If your VR aircraft are staring up above ground level you are not properly using a 4D flying field imho.
I just got the new update 8.00.39.01. Seems to work great. Nice to see the Vulkan (beta) on the main menu. Works well for me in both VR and non-VR. Nice that only one shortcut can be used for both now.
Also very nice to be able to see rear tail rotor blades on my heli's. Many thanks RC8 engineers!
Better Vulkan and more 4d fields. Cheers!
My Spektrum Interlink DX controller works fine with RC8. It is recognized with Win10 device and printers fine. I think I right clicked on it and ran the calibration. When I went into rc8 controllers I was able to select it, then set it up in advanced settings fine.
Maybe re-check your SteamVR SS settings. I believe that you need to crank SS down to 79% for native res/eye with a Reverb. With my Cosmos I need to crank it down to ~50% for native. Cranking down SS certainly improves performance but makes it too blurry for me.
Once the early Cosmos issues like tracking and controller compatibility issues are fixed (hopefully soon) I think that there is going to be a lot of early Cosmos haters eating a lot of crow. I'm already seeing a lot of improvement in xp11 and Aerofly RC8 (and racing sims) with my Cosmos compared to my good old Oculus Rift cv1 w/2x sensors, even with a lot of SS.
I don't have Aerofly FS2 so I cannot say for sure but I suspect it will work very well once the controller compatibility issues are resolved. I was lucky and found a xp11 developer who helped me get the right joystick settings for my Cosmos controllers and they work fine.
The Cosmos has lots of potential upgrades like wireless and eye tracking. Both of which should be available soon.
The best thing for VR right now is that there is beginning to be lots of good headset options, like the Cosmos, Rift S, V2 Reverb and Index. I suggest you pick your poison and enjoy it without knocking down other headsets and VR systems. All that does is poison the VR Well imho.
Thanks guys, and if your English poetry is any good you will see I actually made a bit of a poem out of that.
Vive Cosmos works great,
When we were kids we would say;
You're a poet,
You may not know it,
But your feet smell like Longfellows, lol!
Edit; BTW I'm still using RC8 in Vulcan mode and it continues to work great with Nvidia 436.48 driver (= updated driver for Cosmos).
I just got my new Vive Cosmos VR headset yesterday. All works great for me with RC8 (and RF9 btw). Nicer colours and better resolution than my good old Oculus Rift cv1 w/2x sensors. Best of all, with the same settings I am still able to maintain 90fps, so no stuttering or double images.
I've pre-ordered a Cosmos and should get it sometime next week. I'm looking forward to seeing if the higher resolution compared to my Oculus Rift CV1 makes much difference with rc8. I'll let you all know.
Well I preordered the Cosmos. I am hoping it is a decent upgrade to my good old Oculus Rift cv1 w/2x sensors. I also considered the Index, Reverb, and Oculus Rift S.
The Index is still is not available in Australia.'
The Reverb is still WMR and there is now way I'm going back to that!
The Rift S has much poorer audio, no flip up screen, and there still seems to be a few unresolved teething problems like Grip/trigger lag.
I'm also looking forward to trying out Vive's new Virtual Reality System.
RC8 is a great RC simulator, esp. in 4d flying fields (and in VR). Night sky's look great but there are not any aircraft that have any night lights, like other RC sims have. Too bad since this would make this RC sim 100% perfect for me. Any chance of adding this? Thanks.
Maybe you should wait for the new HTC Comos to be released (~1-2 months?). Not as lot of details about this yet but it looks like a big improvement over the standard vive and vive pro. This may make selling older HTC models like the vive pro a bit harder to do.
Headset resolution is not necessarily as important as you might think. VR in general is a lot lower res than a good 1080p monitor. VR at best is more like 720p at best. Also, you need a pretty good gaming PC to handle VR, especially with sims (see my PC specs in my signature).
Actually VR usage with RC8 is very straightforward. For my Oculus rift it could not be much easier. Open the RC8 VR shortcut, wait for the start screen, put on my headset, press space bar to centre view, press start and go fly. VR Only works in 4D flying fields btw. Also, up to you to select the setting that work best for you. These VR setting are in the current RC8 manual.
All VR systems require you to learn how to use them. None of them are simple plug and play. However, once you learn to setup and use them they are all pretty straightforward.
