Posts by VJS-Tiger

    I'll say it like this ...

    I do not care if motion integration is perfect or not perfect.

    But it is a fact that our guests under VR with Motion had fun flying. Without the platform all became bad after a short time, (motion sickness) so that we could not use this since the end of November 2019.

    It does not matter to us now, we have said goodbye to AFS 2 and its DLC's and now find the existing alternatives, which also have much more dynamic not so bad.

    However, in the interest of all Motion owners, we nevertheless participated positively in the survey ...

    Hallo,

    ich hoffe auch...!

    Es kommen ja schon Daten, wenn der Simulator im Pausen Modus ist.

    Vor ca. 3 Wochen funktionierte es bei mir mit der 172 noch...


    Gruß Andre


    Hello,

    I also hope...!

    There are already data when the simulator is in pause mode.

    About 3 weeks ago it worked for me with the 172 still ...


    Greeting Andre

    Hallo,

    die Next Level Motion Platform v3 funktioniert seit meinem heutigen Update nicht mehr. Diese ist nun vorwiegend eine extrem starke Rüttelplatte.

    Bisher hatte sie mit der Cessna 172 sehr gut funktioniert.

    An Fliegen mit dem R22 und der NLMV 3 ist auch nicht zu denken...

    Es wäre nett wenn das SDK mal geprüft werden könnte

    Vielen Dank !


    Gruß André


    Hello,

    The Next Level Motion Platform v3 does not work anymore since my update today. This is now mainly an extremely strong vibrating plate.

    So far, she had worked very well with the Cessna 172

    Flying with the R22 and the NLMV 3 is also out of the question.

    it would be nice if the SDK could be checked

    Many Thanks !


    Greeting André

    Maybe I am just very sensitive to "choppiness". I find that I can run at SS 1.3 and be satisfied. If I had never owned the Oculus and seen that I can run that at 2.0 I would probably never have thought I was "disadvantaged" :P.

    Hello,


    arithmetically, the load on Oculus Rift in Steam

    (native * 1.2x / 1.3x SteamVR -> [at 100%]) * 2.0 SS (at AFS2)

    less than Vive Pro

    (native * 1.4x SteamVR -> ([at 90%]) * 1.2 SS (at AFS2).

    The almost 14% extra power, which the Vive Pro needed in the information / setting of Oldar already fits and is plausible ...


    But even with this setting, the presentation in the Vive Pro with the higher native resolution and the lower SDE would have to be clearer and better than in the Rift.

    As a result, the instruments should also be easier to read ...

    That's what I do not understand right now, regardless of whether it's playable with 1.2 or 1.5 SS.



    Greeting André

    Sorry... Google-Translater

    Hi,


    So I've just tried addon "Aerofly FS 2 - Northeastern USA" skyline of New York, because I have when I look 90 ° sideways out of the window sometimes a very slight jerking, but that does not really bother.

    But I still have 100% in Steam and everything on "Ultra" except for shadows.


    With 90% in Steam and 1.4 in AFS2, you have about 84% of my resolution. Should still be well above the Oculus itself and should actually look better.


    What can you achieve with Steam 100% maiximal on SS in AFS2?

    But as I said everything based on Vulcan not in OpenGL.

    Maybe your PC is a bit weaker. You could even compare the benchmark, it does not cost anything on Steam.


    Greeting André

    Hello !


    Oldar , that is really weird ...


    My Rift was only slightly better (SDE) than my Vive.

    The CPU utilization I have not observed, OC have all cores up to 4700 Mhz.

    Vulcan runs with me on the pro "something" better than OpenGL.


    I use AFS2 under SteamVR, I do not have a special setup there ...

    I once had a benchmark for comparison.


    Greeting André



    Hello,


    sorry for my english use google Translate...


    I can not confirm the problem with Vive Pro either.

    I have a much better resolution with the Vive Pro and can read the instruments easily and much better than with the normal Vive.

    With the normal Vive I can set up to SS 2.0 and the Vive Pro with its much higher resolution logically only on SS 1.5, but the picture on the Pro is much better and clearer than the Vive.

    With SS1.0, however, the image in the Pro is no longer particularly clear.

    I use Vulcan with graphics setting "Ultra" except the shadow I have on low.

    Fly Cessna 172, Baron 58 and King Air, preferably on ORBX Scenery (Innsbruck and Eagle) Additionally I have the Next Level Motion V3 and Buttkicker running. My PC 8700K and GTX 1080 OC.



    Greeting André