I loved the Decathlon, did my aerobatics training in it back in the 90's.
Hardest thing to master was the taxi
I loved the Decathlon, did my aerobatics training in it back in the 90's.
Hardest thing to master was the taxi
My tutorial will be like a Mrs. Beeten cook book describing how to make chicken soup, first catch yourself a chicken.
Sounds like a great idea.
Here is a link to some useful tools & stuff you might like to mention in your tutorial.
A handy tool list LINK
Looks great, thank you
None of these work in Aerofly FS2, no GS.
And Palm Springs shows ILS frequencies in the navigation page but there is none in Aerofly FS2 and IRL.
I hadn't tried, good pick up.
Maybe these can be fixed ASAP by the IPACS team
EHAM ILS Frequencies:
Navigation ILS 109.150 Localizer 22 ILS CATI
Navigation ILS 111.550 Localizer 27 ILS CATIII
Navigation ILS 108.750 Localizer 36C ILS CATIII
Navigation ILS 109.500 Localizer 18C ILS CATIII
Navigation ILS 111.950 Localizer 36R ILS CATIII
Navigation ILS 110.100 Localizer 18R ILS CATIII
Navigation ILS 110.550 Localizer 06 ILS CATII
I think there might have been a tutorial on this forum - but the summary idea is to download a tool called Model Converter X from Arno at fsdeveloper.com.
https://www.scenerydesign.org/development-releases/
It has the ability to read in DAE format from Sketchup and output an FS2 TGI and BMP textures - you can even position it. The model should not use any materials - just textures.
This is how I do it:
1. Create or open a model in SketchUp MAKE 2017
2. Set your Geo Location for the model
3. Make sure the model has no colors, just textures.
4. Export the model as a .KMZ file
5. Open the .KMZ file in ModelConverterX
6. Follow RODEO's instructions from his wonderfull tutorial (Video)
7. Export your model as .TSC
I don't quite get it : with the preceding step you saved it as a shapefile... in QGIS you can edit your shapefile
I like editing in JOSM
QGIS is good for import - convert - export in most formats and converting centroids to polygons
Display MoreNice workflow.
Why the JOSM and OSM step ? Why not simply checking the shapefile in QGIS and process it directly with ScenProc ? It would save you some steps...
Cheers
Antoine
It allows me to edit the file & save it.
I would need to add an exporter plugin to re-save as a shapefile.
I think either way, it's the same amount of steps
That is correct, one is footprints only and the other contains height data but is older.
I started using SQLite + SQLiteStudio and dumping all the data in tables.
Then I add all the attributes for High Rise, Residential, Roads and so forth (real fast)
I use select statements to extract (break city down into pieces) import into QGIS and export then as a shapefile.
Then I open the shapefile in JOSM, check it for inconsistencies, save it as a OSM file and run through sceneProc.
Its a long process, but it's fast.
Its not helped by the Starfighters complicated gear.
Hi Steve,
I take it you are building a Lockheed F-104 Starfighter, that's a very nice aircraft, my old boss had a hundreds hours on them
Looking forward to seeing your screenshots
Cheers,
Paul
Get the new version of blender-osm (both premium and base) via the link in your purchase confirmation e-mail! The imported scene looks more realistically now thanks to the randomized level height and default number of levels. The default number of levels can be tweaked in the addon GUI.
Good news! The imported scene looks more realistically now thanks to the randomized level height and default number of levels. The default number of levels can be tweaked in the addon GUI.
Get the new version of blender-osm (both premium and base) via the link in your purchase confirmation e-mail!
Just downloaded and it works a treat, thank you for the update
Very impressive Kai, excellent piece of work wish I had your talents!
Display Morethree things that I like about Aerofly
1 everything
2 everything
3 everything
doing a great job guys, we just need to be patient, even the little things take a lot of man hours .
from little old N.Z
world cup rugby champs
americas cup holders
indy car champs
see size doesnt matter
You are coming a close second to us Aussies
Flight simulator is about flight, and flying aircraft in AFS2 cannot be compared with other sims. AFS2 is leaps and bounds ahead of its competitors.
Now, as for the eye candy, that takes time to build. We all need a little patience and let the developers do their thing.
I suggest flying AFS2 in VR, it's an amazing experience.
Looks great Ken thanks for sharing.
Might be able to figure out a way to define those areas where you want buildings with a polygon and then have ScenProc turn those polygons into several random points (like converting a forest area to trees) that ScenProc can then use to create buildings.
Perhaps get the Centroids from here and convert to polygons in QGIS