Posts by TomC RLG

    Update. I’ve moved the to sensitivity to full low in Aerofly FS4 but still find it way more difficult to precisely control the R-22 vs in Aerofly FS2 so I find myself primarily going back to FS2 now when I want to fly the helo. I’m a real world helicopter pilot so I do understand how touchy they should be. I’m just not understanding why they seem different if the flight model didn’t change between the two versions. I like the AI traffic additions in FS4 though for practicing formation along with the scenery upgrades.

    I think the R-22 feels the same with FS2 at mid sensitivity as FS4 at low sensitivity (in PCVR with my OG Vive Pro). Also, even with my rtx3090 I found I needed to reduce most Ultra settings I had with FS2 down a notch with FS4. The only ultra settings I kept was building density. Not sure why your R-22 is so twitchy. Maybe a control stick trim can fix this? Could also be that one of your control stick pots is worn out. Maybe go to your win10 device/printers and select your control stick, and try to recalibrate it. Then see if your controls seem to centre properly. Then try a recalibration with FS4.

    Like FS2 there are circular bands around the moon at night. This is with a Vive Pro with a pretty strong PC (i9 9900k 5Ghz OC water cooled, rtx3090, 32Gb 3000 ram. Using Vulkan and win10 with latest updates. Also, latest nvidia 516.59 driver.

    If you are using a Quest 2 with Link or Air Link you are best to stick with nvidia 2000/3000 series gpu’s because they have much faster encoders. Also, nvidia drivers seem a bit more stable with PCVR.

    For decent PCVR I recommend a 3070 or better, preferably a 3080 or 3090 (what i use). Avoid the 3090ti for now because there are still comparability issues with HP and oculus headsets.

    It is resource hungry (I have a gen 12 intel with 32 gig of ram, all ssd storage and a 3060 graphics card) and it struggles in VR on a Quest 2. Screen tearing and micro stutters etc, even turning down in game settings.

    I would love some feedback on the various point above.

    Many thanks :)

    FS4 isn't more resource hungry than FS2 imho. It's graphics have been improved a bit so you need to drop the in-game graphics down a notch or two from your FS2 settings. Maybe you just need to play around with FS4 settings a bit more, or just get a Steam refund if you are not happy with it (2 hour/14 day refund window).

    Your 3060 (hopefully not a laptop and/or Win11) is not exactly a powerhouse gpu for PCVR so don't expect miracles with any sim using a Quest 2. Especially since the Q2 uses about 10% of your gpu resources to handle data compression with both Link and Air Link. A 3080, or better gpu would be a much better choice for PCVR with a Q2. I have a Q2/rtx3090 and this works fantastic with both Link and Air Link. With the recommended Q2 router/wifi setup it's a joy to use wireless. Sorry for the tough luv mate, cheers.

    Yes, I wanted to comment on that, the problem is already in Virtual Reality, I had to lower the graphic quality to be able to use it!!

    How do you feel the VR on your SSD?? feel better??

    Forgot to mention it but even with a rtx3090 I needed to drop a few graphics settings down from ultra to high in order to maintain performance. Building density still on ultra though. Overall the visuals still look as good to me as they did with FS2.

    Yes, I wanted to comment on that, the problem is already in Virtual Reality, I had to lower the graphic quality to be able to use it!!

    How do you feel the VR on your SSD?? feel better??

    So far, having FS4 on my HDD feels the same as FS4 on my SSD in VR. These are the specs for my HDD;

    Seagate ST4000DM004 4TB SATA Hard Drive

    • Capacity: 4TB.
    • Speed: 5,400RPM.
    • Interface Types: SATA.
    • Form Factor: 3.5inx1.0in LFF Hard Drive.
    • Sector Size: 512 / 512e.
    • Sustained Throughput: 190.
    • Electrical Interface: SATA 600 - 6.0Gbps.
    • On-Board Cache: 256MB.

    I just moved FS4 from my 1Tb SSD to my 4Tb hdd, mainly just to see it this had any significant effect. The Steam Move/verification did take a while (~2 hours). Anyway. all I've noticed is about 10 seconds extra initial load times to get to startup screen and ~5 seconds more to start a session. Still faster than FS2 which is still on my SSD. This is in VR with a Vive Pro btw.

    FS4 rolling clouds and inconsistent Location on/off labels got an update/fix today ( Pretty fast response imho. Those FS4 developers are faster than a speeding bullet, lol! Thanks and cheers.

    If you have the same key for all of them, remove the once for twin jet and quad jet, only keep the default ones in essentials.

