Hey Jet-Pack,
Out of curiosity, how big is the IPACS team?
Hey Jet-Pack,
Out of curiosity, how big is the IPACS team?
and it worked thanks!
do I just rename this? Or can i copy and paste it from another livery. I will try that
So I followed the tutorial from the SDK website provided. I created a test livery for the lr45 and it wouldn't load. The preview is 100% correct but ingame it would spawn the default livery.
I get a weird warning in the LOGS but not sure what it means. The file structure seems to be correct.
this PC>Documents>Aerofly FS 2>aircraft>lj45>velocitydrivers (the name of livery) and here is where the paint is placed.
Yes I did the BMP to 24 BIT and did the Aircraft Conversion thing.
In the file are learjet_exterior_001/002_color.ttx, preview.ttx and repaint.tmr
4.37-tmmodelmanager: loading dynamics begin 'lj45'...
4.75-tmmodelmanager: loading dynamics end: (id=1) (2739 dynamics) (1601 graphics) (324 sound) (ny=1734) (nz=829)
4.75-tmmodelmanager:
4.75-tmmodelmanager: mass: 7102.0 ( -0.131 -0.000 0.637 )
4.76-tmmodelmanager: 15 multibody joints / 1 components
4.88-tmrigidbodygraphics: creating threaded tmpaint instance for 'DisplayTexture' and texture 'display_light'
4.89-tmrenderer_font: loading font 'texture/fontdisplay.tff'=(512x566) (h=45) (nc=25992) ok
4.89-tmrenderer_font: loading font 'texture/hud.tff'=(512x245) (h=48) (nc=177) ok
4.89-tmrenderer_font: loading font 'texture/fonthelp.tff'=(512x415) (h=57) (nc=188) ok
4.90-tmrenderer_font: loading font 'texture/segment.tff'=(512x196) (h=48) (nc=124) ok
5.53-tmsimulator: done loading model lj45 (repaint=velocitydrivers)
5.53-tmsimulator:
5.53-tmsimulator: mems: new=120420 del=62875 dmem=57545 memory=199MB
5.53-tmsimulator: 173 textures using 534 MB
5.53-tmsimulator: 85 shaders with 2186 references
5.53-tmsimulator: 229716 strings with 17946kB size=80 fc=0
5.53-tmterrain: setting new terrain position: wg=((11311.12 39318.61)) global=((-2483938.61 -4698046.28 3516881.42)) needtowait=0
5.53-aerofly: done initializing (t=4.66s)
5.53-aerofly:
5.54-aerofly_fs: event resize fullscreen: size=1600x900 f=0 mid=0
5.56-aerofly: resolution=1600px ss=477.00mm density=3.35 -> csf=1.00 res=1600.000000
7.27-tmfile_properties: WARNING: property 'description' is not a member of type 'tmaircraft_option' hash=16934083960557330603.
8.85-tmterrain: setting new terrain position: wg=((11311.12 39318.61)) global=((-2483938.61 -4698046.28 3516881.42)) needtowait=1
15.07-tmterrain: done setting new terrain position: wg=((11311.12 39318.61)) global=((-2483938.61 -4698046.28 3516881.42))
15.07-tmsimulator_placement: contact settling: (0.00 above ground) (contact size=0.2750) (angle=-0.00)
15.07-tmsimulator_placement: contact settling: (0.00 above ground) (contact size=0.2750) (angle=-0.00)
15.07-tmsimulator_placement: aircraft 0 position = -2483555.88 -4697322.39 3516335.88 wg=(11311.12 39318.61)
15.07-tmsimulator_placement:
15.07-tmsimulator_placement:
15.07-tmsimulator_placement: Position aircraft = -2483555.88 -4697322.39 3516335.88
15.07-tmsimulator_placement:
15.40-tmscenemodel_recording:
15.40-tmscenemodel_recording: recording begin
24.50-tmfile_properties: WARNING: property 'description' is not a member of type 'tmaircraft_option' hash=16934083960557330603.
30.59-tmscenemodel_recording:
30.59-tmscenemodel_recording: recording begin
33.28-aerofly: 2 textures using 1 MB
33.28-aerofly: 85 shaders with 88 references
33.28-aerofly: 72494 strings with 5663kB size=80 fc=0
33.28-aerofly: dmem=12626 memory=11MB
33.33-tmsystrackir: shutting down trackir... done
33.69-tmsyswin: render thread exited
33.76-tmsteam: shutting down steam... done
33.76-tmsyssound: shutting down. playing=0 free=64
33.98-tmsyssound: done
Display More
i asked a guy on fiverr a long time ago to make me an Embry Riddle c175 livery for aerofly... now I make my own hahaha.
https://flight-sim.org/filebas…rope-austria-switzerland/
there, someone made it if you want the easy jet.
yeah ik that but flying in the dark is no Bueno anyway
Would you rather have more regions to fly to or have easy jet?
