Posts by Dalfrak

    Hi guys,


    I'm playing a bit with the external_dll given with the SDK in order to gather data from the simulation, and I'm wondering if there was a way to get the input data, I mean the data from pedals, handle, gaz command (speed) and shutters command.

    Hi, and thank you for your reply. I already checked Wikipedia, don't worry. But I asked for it in order to, maybe, have a simpler explanation. Because Wikipedia is great, I agree, but it's sometimes really difficult to understand when you're searching for specific terms (like quaternion). At least I tried. :)


    Have a nice day,

    Dalfrak

    Thank you !! That's exactly what I was searching for ! :)


    Now I have one more question about the vr_head_orientation_quaternion variable.

    vr_head_orientation_quaternion is a quaternion, so it has a r, a x, a y and a z attribute. Could you (or someone else) explain me what is the r attribute ?

    I guess the x, y and z are attributes of a tm_vector3d, but I don't know why there is a tm_vector3d here.


    I mean, maybe the r attribute is the rotation around the vector, but why only one vector ?


    Have a nice day,

    Dalfrak

    Thank you for your reply.


    I already checked the wiki, and I already bound this key. That was not really my question btw. I wanted to ask if I could gather head position and/or orientation (both would be the best) with the external_dll from the SDK, like I'm gathering longitude, latitude, altitude, speed ... with the tools provided by this DLL.


    I don't know if my question was clear, I'm french and I don't even know how to clearly explain my problem in french ^^'


    Have a nice day,

    Dalfrak

    Hi guys,


    I'm playing a bit with the external_dll given with the SDK in order to gather data from the simulation, and I 'm wondering if there was a way to get head orientation and/or position when we use VR ? Because I found some variables about that, but it's only setters, not getters ...


    Have a nice day,

    Dalfrak