Posts by cristianodesa

    I agree with the upper part, but I think that the majority of users (including me) would prefer aircrafts over ATC and especially over moving jetways, passengers, ground power units and cargo loading.

    It depends. If there is already a fairly complete fleet, I think other things may take priority.
    And everyone has their own preferences. I, for example, would easily trade most of the aircraft for new simulator features if that were possible.

    I think they just want the "butter machine"? It's not so much the cockpit as it is the size of the aircraft and the tilting landing gear which almost always results in a soft landing. It's quite hard to find an actual video of a hard landing of the A330, sure they exist, but most landings look very gentle from the outside and I guess that somewhat feels just right and triggers the flight virus/addition in our brains?

    I can make any airplane work like a butter machine ^^

    I cannot understand this obsession with more and more aircraft. And speaking of the A330, why don't these flight simmers devote themselves to the A350 now? Aerofly made an EXCELLENT job with the A350 btw!
    In terms of the cockpit, what is so different between an A321 and an A330 that makes flight simmers want it so much?

    Personally, I'd much rather iPacs continue their excellent work focusing on other aspects of the simulator, such as bug corrections, improvements to the weather (maybe rain and overcast?), ATC, updating the navigation database, functional direct mode, etc.

    I've tested it with the following products:

    - Thrustmaster Yoke Boeing Edition

    - Thrustmaster Farmstick

    - Turtle Beach Flight Deck

    - Thrustmaster Sol-R joystick

    The result is the same for all of them: I can map the thumbstick for the pan control, but nothing happens during the simulation/gameplay.

    Do you have the Sol-R for your tests? Please, let me know in private message.

    Thank you for your reply.

    I am referring to joysticks that have integrated thumbsticks/ministicks. Normally, these axes in other games are used for some kind of a pan control. I've tested different joysticks with the same feature and none of them works even correctly mapped.

    I can map the axes for pan control, and they seem to work in the Aerofly control settings panel (the bars move left/right), but during gameplay, nothing happens.
    They work if I change the joystick control mode to gamepad, but that's bad because it doesn't work properly for other things as it is in fact a joystick.

    Thank you

    ok , connected PS5 controller to PC . without setting anything [ maybe did the mapping in the past ] , by default left thumbstick works for PAN views . so went ahead and mapped the same PAN views to the thumbstick on my X56 joystick .

    guess what , both thumbsticks are recognized in controls settings , but in-game it works for controller but doesnt work for joystick . mapped in game like this [ Rx/y is the joystick , Thumb X/Y is the controller ] :


    Same on my side. But I did test with an Xbox gamepad. It works on the gamepad, but not on the joystick even that both were mapped.
    Only in gamepad mode it works. If I put the joystick as gamepad controller, it works, but then my quadrant doesn't work properly. I can only fly if both sidestick and quadrant are set as joysticks.

    It's a shame, that's the only thing that bothers me about AeroflyFS, not being able to take advantage of the joystick thumbstick. :(

    I cannot confirm, I just opened TCA Sidestick X Airbus Edition and I have it on its PC setting, nothing works. It is the same device but with a switch that can do XBOX/PC. It probably has a different USB number, is there anything I can help to set it up?

    I almost mapped everything it is the reservers which do not work yet, I need to tell the sim the ranges of the axis, I am learning the mapping. Is there any documentation?

    Hi Izap,

    Did you check how it is shown on Windows game controllers settings (typing joy.cpl on Windows start button)?
    I have it, please send me some screenshots so maybe I can help you. ;)

    We've tested it with game-controllers and the view pan works fine there.

    Just to confirm, are you using a joystick and not a game-controller for this?

    Hello Jan,

    Could you please take a look on it? It would be amazing to use the ministicks for Pan control, but it only works in gamepad mode.
    The post is marked as "Thread is Resolved" but we can see other users still has the same issue. Could you please share a screenshot showing the option you do use to have it working.

    Thank you very much

    Thank you, Mastodon.

    But it would affect all axes I believe.

    Edit: It works in gamepad mode. I just hope the other controls will not change anything. Thank you once again.

    Edit 2: Unfortunately, despite the pan works now with the ministick, in gamepad mode I have some issues with the throtle. Looks like it just need some modification on joystick mode from the sim developper.

    I did a configuration reset from Aerofly. It now works in some ways good.

    It was due to the fact I had performed a center that troubled the thing.

    It works, but I think that Aerofly should include a way to record the positions min/max, iDLE, CL and FLEX (because an update of the device could change something and make it fail with Aerofly).

    Please thank all the teams for the regards you took with the Mac users. Thrustmaster is supposed to be PC-Only compatible but with Aerofly FS 4 it is Plug & Play + Ready Out Of Box on Mac. Thanks.

    I'm not sure, but it seems to me the Airbus throttle positions are related to the TCA virtual buttons.
    I would love to have the option to config the positions as well, as I have customized detents on my TCA.

    Hello Jan,

    I find it difficult to brake smoothly in Aerofly if I use buttons/keys, which is actually normal as the input varies from 0-100% brake pedal pressure.

    Some racing games, when braking with a button/key, allow you to brake smoothly if you use short inputs on the buttons, i.e. when you press a key or button, the pressure on the pedal rises gradually, reaching 100% of the force if the command is pressed for 2 seconds, for example. Therefore, pressing the command for 1 second would only give us 50% of the force, 0.5s would be 25%.... Could this be done with Aerofly?
    It would help a lot.

    Thank you very much