I would guess that the AFS1 animated water was generated by digitising a simple mask for all water bodies for what was then the only available scenery.(Switzerland). On that basis it should have been easy enough (in my simple world) to include it in AFS2? I am sure the many community developers of scenery would have been only too happy to have included animated water in their excellent work, if this had been made possible.
I would also like to have seen the brilliant windfield simulation implemented for gliding purposes, but that’s another story.
For those that don’t know, the wind field simulation actually shows the wind. The green arrow show rising air, red arrows show sinking air. The size of the arrow shows the strength of the wind. It’s great to see the interplay between the wind and the mountains and ridges as it gives insight in to where to find good lift.