Yeah we'll see, probably not.
I'm concerned about the process. If we include tons of individual 3D stuff like that (like let's say 100 containers at the port), won't it slow down the display? I know in NY there is a massive amount of 3D buildings, but I'm not sure they were included one by one, I'm guessing it's more optimized than that.
In the mean time here are a few observations for those interested:
1- The iowa as installed appears in the hud like an airport, i.e. there is a vector point and a distance to it when close.
2- When one crashes around it, not on it, the plane gets stuck on the ship in the water and impossible to get unstuck, one needs to go back to menu, reset altitude for the plane and then it's fine. My take is that is the same routine that takes care of a crash near an airport, yet it not being an airport really we get stuck.
Not a problem really, just observations.