The file size for the liveries aren’t just based of colors but resolution. You have to have the resolution high enough to see the details on the fuselage or else you’d have a white tube with orange letters, and then we would have people complain about the lack of details on the fuselage. Like wanting more lines on the wings. I guess you could replace a livery for another? Infinite flight is able to have so many planes because everything is streamed and cashed. Aerofly doesn’t so the user has to download all the files, textures, sounds, etc.
So I’d just accept the fact that smartphones aren’t really meant for advanced flight sims due to the storage and processor power capability.
The base game for the pc is over 150 GB and the fact they were able to shrink it down to 4 GB and keep many details is like amazing. If you want easyjet and more stuff go switch to PC.
i am using a MX150 2GB VRAM, 12 GB RAM, and Intel i5-8u
I can run vulcan in HD and max settings. I have to remove reflections and lights from bigger cities but I hit around 50 to 60 FPS.
You should be fine.
OK i understood the spoilers and that they need to be more steep.
I compared your footage for the rudders to the game and they are identical, it might be your sensitivity but IDK.
go to [steam etc]/Aerofly FS 2/aircraft/a320 and go to the a320.tmd
copy this:
<[output][Spoiler1Available][]
<[string8][Input][FlyByWire.OutputSpoiler1Enabled]>
>
<[output][Spoiler2Available][]
<[string8][Input][FlyByWire.OutputSpoiler2Enabled]>
>
<[output][Spoiler3Available][]
<[string8][Input][FlyByWire.OutputSpoiler3Enabled]>
>
<[output][Spoiler4Available][]
<[string8][Input][FlyByWire.OutputSpoiler4Enabled]>
>
<[output][Spoiler5Available][]
<[string8][Input][FlyByWire.OutputSpoiler5Enabled]>
>
<[mixlinear][LeftSpoiler2InFlightReduced][]
<[string8][Input0][AutoSpoiler.OutputFlightLeft]>
<[string8][Input1][AutoSpoiler.OutputGroundLeft]>
<[float64][Weight0][0.5]>
<[float64][Weight1][0.5]>
>
<[hydraulic_actuator][ServoLeftSpoiler1][]
<[string8][Input] [AutoSpoiler.OutputGround]>
<[string8][InputEnable] [FlyByWire.OutputSpoiler1Enabled]>
<[string8][InputPressure][GreenHydraulicsPressure.Output]>
<[string8][Range] [ 0.0 0.910865233466 ]>
<[float64][Scaling] [0.910865233466]>
<[float64][DesignSpeed] [1.2915436364715]>
>
<[hydraulic_actuator][ServoLeftSpoiler2][]
<[string8][Input] [LeftSpoiler2InFlightReduced.Output]>
<[string8][InputEnable] [FlyByWire.OutputSpoiler2Enabled]>
<[string8][InputPressure][YellowHydraulicsPressure.Output]>
<[string8][Range] [ 0.0 0.910865233466 ]>
<[float64][Scaling] [0.910865233466]>
<[float64][DesignSpeed] [1.30]>
>
<[hydraulic_actuator][ServoLeftSpoiler3][]
<[string8][Input] [AutoSpoiler.OutputFlightLeft]>
<[string8][InputEnable] [FlyByWire.OutputSpoiler3Enabled]>
<[string8][InputPressure][BlueHydraulicsPressure.Output]>
<[string8][Range] [ 0.0 0.910865233466 ]>
<[float64][Scaling] [0.910865233466]>
<[float64][DesignSpeed] [1.30]>
>
<[hydraulic_actuator][ServoLeftSpoiler4][]
<[string8][Input] [AutoSpoiler.OutputFlightLeft]>
<[string8][InputEnable] [FlyByWire.OutputSpoiler4Enabled]>
<[string8][InputPressure][YellowHydraulicsPressure.Output]>
<[string8][Range] [ 0.0 0.910865233466 ]>
<[float64][Scaling] [0.910865233466]>
<[float64][DesignSpeed] [1.30]>
>
<[hydraulic_actuator][ServoLeftSpoiler5][]
<[string8][Input] [AutoSpoiler.OutputGroundLeft]>
<[string8][InputEnable] [FlyByWire.OutputSpoiler5Enabled]>
<[string8][InputPressure][GreenHydraulicsPressure.Output]>
<[string8][Range] [ 0.0 0.910865233466 ]>
<[float64][Scaling] [0.910865233466]>
<[float64][DesignSpeed] [1.30]>
>
