Posts by MDIvey

    The off white I was using wasn't working for me, as it was making the glider look vintage rather than a modern glass fibre ship... so I've changed that. Ive noticed Simulators seem to struggle with pure white, but AF4 seems to handle it quite well.

    Matt

    A lot of work has gone into making and texturing authentic instruments for this glider, and more work will be needed to code them in (Eh Jan :) ) but it should give a nice feel to using it. Here as an example is the collision avoidance device FLARM (not sure what that acronym stands for).

    KR Matt

    Nearly finished making the model parts. . That's not to say there isn't still a lot left to do, but its a good milestone in the project. Added the option of winglets today which some Duo Discus seem to have.

    KR Matt

    Made some more progress with the Duo Discus, not all in a straight line but progress overall. I'm having to build the instruments from scratch as I have no gauges that are suitable for a modern glider so that's slow... also Jan found me some better reference pics that meant I had to redo most of the Main Gear and refine a few other bits. Anyway here is where we are at currently.

    KR Matt

    I created a small excel spread sheet that I feed in two points along the axis (3 D co-ordinates from my modelling program) and it gives me the axis and pivot required by the TMD. Your welcome to use it but you do so entirely at your own risk. I used it for the Buffalo and Spitfire and it seems to work ok. I'm working with AC3D and yes it does take a bit of getting used to how the co-ordinates are laid out in that and AFS4... I still get mixed up some times. What I'm calling Z in the calculator is the nose to tail axis, X is the Wing tip to wing tip axis and Y is height up and down. That is how things operate in AC3D. You can easily change the labels in column C if it helps. The TMD co-ordinates X Y Z correspond with my AC3D Z X Y. I'm tired and sorry if I've confused everybody but my aim was to be helpful :)

    KR Matt

    ExcelVectorCalculator.zip

    I have done a Paintkit for the Spit Released today, but I'm not inclined to release it at the moment unless there is sufficient demand for it. When my Spit was released for XP11 it had a Paintkit available, but I don't think a single repaint was done for it. It was released with 10 repaints and maybe people where satisfied with that. That's why I'm asking here if there is any real interest, because what I've released today gives you about 25 repaints. There are plenty more that could be done of course. The Paintkit consists of two Adobe Photoshop PSD's to cover the two main texture. It should be easy enough to use for anyone who knows how to work with layered PSD files.

    Matt

    RELEASED 610 Squadron Repaints Pack for Aerofly FS4 Spitfire Mk1a (Early) by Matt Ivey (Version 1.0)

    Available to download from http://www.flight-sim.org

    Addon for Aerofly FS4 Disclaimer: This Freeware Repaint Pack Addon for my Aerofly FS4 Spitfire Mk1a, including all associated files and documentation are supplied as is with no guarantee of any kind. You use entirely at your own risk. Information is not intended for Real World Aviation.

    Credits and Copyright Ownership:

    Original Texture Art by Matthew Ivey

    Installation: This assumes you’re familiar with basic file management tasks. If you need more help try asking for help on the IPACS Aerofly forum.

    My Spitfire Mk1a for Aerofly FS4 should be installed first. Then Extract the files from the repaint zip file and copy the repaint folders contained within to the spitfire_mk1a_dwk folder, which should be within your user documents aircraft folder. The address will be something like below depending how your machine is set up (where dotdotdot….. will be the name of your computer)

    C:\Users\............\Documents\Aerofly FS 4\aircraft

    610 Squadron RAF 1940: 610 Squadron was an Auxillary Air Force Squadron within the RAF. The Squadron was known as County of Chester Squadron, and was made up of part time pilots. The Squadron was equipped with Spitfires and stationed in SE England when the Battle of Britain began and so was right in the thick of things. Why a repaint pack of just one Squadrons Aircraft. It’s not because I have any personal connection. When I was growing up and a keen maker of plastic model aircraft, I always admired a certain manufacturers 1:24th scale Spitfire kit. Don’t think I ever got round to building one… they were quite expensive even then. But they were often depicted in the catalogues I’d peruse, with 610 SQ markings. The Spit Mk1a with those huge colourful Fuselage Roundels, came to be what I thought a Battle of Britain Spit should look like. I came to appreciate later they were a bit of an oddity that ignored the specified size and proportions laid out by the RAF Administration. But they looked good to me and when I found info on the net about most of the squadrons Pilots and aircraft I just fancied doing them for my Aerofly FS4 Spit. Having done them, I share them with those of you who are interested.

