Posts by MDIvey

    Been playing about with the colours, shine and I've taken the propeller disk off for now so you can see the engine. The model is efficiently built so the detail doesn't mean it has a huge vertices count... it may all come in at less than the SDK DR400 depending on my work on the pilot and VC. The Spitfire is even less.


    thanks Jan for advice.... i will give it a try when I get a chance.


    Well it worked after a fashion. It way to shiny, and the exporter is not generating a preview image and I don't know what's up with the object "PropellerDisk" but that's a problem for another day. Thanks Jan.


    I've spent a very frustrating day (as have others I gather with their projects) trying get the buffalo to materialize in AF2 without success. Here are text version of the tmc, tmd files I'm currently using, and the tm log, in case anyone can see what I'm doing wrong... but generally I'm getting no preview image and when I load the Buffalo into a flight AF2 either crashes or loads the C172. At this point I just want to look at the artwork to see if it looks ok not get a finished configuration but at the moment I'm ready to throw in the towel.

    I understood from the SDK that the sound and physics sections could be copied from a similar aircraft so I tried the F4U but then the report just has a the unreferenced geometry messages for all my objects. I take those sections out and then the report is just left with the ugly names warning. but either way it don't work for me



    • buffalo_raf_tmc.txt

      (2.17 kB, downloaded 8 times, last: )
    • buffalo_raf_tmd.txt

      (20.69 kB, downloaded 10 times, last: )
    • model.txt

      (1.87 kB, downloaded 9 times, last: )
    • report.txt

      (1.76 kB, downloaded 10 times, last: )
    • tm.log

      (35.21 kB, downloaded 12 times, last: )

    thanks Kai... Ill try that out this week if I get time.

    Ain't that the truth Steve!

    I've been parousing what's been written about the config files and I'm wondering where all that data comes from.... for airfoils for example or the masses of the individual parts... I'm sure I can find the weight of the Buffalo overall but im blowed if I know how to find that out for say just the wing😀 I don't know how you did it all with your models. I have no training in advanced aeronautics😀


    I reached the point today with the Buffalo where it's ready to put the exterior model into the SIM to see what it looks like. I gather i need to create Tmc file and a tmd file to do this. What is the most basic i can get away with here? Do all the objects for example have to have all matrix xyz data at this stage? If so what is it looking for.... the centre of the object in relation to the xyz 0,0,0 ?. Oh my... job for another day I think when less tired.


    I thought you might like to see a couple of models I've been working on in AC3D that hopefully will one day find their way into Aerofly FS2. Let me say at the outset they will in all likelyhood be payware as I'm not retired and its difficult to justify the amount of time these creations take otherwise. Other than that my plans are fluid at this stage. I work on them as and when I can. External meshes are done and I'm now working on textures and materials. After that Pilot and VC are then on the agenda.


    Spitfire Mk1a

    Another question I'll throw out there while I'm at it.... is there a quick way to identify if an object has any zero texture space on its UV texture maps?... maybe a plugin or something that I'm not aware of?


    Hi can anyone help clarify for me what is involved in setting up Materials for AF2 models created in AC3D. I'm using the 32 bit version 8. There doesn't seem to be any way in the material UI to allow the addition of shader tags for example and my version seems to look different even to what Sylvain showed in his thread about problems with bump maps.

    Here's what I get when I open a material slot…

    This can be further expanded...

    I don't see anything here to relate materials to textures as Sylvain has done. I can add textures to objects no problem but I'm just having a job relating what I'm doing in AC3D to what I'm reading about in the SDK ref materials.


    there seems to be a problem with the normal maps supplied with the military repaint k... at least I copied the ones over from the Spanish paint and it then appeared as I thought it should. Wonderful job on this guy's. Thanks.


    Ks latest build of the P40 now has my HD textures included. He has also worked on the FDE and added some controls to the cockpit so you can now slow prop speed and shutdown the engine.


    Glad Im not the only one experiencing this but to be clear...

    as well as the breaking up on the ground when loading for a runway start....

    I also get what Ray said... If I load an air start and fly around for a bit... it breaks up just before touching the ground for a runway landing.