VR is a lot of fun but it does have a bit of a learning curve and it is still pretty expensive. I would not recommend getting into VR if all you want it for is RC8.
You probably need to do a bit more research. Google and searching YouTube will give you lots of useful info. Personally I suggest you consider an Oculus Rift S. It is a lot cheaper than a Vive Pro headset and much easier to setup. Buy it from Amazon or direct from the Oculus store. Oculus support is reported to be a lot better than HTC.
Your $'s so your choice!
You really just need to try everything and see what you like best imho. In my case, since I fly VR (Oculus Rift) most of the time I'm limited to the 4D fields.
My favorite flying field is Norrison Island because it's massive and has lots of places/things to explore. My favourite heli is the Goblin 700 and my favourite plane is the Cap 232.
After you play around with RC8 maybe you will share your favourites. Good luck and cheers.
With the latest RC8 update you should not need to remove your controller batteries.
Best way to startup rc8 is to exit the Oculus desktop app, use your pc desktop shortcut for rc8 in VR. This will automatically launch your Oculus App, then it will load rc8 scenery and aircract, then it will show the Start screen. Put your headset back on and use your keyboard space bar to center it's view. Then use your mouse and select start.
Once you have this working you should then be able to select rc8 from your Oculus apps panel. If you have problems, go back to the previous methiod. Also, make sure you have selected Unknown Sources on the top of the Settings/General tab. This is required for apps not bought from the Oculus Store.
If you are having further problems then you may need to contact both rc8 support and Oculus support to get them to help you further. Good luck.
Vulkan continues to work very well for me in VR. I wonder if there is a way to spread out my i9 9900k's cores usage in order to further improve performance so I can take setting a bit higher and still maintain 90fps everywhere? I'm not sure but I think I have seen a few Vulkan apps that allow you to do this within their config file. Thanks.
Sorry but $42 each seems way too high to me. Almost as costly as the whole fs2 sim, lol!
It's probably a personal thing but in VR with OpenGL I've found the best RC8 graphics setting to be medium (actually low for trees, high for shadows) and it's VR rendering at 1.5 (basically SS = AA for VR). This always gives me a solid 90fps with my Oculus Rift cv1 in all 4D scenery and looks great to me.
Same setting so far with Vulcan enabled looks a little better and ~ the same solid 90fps in VR. I will try increasing graphics in stages and see if I can hit CTD. I have a new desktop PC with an i9 9900k, gtx1080ti, and 32gb 3000mhz ram so I probably have a little more headroom to play with.
Using driver 431.60 here (in both setups). Certainly, if I reduce the graphic settings to medium, I avoid the CTDs, but not sure if with this I'll loose all the visual quality improvements that apparently come out from using Vulkan instead of OpenGL (mainly high quality AA).
OK, I now have tried all different graphics setting and VR settings with Vulkan and I never got a crash to desktop (CTD). This was running both VR and non-VR.
What I did find was that Ultra settings did drop my VR fps below 90fps in some areas. Fine with High settings but for me the high settings for water and tree density did not add anything significant to me.
So now,with Vulkan I have settled on high textures, high shadows, low tree density, and medium water. I also increased rendering scale ratio (SS) to 1.6. This gives me a solid 90fps in VR everywhere and RC8 VR looks fantastic.
One tip that I got from an Oculus Rift Developer a while back that might help those who get the odd CTD is to increase your windows 10 pagefile size. Only do this if you have a fast SSD drive btw. Set the minimum to your gpu's Vram (11000 mb in my case) and maximum to 2000 mb above this (13000 mb in my case). I'm not really sure how or why this works but since I've done this all my VR sims are a lot more stable.
For me, it produces CTDs when using it in very populated areas and medium-to-high complexity airports. That happens on my two setups (desktop and gaming laptop). I reverted both back to OpenGL and all is Ok now.
CTD's (crash to desktop) with Vulkan apps is often caused by running out of GPU memory. Maybe try lower graphics settings. I actually find medium settings work best for me, esp. with VR. Also helps if your nvidia drivers are up to date. I'm currently using nvidia driver 431.36.
Are you using Vulkan in any other apps like Aerofly FS2 or Doom?
I just flew completely around Norrison Island including touch and goes at all it's airports without any problems. While I don't see a huge improvement with Vulkan it does seem to improve the image quality/clarity a bit, esp. water image quality.
I plan to stick with Vulkan for now and will report back if I get any system stability issues.