Posts by Fabs79

    BTW: I'm not sure how this new hardware is supposed to differentiate from long proven brands like CH Products, I'd have been interested if they had brought in force feedback, but they apparently don't.

    I'm not really interested in the yoke but tee throttle quadrant looks interesting. It combines the functions of two Saitek throttle quadrants, the Saitek trim wheel, Autopilot and Annunciator Panel which together cost more than 220 bucks. And it has a gear and Flaps lever. The thing is that the Annunciator probably won't work in Aerofly because they'd need an interface to read data from the simulator

    :D Hey, I didn't know any better! I've never owned any super expensive flight gear. Only force feedback steering wheel, which was in the $250 price range.

    If by force feedback you mean random vibrations then 220 $ could be a realistic price. If you mean control loading with realistic reactions to aerodynamic forces, wind and trim inputs then I know nothing below 1000 $

    Hi, I was wondering if there is a way to get the exact center coordinates of an osm data area I downloaded from openstreetmap? If I draw a rectangle to define which area to download in osm I only see the coordinates of the corners of the rectangle but for modeling purposes I'd like to have the center coordinates as well.


    Best regards,


    Fabian

    Strange, I have the Yoko, too, but axis assignment works just like for any other hardware. Try deleting axis assignments for elevator and aileron (select the axis and press del multiple times) until you have a blank entry, then select the axis again and move your yoke. Should work.

    The R-22 was fine and fun to fly right up to the last big update. Now it acts like the control cables have been crossed or something similar. Unfortunately this falls on deaf ears. 😕😬🙃

    Did I miss something? Didn't some people complain that the R22 became too easy to fly after the least update? Or has there been another update I'm not aware of?

    Maybe the three users that own 3dMax can make a few pro bono tracks for the general users. 8o

    It's sad that on the one hand IPACS actively encourages freeware design but doesn't provide tools to make it easier. There still isn't an export tool for Blender, which is a very powerful modeling tool and it's completely free. 3DS Max is so expensive that only a few people who work professionally with it could possibly afford it. I'd love to try to create a small airport, but I don't see how I could export easily a ground poly made in Blender into AFS 2.

    Another thing that keeps me from doing more is that there is no way to easily remove default trees or buildings and put your own scenery on top of the default. In P3D the order of the scenery library defines which scenery gets priority over the other and you can easily create exclusion zones where everything is removed and you can start your own project from scratch. So until we have tools like this freeware development is much harder and limited than it could be.

    Thanks, I'll report back when I made some progress. The hardest part will be where the wings are attached to the fuselage, I'll have to see if I can get that right. I'm a total newbie to 3D modeling but it's a good opportunity to practice some techniques.


    Cheers Fabian

    What kind of model do you need for the Phenom 300? A high res high poly true to life Payware quality model for a close up view or a rough low poly model for some static aircraft to be placed in a more remote part of the scenery? If you don't set your expectations too high I can give it a shot, the Phenom with its tube like shape seems manageable to model. For me texturing is the most time consuming and tedious part of 3D modeling, but I could try to apply some basic texture layout that a skilled repainter could use as a template

    Same with screen door effect. I never noticed it on my Oculus Rift while others say it's terrible. Then again, my eyes are nothing the best ;)

    I've recently been flying XPlane 11 in VR and I did all the setting adjustments and tweaks to boost performance. At first it was nice to fly with different lighting, clouds, moving traffic, etc. But the moment I got to anywhere populated my computer was struggling to achieving just 20-25 fps. You can just forget flying Downtown London because that was around 8 to 10 fps <X. This to me is a 1st world problem :D


    It really makes me appreciate that Aerofly can actually provide a quality VR experience. I honestly don't want go back to anything else (VR wise)

    If other sims can't perform with current headsets, then they might not stand a chance with Higher Resolution headsets in the future. Here's to hoping other sims can optimize and improve to the Aerofly standard.

    That's exactly what I think when I occasionally fire up Prepar3d V4 sometimes. Although it's got many features that I sorely miss in AFS2, like real weather, dynamic water AI traffic and much more, VR performance is terrible. After half an hour of screen tearing, micro stutters and frequent reload pauses for 15 seconds I always think "Even though I have all those great features I can't enjoy them because of the performance issues" and go back to Aerofly despite it's many shortcomings. I still use P3D for Bush flying and float plane operations in remote areas because there performance is still okay, with fps between 30 and 45 which is not great but acceptable. But as soon as I visit a complex airport or urban area it's a sideshow. For the same reason I never got into Xplane, I tried the demo but VR performance was not better than P3D and one badly performing tweak requiring simulator is enough for me.

    Thank you for your help, I'll have a look at the files when I have the time. I haven't used ScenProc much, but I'll try to learn how to use the method you're referring to. What I'm doing for San Francisco is not a great project, just some buildings to improve my modeling skills whenever I have some spare time. Modeling is quite fun to do, it's the texturing work that can be tedious at times especially when you don't have good reference photos from all sides and have to guess how a building might look.

    The grid in your Screenshot shows the area I'm speaking of. It's sad that there is no other way around this than deleting all vegetation in such a huge area just to get rid of maybe three or four intruding trees. To be honest I'm a little frustrated, I spend some hours modeling an though the result is far from perfect I think it's a decent model for a beginner. Now I can't really use it in the simulator without massive negative impact on the rest of the scenery. In FSX and P3D you could draw an exclude polygon in SBuilder X within seconds and by that clear the area of any other vegetation or building that might get in the way of your own buildings. I guess in the future I'll only create content for areas that don't have any default scenery to begin with to avoid conflicts like this.

    Hi,


    I created a model and placed it at the proper Location within the Default scenery of Aerofly in San Francisco. Unfortunately there are trees where there shouldn´t be any, and those trees stick out of my model. Is there any way to get rid of those trees in the Default scenery?


    Thanks,


    Fabian

    Ok 800 already seems like an awesome amount of cars, I guess my years with FSX and P3D has made me modest, the sheer presence of some 3D cars on a parking deck was something that could bring FSX to its knees, I never would have expected that someone would ever exceed 800 cars on one spot of a scenery.