I agree with Jan's option. For the aircraft I made, I always started with a similar existing aircraft (DR400 or C172 in my case). Simply copy the tmd file, remove everything in the graphics section except the fuselage, wings, gear and wheels so you have a functional aircraft from the beginning. Then you can add the rest of the graphic objects and change the dynamics to match your aircraft specs quite easily by changing some values.
I have wall textures over most of the roofs in True Earth Netherlands. Same with ORBX's Switzerland cultivation.
IPAC's Miami addon is not affected.
I don't know if this is with latest version. I did not fly over those regions in the last weeks.
Removing the " building_textures.txt" file from the "buiding_textures" folder file seems to fix the problem.
I'm unable to load any third party aircraft with latest beta (20200829).
My p2008, krisk's or just flight, all give an endless list of geometry not found errors in the tm.log.Code230.50-tmsimulator: loading model 'pa28r201t': name='pa28r201t' folder='C:/Users/user/Documents/Aerofly FS 2/aircraft/pa28r201t/'230.50-tmmodelmanager: model: (name='pa28r201t') (directory='C:/Users/user/Documents/Aerofly FS 2/aircraft/pa28r201t/')230.51-tmmodelmanager: loading configfile 'C:/Users/user/Documents/Aerofly FS 2/aircraft/pa28r201t/pa28r201t.tmc'230.51-tmmodelmanager: contact points 3: (1.983 0.000 -0.794 r=0.180) (-0.431 1.553 -0.789 r=0.160) (-0.431 -1.553 -0.789 r=0.160)
So we don't have to worry about the CPU usage? I remember a few years ago, CPU usage was generally below 10% and I never heard the fans turning, now they turn after a few minutes and they keep turning 30 minutes or more after I quit AFS2. So I'm a little bit concerned.
I noticed that the CPU uses much more power with the Alpha build.
I opted out of alpha to make a comparison.
Version CPU usage Alpha 20200807 30 ~35% Alpha 20200807 (paused and reduced in task bar) 15% Release version 20200515 15~20% Release version 20200515 (paused and reduced in task bar) 0%
I can see no performance drop however.
My CPU is I7 4771 @3.5GHZ.
Still trying to find a workaround. Is it possible to affect the selected altitude with a value of minus 50 (so it is reset to zero).
I have tried to find a function that is triggered when I press the autopilot button (autopilot.Master function) but nothing works.
Something like this: when I engage the autopilot, the autopilot knob should receive a value of -50Code
You have probably seen this aircraft before in FSX or P3D. Well, now it flies in AFS2.
It's the A2A Piper Cherokee converted from my good old FSX version.
I have contacted someone at A2A two weeks ago trying to get them interested but no reply so far, so it will probably remain in my hangar. It's a pity.
Thank you Jan,
So no way to change this?
When I take off from the same airfield withe the C172, the Baron or the Justflight Piper, is shows 5.000. When I select the A320 or the King air, it shows 8.000 and with a fighter jet, it shows zero.
I would like to have zero because my aircraft has no altitude selection, only altitude hold. Each time I reach 5.000, it stops climbing. I have to disengage the autopilot, climb a bit higher and reengage it. That's annoying.
I'm working on a new aircraft with autopilot. The preselected altitude is 5.000 ft and I can't find where this parameter comes from.
I tried other aircraft. Some have 8.000 ft, some zero ft. It looks like all G.A aircraft have 5.000 ft.
Is this hard-coded in the sim depending on the type of aircraft?
yes this happens to me with version 2.05.01.01 alpha too.
Mayby my error log excerpt helps you (and IPACS) further:
Great find Thomas. I didn't event hink of looking at the log file
A typo in the code. Double [ ][ ] at the end of a line. Why didn't AFS2 detect it before?
Here are the corrected tmd's
My Tecnam P2008 crashes the sim with 2020 08 07 version (did not install previous alphas). Tried several other user made aircraft and they work fine.
Signing out of the alpha makes it work again. Anybody else experiencing this problem?
I have changed nothing to the aircraft for several month.
Können Sie die Frage im ORBX-Forum stellen? Projekte über AFS2 sind mir leider nicht mehr bekannt
I had a similar problem recently with aircraft converter stuck on loading texture... It failed to reach the end until I used a copy of the DR400.tmd from which I removed all graphics sections except the fuselage, wings and wheels sections.
It looks like your *aircraftname*.tmd file is corrupt. Probably missing a "<" or a ">" at the end of a section.
Does the sim now save the last COM/VOR frequency used in the main.mcf file? So we don't have to enter the values each time you reload the sim.
I just noticed the runway numbers are reversed at PHPA Port Allen airport.
What a nice surprise this morning here in Europe.
Excellent imagery with very high resolutions at airports. Everything blends perfectly. Tree and building are simply perfect, looks 100% coverage to me. Roof top colors are very realistic. Great work.
Airports are very nicely detailed with tons of objects.
A very big thank to the team. I can't wait to fly the whole archipelago.
May I suggest a very small correction?
I have noticed those duplicate static helos at PHBK.
My first Italian airport for AFS2 : https://flight-sim.org/filebas…airport-for-bella-italia/
It is designed to work with Bella Italia packs 1 to 6 from Schnuffelduffel : https://flight-sim.org/filebas…?filebase/87-eu-it-italy/
Extract to the folder "places" where you installed the rest of Italy.
It fits nicely with the existing cultivation without any modification.
It is located in the Alps, Between Trento and Venice