    Dumb question; how do you remove controller key or buttons settings with FS4? The only way I’ve found so far is to assign it to another working one and then follow the warning x’s and delete them. Thanks

    Tom that is interesting, it’s great that VR is already usable in FS4. I am looking at VR for the first time having not gone beyond Google Cardboard 3D.

    Could you spare me a minute or two please, how does Quest 2 clarity and effective resolution compare with a 1440p or higher monitor, I’m considering hardware upgrades and whether I would really need a very high resolution monitor as well as a possible 1,800 to 2,000 pixel range VR set-up.

    Does the Q2 128/256 GB memory choice matter for exclusively FS4 viewing?

    If you are new to VR the us$299 Quest 2 128Gb is a good option to start off with imho. You need a pretty strong gaming pc to get the best PCVR results. Probably with at least a rtx3080 gpu to get approx 1080p visuals. Your pc monitor doesn’t make any difference.

    Lots more info out there with some google and YouTube research. Maybe pm me next time rather than post off topic questions. Thanks.

    It would be nice if there was a common FS4 VR bug report section. It's early access so there are bound to be lots and it would be good to identify these bugs and squash then as fast a possible imho.

    I've currently played just over 4 hours with FS4 (long time FS2 user btw) in VR with my Vive Pro1 and Quest 2 (wireless with Air Link). Once I got my flight sticks setup and settings finetuned I'm very happy with FS4, except for not being able to import the many FS2 DSL's and user addons I have (which hopefully will be available in the near future) there are a few things that bother me;

    - the VR startup screen wobbles around. Also, with my Q2, using Vulcan in Oculus mode it says that the headset it not supported (although it works, but not any better than using SteamVR).

    - controller setups do not allow for 2 or 3-way toggle switches (like rc8/9) so you need to toggle these to get on/off. Axis works fine but you cannot invert the response.

    - location labels show up well if you have selected these in the options to show them and you can toggle them on/off. If you toggle them off you can't toggle them on again if you change locations. You need to go into settings and hide, then show them again.

    - I occasionally lose my PC mouse and also when I hit ESC it does nothing. I either need to use my controller options to end the program and/or move my desktop mouse to my win10 taskbar and select the RF4 icon to put a blue bar (instead of white, that sometimes happens?) on my monitor's top window.

    Anyway, all I got so far. Hopefully all Early Access things that will get fixed in the near future. Overall, I'm really enjoying the much faster loading times with FS4 and am looking forward to see it progress further. Cheers.

    Edit( also rotating cumulus clouds, lol!

    I recalibrated within FS4 and that, or something else like the back and forth restarts, seem to have helped the sticking controls. But the touchiness, especially in the cyclic while controllable was still too sensitive in my opinion vs what I’m used to real world, and as compared to FS2. I bumped the sensitivity down a touch and it seems to be back to what I’m used to. FS2 is still in the middle sensitivity position though, so I’m still not sure what’s different but it seems to be working better now.

    One additional new issue I’ve noticed is the start up screen in the VR goggles sometimes moves a little with head movements, as do the clouds (distort/elongate). FS2 no issues with the startup screen moving, though the clouds themselves are new in FS4. Is that a graphics adjustment issue?

    Ya, I found moving the stick sensitivity down helped me a lot as did reducing some graphics quality settings down a notch. I kinda cheated and moved my sensitivity all the way to Low and this makes these heli's much easier to fly, lol!

    I also noticed the startup screen in VR wobbles around a bit with both my Vive Pro and Quest 2 headsets when moving my head. Also, as already mentioned by others, cumulus clouds rotate around when you move your head. Just the usual Early Access bug issues that I'm confident will be fixed soon. Cheers mate.

    I found lowering the sensitivity in your controller settings helps quite a bit. Deadzone did not do much for me but it may depend on your controller's accuracy around centre stick. Basically seems to fly the same (= realistic) as FS2, to me anyway.

    Good day! Jet-pack, One question please, I feel that in VR the Simulator is jumpy, it is not fluid, I have a Reverb G2, Ryzen 9 3900x, #32 gram, an RX 5700XT 8Gb, and I installed it first on the SSD, I had little space and I uninstalled it and installed it on a normal HDD disk with enough space of one and a half Gb and it still has many jumps, I would like to know why the stutter!

    A cordial greeting

    Like what was already mentioned by the developer, you need to lower your graphics settings down a notch or two compared to FS2. I found that this helped a lot with my Vive Pro. Even with my rtx3090 most Ultra settings resulted in a bit of stutter flying heli's low level in cities like Los Angeles.