Posts by sydel7912
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Modelling of the cockpit and panel is on the way but I have nothing to show yet. It's much more complicated than the C152; curves everywhere are consuming a lot of work hours. I'll try to get some shots up when I have a reasonable shape.
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Castoring nose wheel means differential brakes for taxying. I think I remember the Socatta Rallye was OK with rudder and a blast of throttle.
Yes, I have already implemented brakes steering. You need a few attempts to get used to it but it works fine. There will be both options brakes steering or normal steering because I think it's too tricky for those who don't have rudder pedals.
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My guess is Tecnam P2008. It would be nice to get some LSA for Aerofly.
Kai
Bingo, it's the P2008. I still have a six month work or so.
A few pics of the real one.
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Lockheed SR71? No ,very far from that.
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Do you have the same pivot point on the lower side of the gear and the upper side of the gear?
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Hello Matt,
You can try a copy/paste of tmd sections of a similar default aircraft. That's what I did with the C152. I used sections from the C172 and the DR400.
Most of the code needs no change, only the geometrylist object names need to be adjusted and of course recalculate the axes and positions for articulated objects. That worked for me but the C152 is much simpler than a spitfire.
The point is to add objects one by one and test each change you made in the tmd systematically by reloading the aircraft. The tm.log file will tell you much about the errors.
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Thanks to all involved. The scenery looks great. Made a 60 minutes flight but still a lot to discover...
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I will be glad to help also with my limited knowlage. Almost everything I did in my C152 was copy/paste and then fine tune the positions and values.
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Congratulations. First impressions: Fantastically designed aircraft. The details are stunning. I love to fly it.
I run the manifold pressure just below 29 and the rpm at 2100; I find the sound much better at that regime. It sounds a little to strident at higher rpm. My opinion only.
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I have uploaded a new version:
-Improved flight dynamics
-Added animated sun blockers
-Pulling the carburetor lever now causes a slight rpm drop
Please remove the old version before installing.
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I need a PSD layered template, please
Added the psd files. Please let me know if it works
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Well I eventually managed to give her a test fly!!
Thank you so much Sylvain, you did an outstanding job with such a very high standard 3D model, congratulations!
Would this C152 have been designed by some well-known professional third party editor using expensive tools I would have said it's a brilliant job - therefore I'm even more amazed you did it with Sketchup! Hat's off!
The cold and dark situation is gorgeous.
The sounds are pretty good and immersive, turning back to the dull sounds of the DR400 after the C152 run sounded really disappointing to me (I need to work on it).
I think the flight model however could benefit from Jan's experience and support if he reads those lines. You obviously picked the C172 base, which is sure the best method to start with, but the light C152 kept the engine power and many other features of her heavier big sister.
As a result, at brake release the speed jumps to 70kt in no time before rotation eventually gets possible, and then the C152 rockets to the sky with an initial climb rate of nearly 2'000 ft/min - it felt like JATO-assisted takeoff.
As long as you keep flying fast, she does it smooth and gentle, still with exaggerated power. But when reducing, speed control is nearly impossible whatever the flaps setting, with a very heavy nose when approaching 70kt and immediate stall below (should be some 40kt). Applying full flaps you hardly can reach 65kt before stalling (should be below 35kt). Then, of course, getting back to the AD I carrier-landed her 3-points full flaps at 70 kt without being able to flare despite full yoke deflection.
I had no time to dig too far into the TMD file yet: reducing engine power to the 82kW of the 235 Conti is not enough, there's obviously more to it, but if Jan is willing to support you I guess in no time you will bring the flight behaviour to the same standard as that gorgeous model.
Please don't take me the wrong way, it is really meant to be constructive only and I'm very grateful for the work you share with us.
So, thank you so much Sylvain ! keep up the good work
Cheers
Antoine
Thank you Antoine,
I am aware of the wrong flight dynamics and I have been spending the week-end trying to improve things.
Now she climbs below 1000 fpm and keeps a more reasonable climb speed of 90~95 knots with flaps retracted (versus 2000 fpm @ 110kts). Max speed is now around 125kts (vs 140). Descent is still problematic, even worse. I have reduced the wing area (aerowing table) so now she floats less. I have to trim almost full nose up to keep a reasonable descent speed.
There is still a lot of work and I'm far from being good in math and physics.
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Of course. Excuse my silly reply.
I know nothing about photoshop. Are there plugins that can import pspimage files?
The problem is when I save my files as PSD, I loose all my groups.
If you don't find a solution, let me know, I will try to make a usable PSD paintkit.
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I need a PSD layered template, please
Hello,
Do the paint shop pro files not open in photoshop?
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Making static aircraft is another story. Much less polygons, generally one low resolution texture and no cockpit. Populating airports lots of with high polygon objects would bring the sim to its knees at the end.