Posts by sarbouy

    My PC gave up the ghost big time and I couldn't even get to Safe Mode in Win10 so it was a full install of Windows 10. Result, everything had to be reloaded including FS2 which was straightforward apart from having to get a new reg code. I installed it back onto my G drive where I keep all my flight sim stuff but I've lost all my add ons that I had previously and now I want to get them back but how? I can see them listed on my Steam account but how do I download them again or do they exist somewhere on my PC? :/

    0.00-tmmodule: (tmsystimer,1) (tmsteam,1) (tmrandom,5) (tmsysinputdevicejoystick,10) (tmatmosphere,10) (tm_magnetic_field,11) (tm_time_zones,11) (tmsyssound,20)

    0.00-tmmodule: init modules=(tmsystimer=ok) (tmsteam=ok) (tmrandom=3681921500) (magnetic field=(257 198147)) (time zones=(1024 1048576)) (tmsyssound=(default=Generic Software) (0:Generic Software) (version=1.1) (1.1)) done

    0.34-tmmodule: Program version

    0.34-tmmodule: Copyright (C) 1998-2017 IPACS

    0.34-tmsyswin: memory=(physical=16367MB, avail=11209MB) (virtual=32751MB, avail=134217727MB) (31 in use)

    0.34-tmsyswin: operating system (10.0)= Microsoft Windows 10 or newer

    0.35-tmsyswin: monitor size = 477 268

    0.35-tmmodule: fullscreen modes=(1024x768x32x60) (1024x768x32x70) (1024x768x32x75) (1152x864x32x75) (1280x768x32x60) (1280x800x32x60) (1280x960x32x60) (1280x1024x32x60) (1280x1024x32x75) (1360x768x32x60) (1366x768x32x60) (1600x900x32x59) (1600x1024x32x59) (1600x1200x32x60) (1680x1050x32x59) (1768x992x32x25) (1768x992x32x30) (1920x1080x32x59) (1920x1080x32x29) (1920x1080x32x50) (1440x900x32x60) (1400x1050x32x60)

    0.48-tmimage: preferred ui language = 'en-US'

    0.49-tmimage: preferred language = 'en'

    0.49-tmimage: config folder = 'C:/Users/BP/Documents/Aerofly FS 2/'

    0.49-tmimage: loading config file 'C:/Users/BP/Documents/Aerofly FS 2/main.mcf = ok

    0.53-tmsyswin: checking if running in windows compatibility mode: (reported=10.0) (real=10.0 '10.0.15063')

    0.54-tmmodelmanager: init window: (mdf=60Hz) (window=0x0x1920x1080) (client=1920x1080) (screen=1920x1080) (32bpp) (60Hz) (fullscreen)

    1.26-tmmodule: initializing opengl...init window: (mdf=60Hz) (window=0x0x1920x1080) (client=1920x1080) (screen=1920x1080) (32bpp) (60Hz) (fullscreen)

    1.60-tmmodule: creating opengl context: (createcontextarb) (trying OpenGL Core 4.5= ok) (samplebuffers=0) (colorbits=32) (stencilbits=0) (depthbits=0)

    1.62-tmmodelmanager: gl: (version 4.5) (core profile) (vendor=NVIDIA Corporation) (renderer=GeForce GTX 960/PCIe/SSE2) (version=4.5.0 NVIDIA 388.71)

    1.62-tmwinogl: gl: (viewport=16384.00x16384.00) (texsize=16384) (texunits=192) (ps-texunits=32) (samples=32) (shading_language=4.50 NVIDIA) (shader_max_vertex=4096) (shader_max_fragment=4096)

    1.63-tmimage: gl: extensions=GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size G 1.63-tmimage: gl: wgl extensions=WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_exte 1.63-tmmodule: gl: extensions used=(anisotropic filter of 16.00) (primitive restart) (vertexarrayobject) (texture array) (gpu shader4) (explicit uniform location) (texture rgtc compression) (texture storage) (buffer storage) (bindless texture) (dsa arb) (dsa ext) (uniform_buffer_object) (drawelementsinstanced) (drawelementsbasevertex) (vertex_type_2_10_10_10_rev) (vertex_attrib_binding) (texturebufferobject) (occlusionquery) (multi_bind) (mdi) (tessellation) (vertexbufferunifiedmemory/shaderbufferload) (invalidatesubdata) (clipcontrol) (polygonoffsetclamp) (viewportindexed) (sync) (timer_query) (debug output) (swapcontrol)

    1.68-tmmodelmanager: gl: reducing max texture size from 16384 to 4096

    1.69-tmwinogl: gl: nvidia meminfo: total=4096MB dedicated=4096MB)

    1.70-aerofly: resolution=1920px ss=477.00mm density=4.03 -> csf=1.00 res=1920.000000

    1.75-aerofly: window size=1920x1080 physical display size=477mmx268mm

    1.75-tmimage: loading font 'texture/fontdisplay.tff'=(512x512) (h=37) (nc=8365) ok

    1.76-tmimage: loading font 'texture/hud.tff'=(256x512) (h=48) (nc=123) ok

    1.76-tmimage: loading font 'texture/fonthelp.tff'=(512x512) (h=51) (nc=256) ok

    1.77-tmimage: loading font 'texture/segment.tff'=(256x512) (h=48) (nc=124) ok

    1.94-tmmodule: searching for input devices...

    1.94-tmmodule: searching joysticks...

    2.03-tmsysinputdevicejoystick: joystick 0: 'SL-6640 Black Widow Flightstick' axes=4 buttons=12 slider=0 pov=1 type=00010214

    2.03-tmmodule: 1 devices found= (SL-6640 Black Widow Flightstick) (031707b55f1e5d50)

    2.04-tmimage: trackir dll not found (DLL Location key not present)

    2.06-tmmodule: initializing Tobii Eye...

    2.16-tmsystobiieyex: ERROR: (not ready(0) or connected(0))

    3.17-tmmodule: shutting down Tobii Eye... done

    3.17-tmsimulator: using custom quality: texq=3 terq=3 shdq=3 objq=3 treq=1

    3.18-tmimage: A0 new=6697 del=1380 dmem=5317 memory=15MB


    3.18-tmimage: loading model b747...

    3.18-tmmodelmanager: number of stars = 1572

    3.18-tmmodelmanager: model: (name='b747') (directory='aircraft/b747//')

    3.18-tmimage: loading configfile 'aircraft/b747///b747.tmc'

    3.19-tmmodule: contact points 3: (-0.713 5.503 -4.385 r=0.610) (-0.713 -5.503 -4.385 r=0.610) (23.863 0.000 -4.409 r=0.610)

    3.41-tmscene: shadowmap = 2048x2048 sp=8

    3.41-tmimage: A1 new=22382 del=2320 dmem=20062 memory=37MB

    3.41-tmimage: init terrain 'scenery/'...

    Since installing the latest update, Utah scenery and the Jungmeister my PC freezes after about 5 minutes and I have to Ctrl, Alt, delete to shut down the Fs2 program. I've updated my GTX960 driver, installed the latest Window 10 update and have an Intel i5-2320 processor and 16 mbs of RAM. Anyone any ideas?