Posts by stratospheric

    For me it switches on as soon as I switch on BAT MSTR. In case you mean the Primary or Navigation screens, they come on using the Avionics switches above your head.

    Aerofly have made a good manual entry for the EC-135: aircraft:ec135_helicopter [Aerofly FS Wiki]

    That's a very good manual.

    Another crazy feature request, the grommets, the munchkins, die Rotzgöre whatever you call them love the choppa but I can't be the pilot all the time.

    Please give George (the dubious) co-pilot his helo wings so he can pacify die Rotznase :[)

    Not certain or even slightly confident but can you not blanket change default views across all aircraft in main.mcf?

    The EC135 update has now been released to the Aerofly FS 2 Steam Release channel as well as the iOS and Android Aerofly FS 2020 versions.

    We've added a new blog-entry here:

    New EC135 helicopter now available on Steam Release, iOS and Android versions!

    Please keep posting your comments and feedback here :)

    I'm now noticing many many improvements not only the EC135 but mostly the EC135 :thumbup:

    The navigation database is not on the latest version. There have been many changes in the real world, so some ILSes that exist today may not be in the database yet. Or their frequency changed.

    We don't need to synchronize the route planner with the (M)CDU and FMS. They use and edit the exact same route.

    You can already select full real world departures, arrivals and approaches which will avoid the issue of flying into mountains 😉 You can also edit the vertical profile on the A320 (and maybe others) already :)

    Yes thanks. I'll try some SIDS & STARS in the King Air & A320 heading west from Denver.


    Aerofly FS has a global navigation database, so you already have the ILS even before you install an airport.

    Kind of related so rather than start a new topic - are there plans to ever include vertical nav guidance, terrain elevation, profile etc in the FS2 Flight Planner?

    It seems to synchronise with FMS & MCDU in the King Air though obviously still alpha. Not so much for airliners that shoot up into the flight levels - more for GA mountain navigation in murky conditions. The kind of flying I'd never attempt in a real aircraft.

    Overloaded: We recently encountered a small issue with Intel GPU's using Vulkan and have uploaded a new version to Steam. You might want to try this with your NVIDIA card and see if that improves anything.

    Wow that's a vast improvement! Not exactly sure but possibly up to +10 fps to around ~50 fps in animated Palm Springs with maxed out Ultra 100% graphic settings on a MacBook Pro with Intel UHD Graphics 630 & Radeon Pro Vega 20.

    Our goal is to have as few options as needed. Each option takes away play time and keeps the users in the menus asking what the heck does this slider do.

    We get a lot of users who are confused about our current options and settings already. Each additional option just confuses most users even more. Not everyone understands the options and settings as quickly as you guys. So more option is actually not beneficial to most users nor to us. Fewer options are the way to go and if you see issues like these you can obviously ask us to make the necessary changes. We can then make adjustments if needed for everyone. I'm sure everyone would like to see the most realistic picture on their device. So why would you limit that number of users to those that figured out how to adjust the slider to the right setting? It should be correct and realistic per default not each user having to find the most realistic setting.

    So long story short: We are not going to add a new slider for this because it would affect all aircraft and you'd have to adjust the slider after each aircraft change. That's not user friendly.

    Fair enough and it's obvious having built this incredible sim from the ground up, you guys know exactly what's right and I can see your point.

    I don't see myself as knowledgable but I've looked at main.mcf and made adjustments and cockpit canopy shadows now look much more realistic than default - to my amateur eye. A matter of a few points higher on glass transparency. Of course panel shadows are still unrealistically intense with full sun especially in desert locations. I think this is due to contrast and hue being not much more than slightly elevated beyond optimally realistic.

    Having understood the standpoint, I think a hidden advanced graphics setting menu would be the best solution. But I'll just soldier on with main.mcf and hope the canopy & panel shadows aren't too unrealistically intense when I soon go VR with Reverb G2.

    Being one of the more than 17 million Australians directly affected last summer by what we once called bushfires. Now they’re complexes & megafires, We feel California’s pain. It’s still raw & etched into our psyches. We are about to enter yet another fire season that threatens to merge into one single year-round season.

    We need every tool possible to raise awareness, encourage recruits & illuminate the critical requirements - unprecedented investment in personnel and the very best in equipment & training.

    While it probably isn’t on the roadmap, I think Aerofly - either off-the-shelf or a specialised version - could be an excellent candidate for recruitment & training for airborne firefighting.. Medium, heavy & super heavy air tanker drops, e.g. Bombardier 415 Superscooper, DC-10 Air Tanker and the one-of-a-kind 747 Supertanker.

    Add a Sikorsky S-64 Aircrane & S-70C Firehawk and accurately modelled flame zones & complexes. Needless to say, in VR It’d be a step above everything else apart from professional airborne firefighting simulator installations.

    Depending on your GPU grunt, I think there's a better way - at a fairly heavy frame rate cost - but it definitely looks better in the cockpit.

    Try leaving shadow quality at 2.

    <[int32][graphics_quality_shadow][2]>

    And change glass transparency to something like:

    <[vector2_float64][graphics_glass_transparency][0.1 0.85]>

    Actually I think this looks better:

    <[vector2_float64][graphics_glass_transparency][0.1 0.80]>