a decal doesn't need to be just a white line...its a polygon with a texture on it, what ever texture you want...
How to do all the edges, cracks etc gets a little more of a problem because fs2 forces you to use a runway object for runway, aprons etc. You have to cheat and copy which bit of the runway meshes you want to add extra detail, UV map them individually then apply them as a decal, time consuming but do-able. Decals can be stacked so in theory you could apply 10. If you get a very detailed sat image it could be broken down into smaller 4K textures and applied to these meshes.
Something to also remember, FS2 is very VR friendly so adding lots of textures and objects will start to impact on this eventually.
Forget any realistic night lighting FS2 is very poor in this department, we don't even have aircraft landing lights
P3D/FSX are far more user friendly when it comes to making addons of every sort
Steve