hi
when you click on location then the runway you can chose your start spot either the gate, on the runway or the approach of each runway, any way to increase the distance for the approach option i.e XX NM from touchdown ?
hi
when you click on location then the runway you can chose your start spot either the gate, on the runway or the approach of each runway, any way to increase the distance for the approach option i.e XX NM from touchdown ?
hi
there is no ils for runway 19 YBBN, the other side 01 is ok with the ILS and GS
regards
Clayton
when i go to the night time i see the runway all lit up, is this part of the decal ?
thanks Phil will try it
hi Dave
it is best to following the tutorials in the wiki HERE
ok thanks Querty, what i did was just started again, the more practice i get the more it helps me remember the steps.
when i copied and paste now 2 decals show up on F8
ok thanks Phil and the last post of mine with the "hole" in the runway?
can someone please tell me how i can fix this
yeah very true ! the thing is my 5 yr old and my wife are away for 6 weeks, this would NOT have been possible if they were here, i need full concentration to learn this and learn and educate myself as much as possible before they come back, because when they do this is NOT going to happen !
p.s
how does on add a new thick line for the runway from the texture file (f10) to put on the runway say i want a thick line on the runway surface how do i do that?
thanks Phil
currently making my runway more detailed
ok found the problem the problem was in the tsc file,
<[tmsimulator_scenery_objecttmslist][objects][]
<[tmsimulator_scenery_object][element][0]
<[string8][type][ground]>
<[string8][geometry][ybbn_rwy]> <------ only had ybbn should have had ybbn_rwy
<[tmvector3d][position][153.126720 -27.387938 0]>
>
<[tmsimulator_scenery_object][element][1]
<[string8][type][decal]>
<[string8][geometry][ybbn_decal]>
<[tmvector3d][position][153.126720 -27.387938 0]>
ok i did the decals with the proper runway markings such as 01 and runway 19 then exported it separately and got ybbn_decal.tgi, then when i ran the converter i get the message, i checked the tsc file and the tsc file states ybbn_decal for the file name.
0.18: using output folder 'C:/Users/clayt/Documents//Aerofly FS 2/'
0.18:
0.18: ====================================================================================
0.19: converting folder = './'
0.19: converting geometry file './ybbn_decal.tgi'
0.20: (type = 'ground')
0.20: ERROR: (unable to load geometry './ybbn.tgb' that is given in tsc file './/ybbn.tsc')
0.21: ERROR: (cannot convert geometry file './ybbn_decal.tgi')
ok thank you Querty, you always make sense, thanks for the detailed explanations !
its ok i figured it out.
ok i have done something here, it looks like my background image has become one big texture, i went into ac3d removed the texture and i can see it only on the rwy strip when i only highlight the runway in afs2, however when i got into the game it still showing up as one big block ?
do you know why i am getting this error msg
converting 3 image files in parallel
1.24: image './runway_decal_01_color.tif': size=2048x2048 c=4 compr=1 flipv=1 mip=1 cf=1 image './asphalt_runway__typeblue__brightness05_color.bmp': size=2048x2048 c=3 compr=1 flipv=1 mip=1 cf=1 ERROR: (image './Area_Lp1_SnapOff_S027222040_S027241372_E153065049_E153082135.bmp' dimensions is not power of two -> 1765 x 2935
1.32: ERROR: (cannot convert image file './Area_Lp1_SnapOff_S027222040_S027241372_E153065049_E153082135.bmp')
7.74:
9.74:
9.76: writing scenery tsc file 'C:/Users/clayt/Documents//Aerofly FS 2/scenery/places/ybbn_rwy/ybbn.tsc'
9.76:
9.77: // ----------------------------------------------------------------------------
9.77: // SUMMARY
9.78: // ----------------------------------------------------------------------------
9.79: input folder 0 = './'
9.79: output folder 0 = 'C:/Users/clayt/Documents//Aerofly FS 2/scenery/places/ybbn_rwy/'
9.80: file types = 'tsc' 'tgi' 'jpg' 'bmp' 'tif' 'png'
9.84: 0 files copied
9.84: 2 textures copied
9.85: 0 sounds converted
9.85: 2 geometries converted
9.86: 2 errors
yes thanks Phil i looked at Rodeo's video again and managed to get the numbers into the runway, Querty provided me with the decals that work and i sued that, i got the numbers and was able to change things on the runway using the decal template, however now the runway is floating above the original (photoreal) runway, something i must have accidentally one
oh well time to look at this tomorrow as i am going to bed soon
night !
Display MoreNicely done! The decals should be an easy fix. Things to check: (1) Did you export the decals from AC3D to a .tgi file? You have to export them to their own .tgi file just like you export the runway. (2) Do you have an entry in your .tsc file for the decals? It'll be in the Objects section of the .tsc file and will look like this:
<[tmsimulator_scenery_object][element][1]
<[string8][type][decal]>
<[string8][geometry][ksmn_decal]>
<[tmvector3d][position][-113.881706 45.122031 0]>
>
Instead of "ksmn_decal", that should be the name of your .tgi file for your decals. And the coordinates entered next to [position] should be the same as what you entered for your runway/airport (these are the coordinates of your reference point).
Check those two things when you have time again and let me know if it fixes it or not.
hello Querty
this information above has really helped me get the decals in, however i have two problems,
1 how do i increase the width of the decal so in the night time the runway lights are the corresponding width of the runway and 2 i am having problems actually putting the numbers into the decals at the end of the runways.