I noticed a loose of precision in the coordinnate generated by MCX when I convert an xplane scenery into an FS2 scenery
LatLon (48.808960861, 2.071385519) from the xplane dsf becomes LonLat(2.071441, 48.809026) inside the tsc file. Does MCX use float instead double somewhere that could explain that ?
Can we avoid that in MCX ?
We can see this offset in MCX:Object placement window :
If I correct by hand scenery display become good into AFS2, but it's very looooooong todo by hand ;-p
Thanks in advance,