Valve Index. I'd suggest just buy the headset alone, as the Index controller has the "click" problem, and it would be sensible to wait for the revised edition.
If you have patience, you can also wait for the revised Reverb, but I am pessimistic about their efficiency.
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Any helicopters there?
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We desperately need a helicopter that can fly in the Everest area.
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I really like this guys channel, he reviews VR for mostly flight sims. Looks like some people are having issues with screen cutting in and out.
"Might be the reason HP is not currently in stock? Trying to fix the issue?"
It's so sad to see so many people reported the same issue in the comments. Only one said he had none.
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It’s excellent. Pretty much edge to edge is clear. The lensing rocks. One thing, though, is instead of fixed god rays, you can get very light ghosts that move across your field of view depending on the scene. But in flight sims in daylight, not even noticeable for me. But just about everything you see is clear and in focus. It’s a big improvement over Vive/Pro. And it makes a difference. You can just glance at things instead of having to turn your head. And the combination of RGB LCD makes screen door much reduced (can still see it if I look for it) and instead of needing two pixels to make a white pixel (green/blue plus a green/red), a single pixel can make white. That makes text on dials and gauges much more clear since it’s almost always white. Invasion stripes, clouds, and text now look so much better.
Phil - on the plus side, if you are only doing seated, you only need a single base station and can just put it in front of you. As a bonus you also get seated/standing facing the general direction of the base station. Still, it’s $150, but you really only need one.
There’s apparently an issue with being able to press-click the joystick on the controllers but you don’t have to get those right away.
After trying it, I have to say Index is the hot setup for flying and driving. Anywhere you can have fast relative motions. The 60/120 Hz display rate is so much nicer than 45/90. It’s a 33% increase for me and it’s just so fluid. And sharp. There is another thing happening with the backlight - it’s flashing very fast. Much faster than OLEDs in Vive/Pro flash. And that really tightens up the display. You don’t get blurring in a frame due to head movement. It’s more like how you see things in real life.
The face gasket seems more for those with narrow faces and wide-faced people are asking for a different gasket. There’s the Index controller joystick button thing. And black levels are more gray since it’s an LCD. Those who want to hunt zombies in near total darkness might not like Index.
But for my uses it is hands down better than Vive Pro. My wife now gets that one for Audio Shield since that is quite dark. She might prefer Index, though, since there is so much movement.
That sounds very tempting. Pity there is none in stock.
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How is the clarity compared with other headsets you have used?
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No cockpit on HP Reverb WMR headset. Everything is fine except there is no cockpit and it starts 20 meters above the runway. Does any other Windows MR user experience this?
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Everything is fine except there is no cockpit and it starts 20 meters above the runway. Does any other Windows MR user experience this?
Oh it's not just Lukla, but no cockpit in any scenery on Reverb. Could any other WMR user verify this?
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Bought it. It’s great. Only pity is low resolution of the ground texture on most places. Wish high resolution upgrade in the future.
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Thanks for the link. I added a separtely powered PCI Express USB 3.0 card. It improves the situation, but the flickering still appears after an hour.
And others have also reported similar cases even with a powered USB hub.
I have requested a RMA, and I will see if a replacement can solved the problem.
I really want this headset. I have never seen such clarity. It's really HD monitor class.
This looks relevant to your situation frui
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Any specifications of Cosmos? I haven't been able to find any.
I was so close to ordering the Reverb, then the Cosmos bomb dropped, could be the one to replace my Vive Pro.