    Repaints Included: DWA, DWD, DWE, DWF, DWK, DWN, DWO, DWP,DWQ, DWS, DWX, DWZ. . Other Aircraft carried the codes DWH, DWJ, DWM but I’m afraid they didn’t make the cut. I had to draw the line somewhere.

    Release Version 1.0 24th Jan 2023

    UPDATED to Version 1.2

    Updated to Version 1.2 to be Compatible with Aerofly FS4 May 24th 2023 Update. Not Compatible with previous Versions.

    RELEASED Spitfire Mk1a (Rotol) for Aerofly FS4

    Available to Download from http://www.flight-sim.org

    Addon for Aerofly FS4 Disclaimer: This Freeware Aircraft Addon for Aerofly FS4, including all associated files and documentation are supplied as is with no guarantee of any kind. You use entirely at your own risk. Information is not intended for Real World Aviation.

    Credits and Copyright Ownership:

    3D External Model and Texture Art Matthew Ivey

    3D Cockpit Internals and Texture Art Dom Henry

    3D Pilot and Texture Art Bertrand Augras (beber)

    TMD Coding Matthew Ivey & Jet-Pack (IPACS)

    Original Sound files by Dan Hopgood

    Dom Henry and I have collaborated on quite a few aircraft projects for X-Plane11, where I created the external model and cockpit shell, and Dom created the cockpit, the sounds and physics. A special thank you to Dom for letting me use his cockpit work, without which it is unlikely the project would have ever been completed

    A special thank you to Bertrand too, for the use of his pilot figures. It’s a difficult thing to create pilot figures that look human without using a lot of polys. He has created a number of these figures, that Dom and I have used in our aircraft and we’re very grateful to him for it.

    Thanks to Dan Hopgood for the use of his Spitfire sound files. The default Corsair sounds just wouldn’t have been as good for this Aircraft Add on, being an In line engine rather than a radial.

    Installation: This assumes you’re familiar with basic file management tasks. If you need more help try asking for help on the IPACS Aerofly forum.

    Extract the files from the zip file and copy the spitfire_mk1a_klb folder into your user documents aircraft folder. The address will be something like below depending how your machine is set up (where dotdotdot….. will be the name of your computer)

    C:\Users\............\Documents\Aerofly FS 4\aircraft

    The Prototype: The Spitfire needs little introduction to aviation enthusiasts. The Subject of this release is the Mark 1a (Rotol). A few Squadrons (notably 54 Squadron) received Spitfire Mk1a’s fitted with Rotol Variable Speed Propellers which unlike the De Havilland 2 Speed unit, fitted to many Mk1a’s was designed to allow a range of changes to the Prop RPM’s. The new unit gave a rather blunt appearance to the front end. Many of the MKII Spits had them also. This is a separate and self contained Add On. See Included USER GUIDE for more details.

    Updated Ver 1.2 26th May 2023

    Release Ver 1.0 24th Jan 2023

    Repaints Included:

    UPDATED to Version 1.2

    Updated to Version 1.2 for Compatibility with Aerofly FS4 May 24th 2023 Update. Not Compatible with Previous Versions.

    RELEASED Spitfire Mk1a (Late) for Aerofly FS4

    Available for download from http://www.flight-sim.org

    Addon for Aerofly FS4 Disclaimer: This Freeware Aircraft Addon for Aerofly FS4, including all associated files and documentation are supplied as is with no guarantee of any kind. You use entirely at your own risk. Information is not intended for Real World Aviation.

    Credits and Copyright Ownership:

    3D External Model and Texture Art Matthew Ivey

    3D Cockpit Internals and Texture Art Dom Henry

    3D Pilot and Texture Art Bertrand Augras (beber)

    TMD Coding Matthew Ivey & Jet-Pack (IPACS)

    Original Sound files by Dan Hopgood

    Dom Henry and I have collaborated on quite a few aircraft projects for X-Plane11, where I created the external model and cockpit shell, and Dom created the cockpit, the sounds and physics. A special thank you to Dom for letting me use his cockpit work, without which it is unlikely the project would have ever been completed

    A special thank you to Bertrand too, for the use of his pilot figures. It’s a difficult thing to create pilot figures that look human without using a lot of polys. He has created a number of these figures, that Dom and I have used in our aircraft and we’re very grateful to him for it.

    Thanks to Dan Hopgood for the use of his Spitfire sound files. The default Corsair sounds just wouldn’t have been as good for this Aircraft Add on, being an In line engine rather than a radial.

