This is the manually created mesh grid
This looks like an interesting technology!
This is the manually created mesh grid
This looks like an interesting technology!
Thank you Stu for the name parameter - it works easy and good.
I have a request for parking density:
In city you often have different density of parked cars, depending from the distance of the city core or a specific highlight.
In the OSM parameters I could add an attribute to a parking_line, like parking_density 0.8 (for 80%).
Could you implement a parameter, which controls the density depending from this OSM attribute?
Currently we control it about a count, higher then the existing number of models.
If we multiply the model count with the density factor, could it already work?
Could you give an example?
Stu, I had a complaint from a MAC user, that my sceneries are not compatible.
He found out, that backslashes "\" are not understood and that he needs a "/" instead.
In windows both versions seem to work.
What do you think, to use in your future versions (examples and manual) the "/" instead?
See also:
https://softwareengineering.stackexchange.com/questions/2451…a-simple-replac
Congrats Sascha, this looks very realistic!
Stu,
could you please implement a command to set the name of the file(s) to save?
Expecially since you generate a tsc AND a toc file. Renaming via script is no longer possible, as the tsc would not find its toc file anymore.
And as every tsc must have a unique file name, it would be quite needed.
As It is mostly called by a batch file, an optional argument %2 would be very handy.
Stu,
I just wanted to say thank you for your ObjectGen with this picture.
It uses the xref objects. They are extremely well in the near view!
I am able to make such good looking sceneries. Impossible without it.
Sorry for my long pause - I was very busy with the Turkey Point project.
Also good for mooring boats in a row ...
OK, all repaired.
Thanks for the hint.
In that case it might be better, if I remove the doubled objects manually in the edit window.
Thank you for looking into this.
Just remove the red mark then please.
Phil, suddenly all the buildings have been doubled on KTTS.
Can you revert that please?
It says, contact Phil...
Thank you Phil, this was a fast solution!
EDDF once worked - I think since including the heliports something happened. Now the limits for the object max count are even lower.
Phil, could you please have a look to the code?
Schnelller wird es nur, wenn ich den Aerofly beende und ohne Rechnerneustart erneut ausführe.
Das liegt daran, dass die Sceneries dann aus dem Cash im RAM geladen werden, welches natürlich viel schneller ist als die mechanische Harddisk.
Vielleicht solltest Du es doch mit einer SSD probieren statt 2x 8TB HD.
Vielleicht magst Du Dir eine SSD 860 EVO 250 GB für ca EUR 60,00 installieren? (besser 500GB für ca EUR 82)
Ist vermutlich die vom Handling einfachste Lösung.
Ansonsten kannt Du die verdächtigen verlangsamenden Sceneries von /places an eine anderen Ort auf der gleichen Platte/Partition verschieben.
Das geht in Sekunden... und dann testen, wieviel schneller es dann geht.
kann es manchmal bis zu gefühlten 10 Minuten dauern
Stehen die Files auf einer SSD oder mechanischen HD?
Level 15 is normally reserved for small areas where people are likely to fly low
We could choose this high resolution because the area is very small and is really intended to be visited by the R22 in low height. We are fascinated by the details this USGS picture shows .
One question, does this have to go into C: drive
If you already installed other user sceneries into your user_scenery folder,
you can also save the turkey scenery there.
Just split up the folder into /places and /images and install as usual.
The new method with the addon folder is intended to save you from these two steps and keep it all in one place.
A very valuable table!
Thank you Jake.
Congratulations Stu,
you developed a well thought through object definition. It contains all necessary direction and randomizing features I ever wished.
Together with your examples they give a helpful directive how to uses them.
Once I got home from my holliday I am eager to try them out.
Also the new xref model class for sure will give great new possibilities to play with!
Cheeers,
Thomas
Hello coromon,
You need the random factor for X and Y direction:
PlacePointsInPolygon|landuse="forest"|0.00012;0.00012|1.0;1.0|INHERITPARENTATTR
/Thomas
Thank you Stu, good to know and a lot easier!