Thanks, I actually said that I had made a decision to get Aerofly and my reasons to do so. My only delay in buying is that I wanted a dedicated SSD for the application and Amazon ‘lost’ the first one so I should have the replacement this week. Getting good hardware here is not easy (or cheap) hence having to ship in from the US. You have a customer, and just for reference AF2 is less than $30 here on Steam in Colombia. And I won’t just be buying the base package.
My query wasn’t whether you are the best of breed now but rather people’s thoughts on where AF2 and Flight Simming in general was going. On one side we have ‘arcade’ and on the other complex renditions of the systems of commercial and military aircraft.
I understand not making promises, and ‘mission statements’ also have issues. But equally I presume you have some sort of ‘target’ or vision even if it’s who you expect your customers to be (fsx converts, hard core simmers etc.) It isn’t reasonable to expect you to be everything to everybody or for you to have everything at this stage. However I’ve seen reviews of your competition (FSW) and there’s some commentary there about ‘pretty, but not making as much progress as would be expected’. That’s why I liked the Orbx commitment. It adds resources and bandwidth so the core team doesn’t have to cover all of the bases. Obviously getting those commitments isn’t easy as the user base builds from initially low levels hence limiting revenues.
I have a friend (with a commercial pilots license) and he still runs FS2004. He is thinking about making the switch to Prepar3D. I was suggesting to him to consider AF2 and shared the videos and trailers of the product. He’s interested and perhaps when I’m up and running I may convince him. But in the interim getting people off the FSX/P3 track isn’t easy, but I couldn’t explain to him where on the Arcade - Complexity line you intend to build to.
None of my comments are intended to be criticisms - in fact the complete reverse. Like other contributors that I’ve read I’d like to do everything I can to help you successfully build the product (and make you some money along the way!)