Thank you very much Ken. A good idea, which can easily implemented with your two lines!
Cheers,
Thomas
Thank you very much Ken. A good idea, which can easily implemented with your two lines!
Cheers,
Thomas
The typical AFS2 elevation resolution outside of DLCs is level 7 or 10. In rare cases 11.
The covered elevation map of AFS2 is limited to -60 .. +60 deg. latitude
Everything above or below is presented flat.
This can be cured by your own elevation data. Plese see this thread for detail:
Cheers,
Thomas
Rodeo watered the grass, so the landing strip is in perfect green now again in Rheine / EDXE
I typically do not use more then 6 views. But it would be very important for me, to switch easily between them. So a customizable set (properly preconfigured) would be the best solution in my eyes.
Wow. I just made a fast-read look of this pdf. It shouldn't be much longer until we will be just like the old days in FSX - no time for actual flying - all our waking hours used for creating scenery.
Regards,
Ray
And all our sleeping hours for letting the PC doing all the downloading and conversions
Thomas
Yes, I would like to see it solved too.
Thomas
Hi NIck,
I would like to see (in this order):
1- Automatic image processing of stitched images (brightness / saturation)
2- Install scenery into AFS directly from AeroScenery
3- Tree / forest image based detection and cultivation (i.e. what scenProc does but built into AeroScenery)
4- USGS imagery download
Hello Coromon,
your solution works perfect, thank you very much.
For better clarity I put your code into a code format.
Cheers,
Thomas
// flight controls end
// propeller
<[propellergraphics][Propeller][]
<[uint32][PositionID][Fuselage.R]>
<[uint32][OrientationID][Fuselage.Q]>
<[uint32][AngleID] [Propeller.RotationAngle]>
<[uint32][RotationSpeedID] [Propeller.RotationSpeed]>
<[uint32][DamageID] [Propeller.Damaged]>
<[string8][GeometryList][ PropellerDisk ]>
<[tmvector3d][Axis][1.0 0.0 0.0]>
<[tmvector3d][Pivot][1.970000 0.000230 0.532250]>
<[uint32][BladeNumber][2]>
<[float64][Radius][0.955575]>
<[float64][BladePitch][-0.5]>
<[float64][RotationSpeedFade][10.0]>
>
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