Posts by W.B.

    List of features: https://www.aerofly.com/features/aircraft/a321xlr/

    The features are very similar to the A320neo. If we add something like touchdown sound or a full fuel network then I want to do that for all A320 family aircraft simultaneously. But we're only adding the A321XLR, not changing any other aircraft right now.

    If fuel consumption has not been implemented yet then what ‘fuel system’ in the list is supposed to mean?

    Thanks!

    For the orbx airport, I’m sure I’m talking about KJAC, still remember a thread with some early screenshots on the orbx forum.

    Hi,


    I’m curious if it’s possible to get some update for the rest of the major US airports? The updates to airports are globally for several years and the expansion to the original US scenery seems to have stopped for a long time. The last time should still be the PNW update. There was a global airport autogen update yet the generation quality seems awkward. I’m sure there are plenty of US players of this sim and would like to see the US scenery getting some updates (ideally also with some POI updates).

    Some suggested regions/airports:

    US east coastal states: Atlanta, charlotte, full Florida (Tampa etc.)

    Hawaii: Honolulu, Kahului etc.

    Alaska: Anchorage, Fairbanks etc.

    Vast number of airports in the middle-east region in US: Dallas, Houston, Louisville (UPS homepot), Detroit etc.

    Some regional airports can also be very interesting, a top choice would be Jackson Hole, which has a gorgeous Grand-Teton view approach. I remember orbx used to plan to make it for Aerofly but sadly they’ve stopped development for this sim for many years. Would love to see it happen in Aerofly though.


    Thanks!

    Hi W.B., does the sim run well in your laptop with all the parameters at the maximum? What workload do you have under this setting? I have seen that in VR you can increase this easy 1.5 to 3 times, depending on the program. A laptop I think is not recommendable for VR, permanent heat could damage it.

    Hi, thanks for the reply. I don’t think it’s due to the performance of my laptop. Previously I usually run Aerofly on a 2K monitor in all ultra settings and it is getting 100 fps+. Quest 3s has a resolution lower than 2K and my hardware should be able to handle it well. I also tried to lower the graphics setting but the jitter is still there. I did have a smooth experience after I turned off the high quality anti-aliasing for the first time but the jitter occurs again after I relaunch it another day. So I suspect it is due to a software issue.

    Thank you for bringing up the topic. I was actually preparing to create a new thread but now I can post here.


    On contrary, my recent experience with VR is very poor. There are frequent jitters, especially when I rotate my head. I earlier found that turning off the high-quality anti-aliasing solved this problem but after a relaunch the jitters happen again.

    I’m using Quest 3s with a thunderbolt 4 link cable. My GPU is RTX 3080Ti laptop, not quite powerful but should be able to handle Aerofly at the Quest 3s resolution smoothly (I tried to reduce the graphics settings, no changes). All drivers are up-to-date.

    I’m curious if anyone had similar experience and knows a solution? Thanks.

    I can run PlayStation games on Meta Quest, so Aerofly, which is an optimised game, I thought the Meta headset was more than powerful enough.

    What games? In 4K or 5K VR mode? Do you think your Quest stand alone can run Red Dead 2 in 4K with a 150% field of view^^? And I don’t think Aerofly can be better optimized compared to normal games. Since you need to render that many objects (buildings, trees) while in normal games you can actually play many tricks to avoid rendering that many objects.

    I believe IPACS have the statistics of aircraft usage and time count for all users. That I suppose is the dominating factor of what aircraft to make in the future. If the Q400 is much less popular than other types of aircraft like 737 and 350, they probably won’t make it no matter how much you personally like the ATR series.


    Besides this, please let the developers build some planes they like and put that over your personal preference.

    Carriers require implementing features like catapult and arrestor cable, which can use a lot of work. Besides, there are certainly many other features with higher priority on the list, especially given such features seem to be out of the scope of general flight simulator like AFS.

    Go to DCS if you are on PC or carrier landing for mobile.

    It looks like in the beta update the A380 is updated. However, the tilt angle is still not fixed. I implore the developers to take this issue seriously. It’s a feature many users care about. And it’ll just take a little effort.

    better?

    Still not enough, see how large the tilt is compared with the level ground even with the nose pitching up. The current gears are almost parallel to the runway when about to touch the ground.

    And there’s slight difference in the angle between the inner and outer sets of the gears.


    In addition, the inner two sets (2*6) touches the ground first, then the outer two (2*4).


    The tilt was correctly simulated in the old version but somehow became incorrect with the last major A380 update.

    Thanks for the great update! Can I ask if there's any mesh creation tool like the AeroScenery? Currently there are many bumps between the runway and taxiways, which is really a shame given how beautifully those new terminals and customized buildings are made. Or alternatively is there a way to simply fatten the mesh near an airport?

    Many thanks,

    Hi,


    I’m curious why it’s been a decade since Aerofly was born but we still can’t see weight and fuel, such a basic and important system in flight simulator?


    I assume the physical measures such as mass and inertia are already there in the sim. Why not just change them from a constant to a variable and changed with the fuel amount and thrust? It doesn’t look that complex to me. Although it might be more tricky to consider how the weights are distributed within the aircraft. Why not just start with something simpler, I suppose it would be at least better than nothing?


    P.S. (not relevant to this topic). Can I ask why the terrain errors in some major European airports such as Charles De Gaulle is still not fixed? It’s horrible to fly.

    Thanks,