The pause/menu implementation is terrible. I'm sure that at least could be improved. The long press for the menu with no pause is just bad. There is a menu button in all three controllers (vive, oculus, and wmr), and camera angles could be implemented with a better menu, like what x-plane is doing.
Posts by flowerdealer
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I have the Odyssey and the only thing that isn't good is that the controllers aren't that well optimized for Aerofly FS2. If you are using a HOTAS you should be fine.
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I do think VR controller could be improved. For example, X-Planes has a nice remapping interface, and their menus by default are done better. Just pausing the game is a bit of a pain right now, and almost impossible to navigate with the touchpads with WindowsMR (way to sensitive for the smaller touchpad size in WindowsMR).
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Anyone else seeing some weird flicker/vibration in VR using Vulkan, when showing the options overlay?
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- First, it would be awesome if you could implement the joysticks instead or besides the touchpad, or at least have an option to change between them.
- Second, the Windows MR touchpads could use a sensitivity setting, as it's way too twitchy as it is.
- Third, it would be awesome to implement the menu buttons as the views/pause navigation, as the touchpad press is inconvenient and pretty disastrous given how senstive the touchpads are.
- Fourth, the throttle up control only works some times for some reason. Throttle down/break has no issues (other than with the sensitive touchpads it is easy to move sideways instead of throttling down.
Thanks for the great updates though.