Don't know where it is but all I can say is the aircraft is really very nice !
Thank you for this part of my country, Belgium.
Keep on the good job a little to the south..., well actually it would be great to fill another gap between True Earth Netherlands and Switzerland.
Thank you all for your comments. I'm really glad you like my work.
Now my P2008 is finished, I finally had the time to download your Norway project. I only made a 30 minutes flight so far but I must say I'm impressed by the textures.
Thank to you and all involved in this project for the mesh and the cultivation. Very nice scenery.
What a fantastic job. Excellent work, and I am so glad I was able to play a very very small part in suggesting the Canadian and British liveries. Now with Michael's work in the UK, I can fly it there (have already!), and PNW has already seen the Canadian bird in its skies. Great job. I am in the process of writing an article for a leading website about AFS2, and your machine will be featured in some of the screenshots.
(Ps... Are you going to continue building aircraft for AFS2?)
Thank you Kenneth, glad you enjoy my work.
I sure will continue developing for AFS2, aircraft or airports or who knows, complete sceneries but for now I will take a few weeks of rest...
Tried various downloads and installs and although it shows OK in the aircraft preview it defaults in flight and or RW to the Cessna 172.
Un-installed the Cessna to see what effect if any this would have and FS 2 crashes.
Please don't uninstall official content of AFS2. The aircraft defaults to the C172 because it cannot load the P2008.
Those having problems, are you on a beta version of AFS2? I have the latest non beta (2.04.07.43 20191009) and never had any of the problems you describe.
Can you check the tm.log file) located in: documents\Aerofly FS2) and see the ERROR messages that appear ?
Thank you guys,
Bring up the screenshots !
Wow, that was a quick download! It's on line since only 12 minutes.
Great shot, thank you Thomas
It's been a long trip but the wait is over.
So let's count down
And lift off
Don't forget to read the manual (in the "_manual" sub-folder).
Thank you all for your support and have nice flights
Rendez-vous on flight-sim.org. Don't forget to sign-in to be able to see the download link.
A little feedback of last week's work. I have focused on the TMD, especially the fuel system. I now have a nice almost perfect fuel system with :
- fuel consumption from left or right tank depending on the selected tank (quite basic you will say);
- the engine will fail if the usable fuel is burned in the selected tank (about 3% unusable);
-the tanks can be refueled. I have setup a minimum security rules for that :
1) the fuel selector must be set to off position
2) the battery switch must be set to off
So this means you better check your tanks before take-off if you don't want problems during your flight. No panic though, with full tanks you have about 4 hours range.
The tanks can be refueled separately. To refuel one tank, you simply click on the needle of tank you want to refuel.
Jet-Pack : I have a problem with the refilling function which I have copied and fine tuned from the Just FLight Cessna 152. Once a tank is refilled it seems that it is overfilled. I can fly one hour without seeing the needle moving a yota. I have not checked this on the C152, maybe it's the same.
So the state of the plane so far:
- modelling 100% finished. At least I decided so. You can always add a screw here, a bolt there, but the time has come to say stop;
- texturing is 99% finished for the cockpit including specular, ambient, reflections and normal mapping. Still some work on the exterior textures...
- last but not least, add a few liveries. If you guys, have some special repaints in mind, please let me know. if possible add some detailed pictures.
What about a release date? Well, it's almost Christmas, you might have a little surprise below the Xmas tree.
Yep they are complicated but the biggest problem by far to a sole developer is we become a Jack of all trades and a master of none.
Modeller, texture artist, sound engineer, aerodynamicist, systems analyst, computer programmer, tea boy and general dogs body.
Or in others words, we spread ourselves too thin, which I guess leads me into another point.
Where should we focus our model detail ?
Super detailed exterior model and basic cockpit or
Super detailed cockpit and basic exterior model
We can't really have both and keep the frame rates high, so which is more important ?
I can feel your pain, as a single developer for one aircraft one have to be good in all branches. That's simply impossible sometimes one have to make compromises.
For the TMD's it's a do, undo, redo for hours. I usually reload the aircraft after each block I write just in case I have forgotten a comma, but there are always unexpected errors like yours.
I'm on vacation this week so I made good progress. Still far from finished though.
Here is a little video of the beast in action.
Using the mouse to interact with ATC might be possible as a future enhancement. Thanks for the feedback.
Thank you, that would be great !
someone probably can figure that out, but, there are a couple of buttons on the controllers that might be easier to press than trying to find the mouse and then looking for a spot to click. I take it you are thinking VR?
All the buttons on my yoke are already assigned. I'm flying a 2D screen. I like to click on switches in the cockpit, also tuning the radios and VOR's manually, so my mouse is never out of sight.