I agree with the above comment, amazing
Is everything really that uniform ??? if so, I guess that's why they call them blocks
The cultivation and also most part of the skyliners of the city are based on OSM data, which are very rich for the city of Vancouver, just converted with ScenProc.
I only replaced some skylines with adapted objects from 3DWarehouse, which makes the scene more attractive and real.
The shape of the single-level houses seems to vary a little more in reality, but are nevertheless geometrically arranged over a very large area in Vancouver (View from Google Earth):
Anyway, it looks great flying in VR on FS2!