Posts by Gnaez

    Thank you so much for the lovingly designed Lanzarote airport.

    Shortly after installing the palm trees and shrubs on the airport area disappeared although I didn't change anything (maybe due to an IPAC update).


    If I comment out the line with the geometry value in the file lanzarote/airport/gcrr.tsc the vegetation reappears but the beautifully designed area is gone.

    Is there a solution to prevent the vegetation from disappearing?


    Code
    <[tmsimulator_scenery_objecttmslist][objects][]
    <[tmsimulator_scenery_object][element][0]
    <[string8][type][ground]>
    //<[string8][geometry][gcrr_rwy]>
    <[tmvector3d][position][-13.6044555 28.9449495 0]>

    Thank you so much for the wonderful Canary Islands. My favourite part is the lovingly designed Lanzarote airport.

    Shortly after installing the first version the palm trees and shrubs on the airport area disappeared although I didn't change anything (maybe due to an IPAC update).


    If I comment out the line with the geometry value in the file lanzarote/airport/gcrr.tsc the vegetation reappears but the beautifully designed area is gone.

    Is there a solution to prevent the vegetation from disappearing?


    Code
    <[tmsimulator_scenery_objecttmslist][objects][]
    <[tmsimulator_scenery_object][element][0]
    <[string8][type][ground]>
    //<[string8][geometry][gcrr_rwy]>
    <[tmvector3d][position][-13.6044555 28.9449495 0]>


    Another issue I had, which I could solve by myself, were the glass facades of the upper airport floors which disappeared after copying the elevation files into the elevation directory.

    You can restore the facades with the following changes in the file lanzarote/models2/lanzarote.tsc:


    Code
    <[bool][autoheight][false]>
    <[string8][autoheight_method][]>
    <[list_tmsimulator_scenery_object][objects][]
    <[tmsimulator_scenery_object][element][0]
    <[string8][type][object_transparent_atc]>
    <[string8][geometry][LANZAROTE]>
    <[vector3_float64][position][-13.6082466714 28.9507728595 15]>


    (Set autoheight to false and set elevation to 15.)

    Hallo liebes IPACS Team,

    in meinen cultivation Dateien verwende ich oft auch "Gebüsch" ( scrub ).

    Beim Durchsuchen der tm.log Datei fielen mir tausende Einträge auf mit:


    Code
    46.31-tmterrain_object:        loading terrain object static 'Markdorf'...
    46.37-tmxgl:                   merging identicial materials:  geometries=29  materials=28  merge to a total of 25 materials.
    46.44-tmterrain_object:        ERROR:  plant type 'scrub' not supported yet
    46.45-tmterrain_object:        ERROR:  plant type 'scrub' not supported yet
    46.45-tmterrain_object:        ERROR:  plant type 'scrub' not supported yet
    46.45-tmterrain_object:        ERROR:  plant type 'scrub' not supported yet
    46.46-tmterrain_object:        ERROR:  plant type 'scrub' not supported yet
    46.46-tmterrain_object:        ERROR:  plant type 'scrub' not supported yet..
    ........

    Es werden aber alle "scrub" im FS2 dargestellt. Können die ERROR Einträge vermieden werden?

    Viele Grüße

    HP

    Hello TomSimMuc,
    I have already tried it with a direct toc integration, but the xref objects float in the air or sink into ground and I cannot manipulate their height.


    When I insert the xref objects into a tsc file the manipulation of the height is possible.


    I created a ground area like this:

    Code
    <[tmsimulator_scenery_object][element][0]
     <[string8][type][ground]>
     <[string8][geometry][TFFF_rwy]>
     <[vector3_float64][position][9.507184 47.666241 0]>
     <[float64][orientation][23]>
     <[int32][autoheight_override][-1]>         
    >


    But I cannot make the xref objects adjust to the area. I'd be thankful for any help.

    On the XREF Model Library page there are the following instructions:
    * From your favorite 3D modeling program create a dummy object
    * Copy the name of one of the xref models and name the dummy object the same
    * Rotate your dummy object to rotate the model in your scenery by using the xy alignments shown in the reference image
    * add the renamed dummy object to your _obj Group


    Is the dummy object meant to be a tmb file? Since I don't have a 3D modeling program I'd like to ask if the following steps would work:
    - load a dummy object as a Collada file (dummy.dae) in ModelConverterX
    - export it as tgi and tsc file
    - rename the created tmb file to the name of the desired xref object


    If that would be a possible way then I would need a dummy.dae file for testing. Can someone please create such a file for me? Thanks in advance!

    Hallo, ich habe eine grundlegende Frage zu diesem Thema. Ich hoffe, es ist okay, dass ich sie in diesen Thread schreibe.


    Wie kann die Höhe eines schwebenden "xref Objekts" oder "Buildings" einer .toc Datei, die sich über einer [type][ground] [geometry][..._rwy)Fläche befindet verändert werden? Ich habe es mit Veränderung des 0 Wertes hinter den Koordinaten der Objekte versucht aber ohne Erfolg. Der Wert "autoheight" ist auf true. Für Tipps wäre ich sehr dankbar.