    Installation: This assumes you’re familiar with basic file management tasks. If you need more help try asking for help on the IPACS Aerofly forum.

    Extract the files from the zip file and copy the spitfire_mk1a_rnd folder into your user documents aircraft folder. The address will be something like below depending how your machine is set up (where dotdotdot….. will be the name of your computer)

    C:\Users\............\Documents\Aerofly FS 4\aircraft

    The Prototype: The Spitfire needs little introduction to aviation enthusiasts. The Subject of this release is the Mark 1a (Late). Aircraft in Later production runs had features that became standard on later Marks of Spitfire. The Canopy glass instead of having flat sides, with a popout panel, was fully blown, having bulged sides that gave better visibility. Also the Exhaust stacks where of the style that became known as fishtail exhausts. It is a separate and self contained Add On. See Included USER GUIDE for more information.

    Version 1.2 Released 26th May 2023

    Version 1 Released 24th Jan 2023


    UPDATED to Version 1.2

    Changes required for Compatibility with Aerofly FS4 May 24th 2023 Update. Not compatible with previous versions

    RELEASED Spitfire Mk1a (Early) for Aerofly FS4


    Available to Download from http://www.flight-sim.org

    Addon for Aerofly FS4 Disclaimer: This Freeware Aircraft Addon for Aerofly FS4, including all associated files and documentation are supplied as is with no guarantee of any kind. You use entirely at your own risk. Information is not intended for Real World Aviation.

    Credits and Copyright Ownership:

    3D External Model and Texture Art Matthew Ivey

    3D Cockpit Internals and Texture Art Dom Henry

    3D Pilot and Texture Art Bertrand Augras (beber)

    TMD Coding Matthew Ivey & Jet-Pack (IPACS)

    Original Sound files by Dan Hopgood

    Dom Henry and I have collaborated on quite a few aircraft projects for X-Plane11, where I created the external model and cockpit shell, and Dom created the cockpit, the sounds and physics. A special thank you to Dom for letting me use his cockpit work, without which it is unlikely the project would have ever been completed

    A special thank you to Bertrand too, for the use of his pilot figures. It’s a difficult thing to create pilot figures that look human without using a lot of polys. He has created a number of these figures, that Dom and I have used in our aircraft and we’re very grateful to him for it.

    Thanks to Dan Hopgood for the use of his Spitfire sound files. The default Corsair sounds just wouldn’t have been as good for this Aircraft Add on, being an In line engine rather than a radial.

    Installation: This assumes you’re familiar with basic file management tasks. If you need more help try asking for help on the IPACS Aerofly forum.

    Extract the files from the zip file and copy the spitfire_mk1a_dwk folder into your user documents aircraft folder. The address will be something like below depending how your machine is set up (where dotdotdot….. will be the name of your computer)

    C:\Users\............\Documents\Aerofly FS 4\aircraft

    The Prototype: The Spitfire needs little introduction to aviation enthusiasts. It’s Design was led by Reginald Mitchell, drawing on his experience in the design of his companies Schneider Trophy Racing Seaplanes. The design was a thoroughly modern for its time and the quality of it is shown by the fact that it went through over Twenty Mark/ Variants during World War II and subsequent years, and yet they were all obviously Spitfires. The main changes where structural to accommodate more powerful engines, and larger tail surfaces to cater for the extra torque. The Subject of this release is the Mark 1a… The version most associated with the Battle of Britain in 1940. As a Fighter it was easily a match for its chief protagonist, The Messerschmitt BF109E. Both designs had there strengths and weakness, and good pilots learnt to exploit them. Much has been written about the wartime history of this aircraft and if you’re interested you can find a lot of such information on the net. None of it matters of course for us, flying it in Aerofly FS4, which is not a Combat Simulator but a Flight Simulator.

    See included USER GUIDE For More Details

    Version 1.2 Released 26th May 2023

    Version 1 Released 24th Jan 2023

    Sorry Dylan, got no idea then. I had problems with it building the files when things wheren't as above. I expect you've checked all the above stuff carefully... that top folder name matches aircraft folder name correctly (in your case "a320" I believe). Also the line in the model.tmc about the repaint needs to be exactly the name of the repaint folder. You haven't got any characters in the repaint folder name? I just stick to lower case letters. I should also say in clarification (although it should be obvious) you don't need the requirements line in the option.tmc (unless you need it to add winglets). Anyway sorry I couldn't be of more help. Maybe JetPack will have some ideas for you.

    MAtt