Just watch the video and listen what he says about the sim experience. 😄
By the way, the guy was a pilot.
Just watch the video and listen what he says about the sim experience. 😄
By the way, the guy was a pilot.
I missed this! I'll try to follow the tutorial as soon as I can! Thanks!
Hi,
Is this something planned for the short term? I'm a bit surprised we still don't have a way to save our camera positions.
Is not a critical feature, but definitely is something a lot of users would appreciate.
I love how easy this is done with X-Plane. I hope we can have something like that soon in Aerofly FS2 as well.
I'm not too sure why you didn't understand that. IPACS has no intention of halting production of new regions.
Glad to hear that!
Nice set of improvements!
I totally understand that each game has its own way to handle graphic resources. It was just a thought or a hope. I will have 2 sims installed in my PC, but the effort to learn the process, download again scenery, have the necessary hard drive to allocate those files, etc,... is bit of a bummer. After all, I'm sure something could be done maybe in the tool itself. (Export to Aerofly or to other sim format...)
Thanks for your input drhotwing1.
Hi,
I love photo scenery. I have downloaded a lot of gigabytes for X-Plane. Now, would it be too much to ask for a way to share those files with Aerofly so we don't need to download photorealist scenery twice? (one for each sim) I guess is already too late for this, but sometimes, I bit of standardisation among developers would be appreciated.
Wow! Sim market is getting bigger and bigger!
Now, I'm puzzle about this statement:
Yes, FlyInside Flight Simulator will provide options for users to convert and import existing aircraft.
FlyInside Flight Simulator represents a completely open platform. There's a good chance that you'll be able to import aircraft you've created in the past with little trouble. FlyInside Flight Simulator also has custom APIs which give you direct access to engine internals, and a powerful yet easy scripting facility, allowing you to create plugins more easily than ever before. If you're interested in developing add-ons for it, please contact support@flyinside-fsx.com with the subject "FS Addon Developer."
I always thought this kind of feature should be a must in sims. Specially since you have to make flight plans, check charts...etc. I hope we can see it into Aerofly sooner than later.
I think GameAddict already knows how it works but wonders if you can set up a VOR approach in AFS2. You can.
Thanks! That's exactly why I was wondering.
Hi,
I would love to practice some VOR approaches and I was wondering if this is something I can already do with AF2. I really like how fast and easy is to place the place in a spot on the map so I can repeat the procedure as many times I need very quickly.
Thanks!
Wow! That's super cool. I wish we have something like this in the future.
The best ATC software I used was ProATC and it also included the real ATC chattering for different parts of the flight (departure, taxi, take off...) and even for countries, so when you enter in the french, german airspace, the ATC language would be in that language as well. It was pretty awesome. I believe it's ilegal in some countries to record ATC conversations (in several countries in europe) but I wouldn't love IPACS to support it as a customization option for users.
One thing I'd try to avoid in Aerofly future ATC is using Windows voices. The experience can be really bad for intenational customers (like myself), with usually one single voice repeating all the time.
Hi,
I'd like to throw the idea now that you guys from IPACS are working on tutorials: It would be really useful to have a few on Youtube. Especially the one regarding Geoconverting tool.
Same problem for me.
I'll wait for FTX Central update.
I posted a new thread on this forum for now with simple core steps to take.
I will tweak it a bit and add it to the wiki shortly. Please be patient here.
Thanks! I'll try to see if I can get it done following those steps.
Otherwise I'll just wait for some youtube tutorials.
I think a youtube tutorial would help. I'm trying to follow the process through the wiki carefully and I'm getting lost in many steps.
For instance, in the section "Create TFW File", I don't know what this section is talking about. How do I know whether I have the originals INF files (what and where
are they?) How can I be sure the process is automated? Where is the inf2tfwConverter.exe file? (I couldn't find it in any of the files are required at the top of the wiki)
Then, I keep reading "The SDK package contains a sample .TMC file" (where? It sounds lazy but we are talking about users who are doing this for the firts time. It would be more useful to help to find files very quickly if the folders locations are mentioned)
It follows: "We have to define the full area of our image set by entering the topmost left corner NW, and the bottommost right corner SE." - Why? What's the reason behind this? And how is done? I couldn't say reading what's coming after.
And finally... what do I do with the generated files? Where do I have to place them?
I'd appreciate if the wiki would be writen thinking about user who have never used this tool neither have the knowledge of what is happening under the hood, please. I really appreciate the documentation, but seems to be focus on people who is quite familiar with the process already.
Hi guys,
I was reading through the Wiki about how to create the photo-real scenery and it seems a bit "tedious" process. Just for curiosity, why it wasn't possible to take a smoother approach for the tool, as for instance Ortho4XP, where almost everything is integrated and the only thing you really need to do is select on a map the tiles you want to download and copy them to the sim folder? (yes, it can be more complicated for advanced users, but that's how I created my scenery) It is because the tool relies on FSET?
Not trying to criticize, just curious about why you guys took this rather "complex" process.
There are certainly more important features to add, and there are also ways to do it through the "hard-way": shadowplay, OBS, etc., but I was just suggesting to do make it built-in within the sim and easy to use.
Anyway, just a idea for 2020.