OK I've started. No promises on when I will be finished, but I'll work on it when I get free time.
Posts by ussiowa
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Roger, I understand the way now. Will do!
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No worries, nothing is "late" even if you'd answered in 2 weeks. Things take the time they take.
Interesting. So first the 3500 faces is from Sketchup info. And they are quad mostly, so if your transformation makes triangles, that right there must increase significantly the count (but not more than double, so there is still more going on).
That piece I could simplify a few places and reduce maybe a few hundred or 1000 but with considerable manual work.
So to clarify you want me to create the inside panel, but no texture correct? For the instruments, you want the needles for example (very likely), and other graphics and text be in 3D?
FYI dae files export texture if they exist.
Also I'm assuming the panel you want is this one, I'll need one dimension to size it correctly (diameter of a gauge, or length between two points, etc..), could you do that?
Also do you want the toggle switches and gauges to be separate objects, or all together (neither is more difficult):
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Thanks Jan, I'll check. I spun it up, took off (so full throttle) and even after a while (maybe 2-3 mn) the light seemed to stay on. I didn't specifically try beyond that or further, but next time I'll pay more attention. I also was going to try to find a manual to know what is what more precisely. Incidentally Robinson is down the street from me, so if push came to shove, I probably could get some kind of info from them.
BTW if you get a minute some time, I'd like to help make more of the F18 system work. There are switches that are active (can be toggled) but they don't produce any result, Also I'd like to develop some system maybe (nav, radar, etc..).
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I don't know if it's the official procedure of the real R22, but you can turn it off completely, and then start it from "cold and dark" (no power, no elec)
I've done it. When I do that, I have an ALT light on that I don't know how to get rid off (or what it means) other than stopping FS2 and changing aircraft. I think that is the only difference I get.
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Wow that is strange, in my experience sketchup (done properly) creates less vertices than let's say fusion 360 as it really creates less hidden vertices on the flat faces.
In the warehouse you can get just anything, that's a given, from overly simple to overly complex for a given shape.
You can try my fire trucks at flightsim.org, each are in the 1000 vertices I believe, but they're certainly not detailed enough for what I see around in cockpits and on the cub so far.
Here is some plane fuse piece (not quite the right scale but close) to see what you can make of it.
Sketchup 5600 edges, 3500 faces, quite detailed surface so no need for more I should say.
You should have a sketchup file, a collada file, and a DXF file, the DXF export may not have worked though. I tried STEP it didn't work.
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I have been doing the wing struts meanwhile, but don't have any renders now.
I would love to continue, cause I'm so up for some basic 3d modelling at the moment. But the Arrow has now priority number one until she's in beta. As soon as she's out I'll have some time for the freeware projects again, meaning finishing the Bücker and continuing the Cub.
Kai
I can help if you need with 3D modeling. It'll be sketchup, faster without texture but I can apply texture too. Like if you need that cockpit panel, pretty easy to do. I need to know to what level of details/polygon, but it looks like there is essentially no limit for close up objects or airplane exterior.
I want to learn airplane design anyway, so it's all good, even programming the cockpit functioning, or learning how to modify airplane files (tmd is it?). Time available is my most precious limit (like most of us) but I may have some time this year.
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https://www.expertgps.com/data/fl/towers.asp
Google is your best friend
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I concur with Kenneth:
E: definitely C130, I can't tell what version. It has two side bumps at the rear, but none of the guns of the spectre apparently. same as one below.
C: F18 hornet, certain, Top row is definitely single seaters (A or C) bottom row seems to be double seaters, at least on the top end that you zoomed (look at the shadows), so B or D. Definitely no E or F versions it would be visible.
D: I like alphajets, not sure myself, but it seems to be. I can't find alphajets in the US military, but the silhouette looks at least very similar. Definitely not an F5 - T38. Maybe BAE Hawks, however the vertical tail trailing edge is in the middle of the horizontal tail, and the shadow doesn't seem to show that, although it's not clear. I can't find Hawks in US military either (doesn't mean it wasn't there, just not obvious), Hawks are more plausible in US military than Alphajets though due to origin.
