Posts by sydel7912

    Thank you Antoine,

    I am aware of the wrong flight dynamics and I have been spending the week-end trying to improve things.

    Now she climbs below 1000 fpm and keeps a more reasonable climb speed of 90~95 knots with flaps retracted (versus 2000 fpm @ 110kts). Max speed is now around 125kts (vs 140). Descent is still problematic, even worse. I have reduced the wing area (aerowing table) so now she floats less. I have to trim almost full nose up to keep a reasonable descent speed.

    There is still a lot of work and I'm far from being good in math and physics.

    no

    Of course. Excuse my silly reply.

    I know nothing about photoshop. Are there plugins that can import pspimage files?

    The problem is when I save my files as PSD, I loose all my groups.

    If you don't find a solution, let me know, I will try to make a usable PSD paintkit.

    Making static aircraft is another story. Much less polygons, generally one low resolution texture and no cockpit. Populating airports lots of with high polygon objects would bring the sim to its knees at the end.

    Thank you Ray. Much appreciated from a real life pilot.

    The logical thing is that reports more precisely where to find the "zip" for download. The message "The link is in the original post." Is not an answer. It costs nothing to be more precise.

    Maybe that's because the question was not that clear to me.

    Anyway, I hope HighFlyer's answer helped you to find the download button.

    Thank you all for your kind words, much appreciated.

    For those who are interested in how to make an aircraft, here are the tools I used:

    • Sketchup version 8 (freeware) for the main model.
    • AC3D 8, to import the .dae, resize and rename the model parts and export as .tgi
    • PaintShopPro for the textures
    • Notepad++ for the tmd files
    • a big box of aspirin, useful at the end of the day

    Also count around 500 hours of work.

    Hello dear Aerofly fans,

    I am aware that Just Flight will release a C152 soon and I'm sure it will be great.

    I have also been working on a C152 project for the last five month. It' certainly not as good as the Just Flight version will be but here it is.

    This is my very first aircraft ever. Please be indulgent with my errors.

    I hope you will enjoy flying it while you wait for the "full fat" version.


    Three colors and two panel color versions.







    To open the doors:


    https://flight-sim.org/filebas…-from-sylvain-delepierre/

    Bingo, all working now,

    The problem was in AC3D.

    The texture coordinates were incorrect They were offset but they appeared ok because I had enabled texture tiling. I have reset my textures correctly on the three display objects and everything is displayed correctly now.

    One week of headache and the solution was a 5 minutes fix.

    Good news

    - I finally realized that the panel lightning uses the _illumination map and not the light map. I added something else than pure black in my illumination map and I have now all my instruments back-lit and I can dim them.


    and not so good

    - Still impossible to seethe lcd and the moving map. I suspect AC3D to tgi exporter is the culprit. It look like the display_source_light is not read by the model.

    Here is how I have setup the material in AC3D

    I cannot compare with 3DS max. Is there anyone who could tell me if the material is correctly setup? I'm not sure about the light map and the self_illumination map.

    Commented out, no change.


    I have this in the dynamics section

    And this in the Graphics section

    All the code is the same as the DR400

    The one called display_source_light?

    And the code is

    I used the same textures as the DR400, the radios and GPS are the same, so I did not change any TargetPosition or TargetSize