I think there might have been a tutorial on this forum - but the summary idea is to download a tool called Model Converter X from Arno at fsdeveloper.com.
It has the ability to read in DAE format from Sketchup and output an FS2 TGI and BMP textures - you can even position it. The model should not use any materials - just textures.
This is how I do it:
1. Create or open a model in SketchUp MAKE 2017
2. Set your Geo Location for the model
3. Make sure the model has no colors, just textures.
4. Export the model as a .KMZ file
5. Open the .KMZ file in ModelConverterX
6. Follow RODEO's instructions from his wonderfull tutorial (Video)
7. Export your model as .TSC
I don't quite get it : with the preceding step you saved it as a shapefile... in QGIS you can edit your shapefile
I like editing in JOSM
QGIS is good for import - convert - export in most formats and converting centroids to polygons
Why the JOSM and OSM step ? Why not simply checking the shapefile in QGIS and process it directly with ScenProc ? It would save you some steps...
It allows me to edit the file & save it.
I would need to add an exporter plugin to re-save as a shapefile.
I think either way, it's the same amount of steps
I started using SQLite + SQLiteStudio and dumping all the data in tables.
Then I add all the attributes for High Rise, Residential, Roads and so forth (real fast)
I use select statements to extract (break city down into pieces) import into QGIS and export then as a shapefile.
Then I open the shapefile in JOSM, check it for inconsistencies, save it as a OSM file and run through sceneProc.
Its a long process, but it's fast.
Its not helped by the Starfighters complicated gear.
I take it you are building a Lockheed F-104 Starfighter, that's a very nice aircraft, my old boss had a hundreds hours on them
Looking forward to seeing your screenshots
Get the new version of blender-osm (both premium and base) via the link in your purchase confirmation e-mail! The imported scene looks more realistically now thanks to the randomized level height and default number of levels. The default number of levels can be tweaked in the addon GUI.
Good news! The imported scene looks more realistically now thanks to the randomized level height and default number of levels. The default number of levels can be tweaked in the addon GUI.
Get the new version of blender-osm (both premium and base) via the link in your purchase confirmation e-mail!
Just downloaded and it works a treat, thank you for the update
Very impressive Kai, excellent piece of work wish I had your talents!
three things that I like about Aerofly
doing a great job guys, we just need to be patient, even the little things take a lot of man hours .
from little old N.Z
world cup rugby champs
americas cup holders
indy car champs
see size doesnt matter
You are coming a close second to us Aussies
Flight simulator is about flight, and flying aircraft in AFS2 cannot be compared with other sims. AFS2 is leaps and bounds ahead of its competitors.
Now, as for the eye candy, that takes time to build. We all need a little patience and let the developers do their thing.
I suggest flying AFS2 in VR, it's an amazing experience.
Looks great Ken thanks for sharing.
Might be able to figure out a way to define those areas where you want buildings with a polygon and then have ScenProc turn those polygons into several random points (like converting a forest area to trees) that ScenProc can then use to create buildings.
Perhaps get the Centroids from here and convert to polygons in QGIS
I have started this thread so I can pass on links to the data and other useful tools that I found over time that might come in use for those wanting to create scenery/cultivation.
This list will be added to & updated on a regular basis.
NOTE: Please add any links to data & such. I am sure this area will grow as more come on board with AFS2
AeroScenery - A must have tool for Ortho Scenery made by Nick Hod.
FSCloudPort - Was created as a free community service to simplify the process of building airports for the AeroFlyFS2 Flight Simulator.
JOSM - is great OSM editor.
QGIS - is a Free and Open Source Geographic Information System.
SketchUp Make 2017 - SketchUp gives you the tools to create all kinds of 3D designs.
Blender - Open Source 3D creation. Free to use for any purpose, forever.
Blender OSM Premium - Allows you to import buildings from OpenStreetMap.
Gimp - is a cross-platform image editor.
Overpass Turbo - With overpass turbo you can run Overpass API queries and analyse the resulting OSM data interactively on a map.
ModelConverterX - is primarily a tool that allows you to convert objects between different formats.
scenProc - Scenery Processor, or scenProc for short, is a tool to process geographical data into scenery for Flight Simulator.
SQLiteStudio - Free (GPL licence), advanced SQLite database manager with intuitive user interface, with no installation needed (single executable file to run).
Flight-Sim.org - Here you will find user-add-ons for Aerofly FS2.
Canberra - Australia - ACT land block (parcel).
Melbourne - Australia - Open Data Platform.
Gold Coast - Australia - Open Data Platform.
World Address data - The free and open global address collection.
State of New York - Open Data
Microsoft US Building Footprints - contains computer generated building footprints for the United States.
Tasmania - Open Data
Data.gov - Data sets for buildings (US)
Great Britain - All buildings
Berlin 3D - Data sets
Or perhaps use USGS data. Its very common in the X-plane marketspace: https://forums.x-plane.org/ind…ile/36327-us-orthophotos/
I believe AeroScenery might get the functionality for USGS as well
I'd prefer to keep the OSM map since it displays what data OSM contains. It's often the case that some buildings or even the whole districts are missing in the OSM.
Would it be possible to overlay a Bing or google map, it will help some of us identify the exact building we want?