Awesome. I will get this as well.
I wish ORBX would model some Norwegian areas. Bardufoss Lufthavn (ENDU) has amazing scenery.
Posts by tahustvedt
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Could be.
The Lynx is a wonderful machine both to work on and in action. There's nothing like it.
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Lynx pilots for 6 and Lynx/Gazelle technician for 11 years, back in the days when Lynx serviceability was really really bad
I worked from late 1997 to early 2016. Then I transitioned to NH90.
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Lynx AH1
Lynx AH7
Lynx AH9
Ok so I am biased
Lynx Mk 86
I was a Lynx technician in the RNoAF for 18 years. -
Works fine in Oculus Rift mode (Not SteamVR) here. My father is playing with it right now.
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Yes. 3D printed from PLA.
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I received the switches for the throttle unit today. The center switch is a momentary toggle for lowering and raising flaps, which feels natural to use for this.
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The Lenovo Explorer has almost twice the number of pixels per eye compared to the Oculus Rift/Vive, and the same field of view at 110°. It should be much sharper than the oculus unless it's being fed a very low resolution for some reason.
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I agree, especially the flat boats and static wake detract from the experience for me. Also weird when different areas of water look so different compared to each other. Water in Switzerland looks cartoony. I'd be happy with just an animated texture, without the static and flat boats.
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I also searched through the Windows registry to look for inertia switches, but couldn't find anything.
Looks like Oculus is releasing a whole new Oculus Rift core, V2, soon. Hopefully they give us more software options, maybe in the debugger. Not too hopeful though.https://www.oculus.com/blog/rift-core…app-experience/
I'm wondering if making my own headset and using it with TrackIR would be a good solution. I have designed FPV headsets for RC flying before.
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It doesn't work. The headset isn't recognized without USB connection.
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I wonder what happens if I eliminate the signal pins of the usb connector from the goggles and only use the USB connector for power. That's where the inertia sensor and audio circuit communicates with the PC. I can try using a power supply on the USB.
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It seems to have worked just fine for motion rigs before they changed it in february/march. I think the change happened in version 1.13.
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Seems like the problem is that Oculus started using the inertial sensor in the headset.
Big problem for me. Guess I'll have to move on to another VR platform. -
Oh snap. That changes everything. I have a new racing motion rig on the drawing board.
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I plan to mount the Oculus sensors on the moving rig. Won't that take care of motion compensation?
X-sim was what I used back when I had the motion sim. -
I made a motion simulator a few years ago for racing. I could make a basic motion rig for Aerofly as well, though I'm not sure if there are plugins that can extract the telemetry.
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I made this setup for flying Aerofly FS2 in VR. It uses 3D printed gussets and 20x20 mm carbon fiber square tubes from Hobbyking.com. I used the electronics and grip from a Logitech Extreme 3D pro. The pedals I made many years ago for helicopter simulation. I think I will add a better seat to it using hte same technique wiht 3D printed gussets and carbon tubes.
I also have an old home made helicopter collective lever that I will attach to the chair.