Is it ok to ask for information here related to the use of the SDK and plugins?
I've been trying out some ideas to try and get my props looking like your ones do on the 109 and Corsair for example. Not all progress was forward but in the end I was fairly happy with the result, but I couldn't say if what I did was the best solution. I created a bit of Prop root geometry sized to fit inside the prop blades (so scaled down slightly) so they shouldn't show when the prop is stationary and made it rotate with the spinner. I applied the blade shader
here is result...
Anyway it got me to thinking Is there any information available about what shaders to use in which situations so as to know the best data to put in the material field... I've no idea if this is still the best way to specify external glass for example... I notice with a lot of your models your using a normal texture instead of a specular one (along with a reflection one)... something I've been unable to replicate so far
Matt