First Feedback on Youtube....
I know it's not easy, at the beginning I also crashed a lot. Now I finish it, almost every time, without one crash.
You can use the Location Option in the main menu (lowest altitude) to spawn faster where u want.
Thx for the nice feedback
The last tube should not be in it, my mistake.
Maybe I will continue to build on it...
The track is now available for download in the download section.
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yes, i spawn up in the air.
It would be optimal for the track if you spawn in front of the Start, in the air,
on a low height, so you can start instant the next try.
maybe by script?
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Is it possible to set reflection probes for the reflection map?
And is it possible to create a spawnpoint where u spawn when you crash, in the area of ,for example, 2 km?
The Track will probably be finished on the 1st of January.
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Hi, i started to build a Air Race Track, here are some wip Pics and a Video of the first test flight.
When the track is ready, I also will provide the single track models for download.
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Thanks for the nice SDK Tools, the wiki, the nice community support and the tutorials!
I have a Problem with a transparent texture.
i tried realy hard to fix this, but i found no solution.
I made a .tif textur with alphachannel and the textures overlap wrong.
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From inside the texture is ok.
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I did the normalmap with photoshop and compiled it with the GeoConvertHelper like in this tutorial
ok thanks, i'll try it
Hi, I tried to create a bump map for the ground texture.
I made a normal map and renamed it as it stands in the wiki, but it dont works.
Other texture assignments by the modeling software have no effect on the exported '_rwy.tgi' file. Instead, the shader will search for any files that have the same name but end with _bump or _specular and use them for the ground material in the rendering engine.
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The F18 hat this camera position
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if you lean forward and then centre the vr position u take the position of the head, with camer forward backward up and down you can adjust the position
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also works with the extra 330 lx
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Hi, is there a way to increase the rudder and elevator deflection from the Jets to make the jet more agile like the blue angles jets.
ok, thanks for the answer, that saves me a lot of time.