So we have numerous real world pilots saying it's realistic, as an ex heli pilot, I know where my vote goes.
Perhaps the previous PRO version was not quite right and this latest version is spot on. If I were you I would be thankful the previous PRO wasn't quite right as it has obviously helped your desktop skills level.
The only way anyone can make a direct comparison is if you are proficient in both the real helicopter and sim world helicopter.
This is a funny discussion, especially because we see the same trends we usually see in the rotorwing community.
"If it's not way too hard, it's not realistic". I've been hearing that for years. Oh and the old "it models VRS, so it's a highly realistic helicopter sim".
Both are myths. I've seen helicopters model VRS quite nicely and the rest of the flight model is bogus. And I've tried very hard helicopters that pilots dismissed it as being unrealistic because they were just way too hard.
In the end, there are a few things that we all need to remember:
- These are games. No I will not start the "game vs sim" discussion but we are talking about something that runs in our home computers. They are prone to having some limitations from the start. Mainly because...
- ... our computers don't simulate highly complex, turbulent physics in real life. Not even full-blown class-D sims do it yet. Let alone our puny home computers;
- We all use different systems (computer + controls + settings) and all of that influences how we handle helicopters and how they behave in the sim;
- We lack the physical feedback pilots feel when flying aircraft;
IPACS and other companies do the best they can with the resources they have available. If I use a Pro Flight Trainer Puma and another guy uses a Thrustmaster T.16000 our experiences will be VASTLY different.
Who am I to say my perception of the R22 is better or worse than that other guy's perspective? We cannot compare both unless we were sharing the same computer.
IPACS is working hard to make the R22 a good helicopter for the sim and I trust them to make a good job. Does being realistic mean it's a bit simpler? Let it be, then. Haven't you heard pilots saying sims are harder than real life helicopters? Well...
I'm sorry some of you are disappointed at this change but if you are asking for a more realistic environment, you may have to live with the fact that harder does NOT mean more realistic.
I am glad IPACS is improving helicopters. I've seen a lot of developers out there throw in an half-assed version of helicopters and never improve it. IPACS did a great job AND they are still making it better.
This very much sums up the way I see it too. Funny you mentioned that real life heli pilots sometimes find simulators more difficult than the real thing because of the lack of physical feedback from gravity and the forces on the Cyclic, one guy once told me that he flies a helicopter "with his a**" and being limited to visual cues of where the aircraft is moving makes simulators more difficult to him than real flying, maybe also because he spends a lot more time on real aviation than on simulation. So as you said, harder doesn't always mean better, and in the end it all comes down to how much you enjoy what you get. I'm very happy with what IPACS provided.