B: Definitely not P3 Orions, they're quadrimotors, this one has only 2, I can't identify beyond that. Fokker C31 definitely a strong possibility.
A: Very likely specially modified UV-18C (DHC-6 Model 400) for the Golden Knights, 2 of the 3 delivered? Version A went to Alaska and B to Air Force academy.
[Blocked Image: http://air-and-space.com/20120920%20EDW/_BL30683%20C-130H%2092-1536%20Wyoming%20ANG%20right%20front%20take-off%20l.jpg]
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Regarding boost, Maybe modifying the R22 to implement an R44 and then the R66 with turbine.
Or just applying R66 power to R22.
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The only qualm I have is the possibility of getting into an X-plane type situation, where to get certain sceneries to work as intended, users sometimes have to go on web-hunts for versions of various and sundry libraries, some of which may even be no longer available.
More sustainably, I would prefer orbx to either expand its own internal libraries, or begin proactively subsuming any particularly useful and outstanding user created libraries.
I hear you. That's were some can do a job of gathering. If everything is within one folder (i.e. south florida) then it shouldn't be too hard. But yes someone has to do the work of compiling stuff. And sometimes weeding out what works and doesn't. In the mean time I would argue it's better to have more than just the minimum. If one doesn't want to hunt, stick with the version provided by IPACS and/or ORBX, then no issue.
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I excluded all the 100K poly and higher.
Low poly <1000, this is probably sufficient poly count, but library is thinner:
https://3dwarehouse.sketchup.com/model/e8298837…ba7d7c49e4/boat
https://3dwarehouse.sketchup.com/model/4c63940f…4af7b8a59c/boat
https://3dwarehouse.sketchup.com/model/37660f4e…2b127a0ec9/boat
https://3dwarehouse.sketchup.com/model/33838ef1…d9bc/small-boat
https://3dwarehouse.sketchup.com/model/36255225…b9124e6d20/Boat
1500 poly range, ideal I think:
https://3dwarehouse.sketchup.com/model/1b19bc5a…df3ce5bc40/boat
https://3dwarehouse.sketchup.com/model/378b6d20…3e81fc3749/Boat
All these are in the 3 to 10000 poly count range, which is high I think, but they are pretty good models, certainly plenty of details for our application.
https://3dwarehouse.sketchup.com/model/e89386c9…93/awesome-boathttps://3dwarehouse.sketchup.com/model/6f6369f2…a87a1/sail-boat
https://3dwarehouse.sketchup.com/model/c28ec663…ll-sailing-boat
https://3dwarehouse.sketchup.com/model/c65d9470…5b1/Wooden-Boat
https://3dwarehouse.sketchup.com/model/9bd2d598…0fcb5386/Boat-2
probably needs work
https://3dwarehouse.sketchup.com/model/927c8ab9…f0/Boatskp-1-mb
https://3dwarehouse.sketchup.com/model/1b2e790b…20d/Chris-Craft
https://3dwarehouse.sketchup.com/model/49d4dc57…5365ac29e/boats
https://3dwarehouse.sketchup.com/model/79f8be5e…b4947ef513/boat
https://3dwarehouse.sketchup.com/model/b5fef432…33b/BOAT-Dinghy
https://3dwarehouse.sketchup.com/model/d3d6a975…024/Racing-Boat
https://3dwarehouse.sketchup.com/model/2f5a5d55…276a3/Cool-Boat
https://3dwarehouse.sketchup.com/model/1994120a…58/valiant-boat
https://3dwarehouse.sketchup.com/model/e91ea46a…19/Fishing-Boat
https://3dwarehouse.sketchup.com/model/2f4db10d…-wakeboard-boat
https://3dwarehouse.sketchup.com/model/4af786ed…38881ed398/boat
Higher poly count:
https://3dwarehouse.sketchup.com/model/35129767…fb72/MEGA-YATCH
https://3dwarehouse.sketchup.com/model/570efc5e…OAT-Super-Shark
https://3dwarehouse.sketchup.com/model/70b649a6…93/awesome-boat
There is more and I didn't do the search in foreign languages which will produce even more. We need more sailboats however.
