Posts by GrahamD

    For those of us using simple twist grip joystick and throttle configurations, I was just wondering if the collective will be configured as reverse throttle (my preferred option), or at least if there is an option to set it up that way? Forgive my eagerness, once this thing comes out I'll be too impatient to go fumbling around in settings trying to figure it out for myself.

    What's with all the helicopterist talk? First Ipacs are criticised for not giving enough updates on what they are working on, and when they do give us a bit of information they're told they are working on the wrong things. Personally, I can't wait for a helicopter release but I'm not going to tell them to hold off on the ATC.


    Most benchmarking of the 2080ti over the 1080ti are showing a modest 30% or so improvement in performance (everything else the same).The 3X stuff has to do with ray tracing.

    I was referring to performance compared with a GTX 970, which ran adequately. At the moment, it seems that the Pimax needs an absolute top end graphics card and CPU to have any hope of running fluidly. This would suggest that a wide-angle VR system is going to require a major investment, even for something like AFS2 with a very efficient rendering engine. From pixel numbers alone I would have expected at GTX 1080 or 1070 ti with an i5 to be adequate. If/when occulus and Vive have wide angle systems, things may change.

    I take your point entirely, but with roughly 3 X the raw processing power, the RTX 2080 Ti should cope quite easily with a 1.8 X increase in pixel count, though I admit that with high supersampling and dense scenery the 970 may have struggle a bit). The problem may be that when you approach 180 degrees, you can no longer project onto a flat plane, so a major shift in rendering technique may be required. I wouldn't be surprised things steadily improve with time,

    I was running quite happily in a Windows Mixed Reality headset with an early i5 and GTX 970. The WMR headsets (except Samsung) have two 1440 X 1440 displays, whereas Pimax 5K+ has two 2560 X 1440 displays, less than 1.8 times the number of pixels, so why the huge increase in grunt needed? Sounds like the drivers are very sub-optimal. The AFS2 rendering engine is so efficient, I would imagine that if they can't run this, they must be pretty useless with anything else.

    R22 has been announced for this fall. :)

    Don't know what it's like around your way, but there's a lot of leaves on the ground around here. I live in hope! To be fair, I think that was an indication, not an official announcement.

    If you want VR primarily for AFS2, then you might want to consider a Windows Mixed Reality system. I've been really impressed with this and ran it on a GTX 970 with a 3rd generation i5 (supposedly below minimum specs) with barely a stutter (only in the most built up areas). Windows MR is very easy to set up as there are no base stations. The criticism is that it cannot track controllers when they are outside your field of view, but this is not really an issue with AFS2. There's also bargains to be had. Have a search around and see what others think.

    In VR the cockpit will look 3D. Stereo vision does not give you a sense of 3D for the scenery because the left and right images are pretty much identical due to the distance. If you use a Fresnel lens to put your monitor optically at an infinite distance, the scenery will look 3D. This sense of 3D for distant objects comes from perspective, relative motion and knowledge. When looking at a monitor, stereo vision tells us that we are looking at a flat picture at arms' length. I used to fly flight sims with a fresnel lens and HUD-only view. The experience was much like VR, but with a wider field of view; you just could not look around you or get a 3D cockpit.

    Yep, I am longsighted, I wear reading glasses :-(

    I'm also longsighted and am delighted that I don't have to wear glasses in VR. The funny thing is, I am used to not holding things too close to read when I'm not wearing glasses. It took a while to get used to the fact that in VR you can move in close and read the fine-print.

    With AFS2 having the best VR implementation I'm really looking forward to flying the R22. Landing a helicopter with VR should make the experience a bit easier (inasmuch as landing a helicopter can be easy).

    I have the Acer Windows Mixed Reality headset and it works flawlessly with AFS 2. If I had the chance to get an Odyssey in the UK at a reasonable price I'd jump at it. Inside out tracking is not really an issue for a seated game except when the controllers are out of the field of view (unlikely in this case).

    I used to run with a GTX 970 and 3rd generation I5 processor with a Windows Mixed Reality headset. It ran perfectly well with just minor stuttering in built-up areas. I have an 8th gen I7 now and GTX 1080, but the experience has not changed a great deal (no more stuttering); though this leaves room for more complex scenery in the future. Apparently a price drop in the 10 series cards is anticipated soon to clear stock before the 11 series is introduced. I guess there is always something around the corner.