Glad your enjoying it Michael... it does make a good sight seeing plane, to enjoy your scenery, if its trimmed out for straight & level flight.
KR Matt
Glad your enjoying it Michael... it does make a good sight seeing plane, to enjoy your scenery, if its trimmed out for straight & level flight.
KR Matt
What fantastic work your doing Michael. Thank you
KR Matt
Sopwith Snipe for Aerofly FS 4
Readme for version 1.0
Description
Sopwith, with their 7F1 Snipe intended to produce a successor and improvement of their successful Camel Fighter. It had nearly twice the power of the Camel with its Bentley BR2 engine, but it was also a lot heavier so it was not everything that it was intended to be. It did however succeed in removing some of the vices of the Camel that made that a dangerous Aircraft to fly for an inexperienced pilot. Entering World War 1 at the very end it had little impact on the conflict. With some improvements to the Tail and Aileron design it became the main stay of the RAF fighter force until the late 1920s.
Features
Credits and Copyright Ownership
Sopwith Snipe 3D model and textures: Matthew Ivey
Sopwith Snipe 3D cockpit model and textures: Dom Henry
Pilots 3D model and textures: Bertrand Augras (beber)
Custom Sounds: Dan Hopgood
Main TMD programming: Matthew Ivey and Jan-Hendrik Hanuschik (IPACS)
Fuel and Engine Starter programming: Krzysztof Kaniewski (krzysk)
Disclaimer
Use it at your own risk. The Sopwith Snipe is a freeware product which has been tested on a Windows 10 installation of Aerofly FS 4 version 4.03.01.10 (2023-05-24) and should also work on Mac and Linux versions. Use with VR hands should be supported but is untested. Some features are work in progress and may or may not be extended over time.
Installation
Please extract the downloaded zip file and move the two folders “sopwith_snipe_early” and “sopwith_snipe_late” into your user folder 'aircraft' directory, on Windows: C:\Users\%USERNAME%\Documents\Aerofly FS 4\aircraft\
Cockpit Layout
Forward
Left Side
Here is the Matt Aluminium Recipe
normal and ambient applied as above...
color, reflection, specular and specular_alpha as below...
note: top right on color texture... metal grey is much darker
top right... reflection is grey not red
bottom left specular.... painted areas dark, metal lighter
bottom right specular_alpha... painted areas lighter, metal darker
KR Matt
I'm all for sharing with others what I've learned in developing Aircraft for Aerofly, at least when I can find the time, because if more people are involved in creating content for Aerofly we all benefit.
One of the challenges I've encountered is getting metallic surfaces on my Aircraft. Notably on the US Navy Buffalo. I came up with a solution that looked pretty good but I would say it looks more chrome than Aluminium. I was never very keen on the fact that it always looked a bit shiney on unlit surfaces... fine for chrome, but not the metallic Aluminium paint often used, that is kind of more matt. Anyway you might want chrome...
so here is how its achieved. The above does have a normal and ambient texture applied...
but more crucial are the _color, _reflection, _specular and _specular_alpha....
_color top left, _relection top right, _specular bottom left, _specular_alpha bottom right. Note reflection texture is more saturated red for shiney areas, less so for painted areas
KR Matt
Jet-Pack (IPACS) ... its nice to see it completed.
@IZOJUB... Your most welcome Michael... and right back at you.
KR Matt
Initial Release Version 1.0
Available now on flight-sim.org
It will also be available later on Jans personal site... I'll leave him to post a link for that when he's ready.
Enjoy!.... Jan and I have both put an awful lot of work into this project.
KR Matt
Duo Discus for Aerofly FS 4
Readme for version 1.0
Description
The Duo Discus is a high performance glider from the German manufacturer Schempp Hirth. We have recreated this aircraft for Aerofly FS so that you can fly it in the sim. Our Duo Discus comes with several different repaints, some with and some without winglets. The handling characteristics and performance values have been set-up together with a real world Duo Discus pilot and are pretty close to the real world aircraft which make the experience quite realistic and fun.
Features
Credits and Copyright Ownership
Duo Discus 3D model and textures: Matthew Ivey
Pilots 3D model and textures: Bertrand Augras (beber)
Additional TMD programming: Jan-Hendrik Hanuschik (IPACS)
Disclaimer
Use it at your own risk. The Duo Discus is a freeware product which has been tested on a Windows 10 installation of Aerofly FS 4 version 4.03.01.10 (2023-05-24) and should also work on Mac and Linux versions. Use with VR hands should be supported but is untested. Some features are work in progress and may or may not be extended over time.
Installation
Please extract the downloaded zip file and move the 'duodiscus' folder into your user folder 'aircraft' directory, on Windows:
C:\Users\%USERNAME%\Documents\Aerofly FS 4\aircraft\
Updated to Version 1.2
KR Matt
Updated to Version 1.2
KR Matt
Updated to Version 1.2
KR Matt
The RAF version of the Buffalo has been updated to version 1.2 and I'll try and get to the US Navy version as soon as I can. DO NOT USE with AFS4 versions prior to May24th 2023. I haven't been able to update the User guide to take into account the addition of custom sounds or the Royal Navy version, because I seem to have lost the master copy.
KR Matt
Now that I can follow 😁
KR Matt
Clear as mud 😁 I had to look up what a Euler rotation was. Understood about 10% of what I read. Not sure I understand why you need more than a fixed co-ordinate framework xyz and a point location to specify these cameras... I don't follow but maybe I don't need to. What I've done above works. I'll try using that gismo of yours and see what it spits out in the range of -1 to 1. If I can't get this to work can I leave it as is?... That won't cause any problems for AF4?
KR Matt
Interpreting that for left view as example <[tmvector3d][Direction][ -0.5 -2.2 0.0 ]>
2.2 radians is 126 degrees and its negative because it looking right rather than left along the width axis
0.5 is 28.6 degrees, being negative it means the camera is tilted down toward the front, along the length axis, by that angle, from the origin point
and 0.0 means the vertical axis is perpendicular
Have I got that right?
Can you explain what X0 is? I assume R0 is the 3D xyz point the camera is looking from
Thanks for your help Jan
KR Matt
So Basically the camera direction is a vector in radians? I have a job working out the values I need... tried -0.5 -0.866 0.0 [/tt]
that gave me...
using the hat switch to turn the camera I wanted more like this...
After some trial and error I used this code....
<[camera][CameraLeftFuselageView][]
<[string8][Body][LeftWing]>
<[tmvector3d][R0][ 0.0 6.9 0.6 ]>
<[tmvector3d][X0][ 0.0 -1.0 0.0 ]>
<[tmvector3d][Direction][ -0.5 -2.2 0.0 ]>
<[float64][Cone][0.0]>
<[bool][InCockpit][false]>
<[string8][Tags][fuselage wing left]>
>
<[camera][CameraRightFuselageView][]
<[string8][Body][RightWing]>
<[tmvector3d][R0][ 0.0 -6.9 0.6 ]>
<[tmvector3d][X0][ 0.0 1.0 0.0 ]>
<[tmvector3d][Direction][ -0.5 2.2 0.0 ]>
<[float64][Cone][0.0]>
<[bool][InCockpit][false]>
<[string8][Tags][fuselage wing right]>
>
Display More
Which Looks like this... left
right...
KR Matt
Jan, can you explain the way these new Fuselage views are set up because I've been trying to change them for my aircraft and the results aren't always what I expect, so I think I haven't fully grasped how they are set up. I want the camera to look more toward the tail of the aircraft so the whole things is in view... and I've been playing about with the middle direction figure. If I change it from -0.8 to -0.5 that would be 45 degree backwards Yes?
KR Matt