On these some basic work probably needs to be done, cleaning, orientation, scaling, etc..
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The warehouse has tons of stuff, I'll check. The point though is to simplify polygons so to maximize resources and thus population density. I'd really like to know where the bottleneck is (applying texture, number of polygons, number of repetitions, etc..) so that we could really optimize it. So far it doesn't seem like there is much limit which is great, but still high polygon objects to be flown over at 100' or more, is maybe too much, there are other stuff we could optimize first.
The warehouse will have high polygon count or too crude in most cases. The glider was a good example, the one I picked were just fine, but since it's a glider (all curves) it's hard to have low poly anyway, and since they would be on airports (thus close distance of view) it's fine.
On the trucks I'm at about 1000 poly per truck, which is high, mostly the wheels and tires and such. If I knew more about our limits, I could probably cut it in half if I had to. (take all the unseen curved surfaces for example, it makes building a bit longer, but it would optimize display, right now I favor quicker building but I have some polys that are useless for our purpose).
Same with texture, right now I'm counting on texture to apply features (like windows). I could use polys, but where is the optimization? Is it better to increase polys?
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Yeah you got me with that one. the engineer in me was already trying to figure out the advantages and the systems to make it possible.
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The Bugatti can go thru some things but other create substantial damage. What flying boat - Icon A5?
Ray
No no "flying boat" but I assume it has to fly unless we can offset it to fly at water level. I was thinking more like some speed boats and some beautiful boat like riverbreeze.
Although you give me another idea, your Icon A5 suggestion is what started it. If we have access to airplane creation, we can probably program RC models dynamics, and then fly them FPV, hmm that would be cool too on heavily developped scenery. And since IPACS has a model simulator too aerofly RC8, convergence of resources?
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I assume the Bugatti can "drive" over water, but wouldn't it be more appropriate to "fly" over water in some kind of boat? I know just the kind
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Boats? What's that?
Yep!
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https://3dwarehouse.sketchup.com/model/4cd60b99…5ebaf756/Glider
https://3dwarehouse.sketchup.com/model/315a0f6e…1ca64772/glider
https://3dwarehouse.sketchup.com/model/13ace564…3c5c9f9/gliders
https://3dwarehouse.sketchup.com/model/bca782b2…e5/Arcus-glider
https://3dwarehouse.sketchup.com/model/f5520205…96c6fb4/Planeur
https://3dwarehouse.sketchup.com/model/44f67873…-Discus-2c-18-m
https://3dwarehouse.sketchup.com/collection/udd…Sailplane-Stuff
https://3dwarehouse.sketchup.com/model/u23fb4e7…s-2-and-Trailer
https://3dwarehouse.sketchup.com/model/f40b016a…3a429b1/Trailer
https://3dwarehouse.sketchup.com/model/81d9ac33…ailer-planeador
that one I can change text if you want
https://3dwarehouse.sketchup.com/search/?q=segelflugzeug
A bit different but still relevant, 15K polygons though, I could simplify if you need:
https://3dwarehouse.sketchup.com/model/uc51adc6…422/Hang-Glider
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skp to develop it further.
But it would be nice, if you directly convert it with modelConverterX as tmb/ttx object.
That also would show, that the model will be shown correctly, also in night view.
In MCX Just click the location icon , then "Add" and close that window.
This will allow to directly click "export scenery", which produces the TMB and TTX files.
LOL I don't speak that foreign language yet! Once I've applied color texture, I will see what some of this is about, see what I can do. I'm on an old Mac with old Sketchup, so other software might be an issue.