<[output_free][ServoLeftSpoiler1Output][]
<[string8][Input][ServoLeftSpoiler1.Output]>
>
<[output_free][ServoLeftSpoiler2Output][]
<[string8][Input][ServoLeftSpoiler2.Output]>
>
<[output_free][ServoLeftSpoiler3Output][]
<[string8][Input][ServoLeftSpoiler3.Output]>
>
<[output_free][ServoLeftSpoiler4Output][]
<[string8][Input][ServoLeftSpoiler4.Output]>
>
<[output_free][ServoLeftSpoiler5Output][]
<[string8][Input][ServoLeftSpoiler5.Output]>
>
<[mixlinear][RightSpoiler2InFlightReduced][]
<[string8][Input0][AutoSpoiler.OutputFlightRight]>
<[string8][Input1][AutoSpoiler.OutputGroundRight]>
<[float64][Weight0][0.5]>
<[float64][Weight1][0.5]>
>
<[hydraulic_actuator][ServoRightSpoiler1][]
<[string8][Input] [AutoSpoiler.OutputGround]>
<[string8][InputEnable] [FlyByWire.OutputSpoiler1Enabled]>
<[string8][InputPressure][GreenHydraulicsPressure.Output]>
<[string8][Range] [ 0.0 0.910865233466 ]>
<[float64][Scaling] [0.910865233466]>
<[float64][DesignSpeed] [1.2915436364715]>
>
<[hydraulic_actuator][ServoRightSpoiler2][]
<[string8][Input] [RightSpoiler2InFlightReduced.Output]>
<[string8][InputEnable] [FlyByWire.OutputSpoiler2Enabled]>
<[string8][InputPressure][YellowHydraulicsPressure.Output]>
<[string8][Range] [ 0.0 0.910865233466 ]>
<[float64][Scaling] [0.910865233466]>
<[float64][DesignSpeed] [1.30]>
>
<[hydraulic_actuator][ServoRightSpoiler3][]
<[string8][Input] [AutoSpoiler.OutputFlightRight]>
<[string8][InputEnable] [FlyByWire.OutputSpoiler3Enabled]>
<[string8][InputPressure][BlueHydraulicsPressure.Output]>
<[string8][Range] [ 0.0 0.910865233466 ]>
<[float64][Scaling] [0.910865233466]>
<[float64][DesignSpeed] [1.30]>
>
<[hydraulic_actuator][ServoRightSpoiler4][]
<[string8][Input] [AutoSpoiler.OutputFlightRight]>
<[string8][InputEnable] [FlyByWire.OutputSpoiler4Enabled]>
<[string8][InputPressure][YellowHydraulicsPressure.Output]>
<[string8][Range] [ 0.0 0.910865233466 ]>
<[float64][Scaling] [0.910865233466]>
<[float64][DesignSpeed] [1.30]>
>
<[hydraulic_actuator][ServoRightSpoiler5][]
<[string8][Input] [AutoSpoiler.OutputGroundRight]>
<[string8][InputEnable] [FlyByWire.OutputSpoiler5Enabled]>
<[string8][InputPressure][GreenHydraulicsPressure.Output]>
<[string8][Range] [ 0.0 0.910865233466 ]>
<[float64][Scaling] [0.910865233466]>
<[float64][DesignSpeed] [1.30]>
>
<[output_free][ServoRightSpoiler1Output][]
<[string8][Input][ServoRightSpoiler1.Output]>
>
<[output_free][ServoRightSpoiler2Output][]
<[string8][Input][ServoRightSpoiler2.Output]>
>
<[output_free][ServoRightSpoiler3Output][]
<[string8][Input][ServoRightSpoiler3.Output]>
>
<[output_free][ServoRightSpoiler4Output][]
<[string8][Input][ServoRightSpoiler4.Output]>
>
<[output_free][ServoRightSpoiler5Output][]
<[string8][Input][ServoRightSpoiler5.Output]>
>
<[airbrake][LeftSpoilerAirBrake][]
<[string8][Body][LeftWing]>
<[tmvector3d][R0][ -4.5 9.27 0.4 ]>
<[tmvector3d][X0][1.0 0.0 0.0]>
<[float64][Area][1.2]>
<[float64][Cd][2.0]>
<[string8][Control][ServoLeftSpoiler3.Output]>
>
<[airbrake][RightSpoilerAirBrake][]
<[string8][Body][RightWing]>
<[tmvector3d][R0][ -4.5 -9.27 0.4 ]>
<[tmvector3d][X0][1.0 0.0 0.0]>
<[float64][Area][1.2]>
<[float64][Cd][2.0]>
<[string8][Control][ServoRightSpoiler3.Output]>
>
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you will replace and paste the lines between "//spoilers" and "//airbrakes and spoilers end" (without the ")
Good luck.
patience my good man
cant u change that in the ServoLeftSpoiler1/2/3/4 and edit the range in the tmd?
steam>scenery>airports/places>usa>[the state]>city name or airport name
what i do is delete the lights and reflections in the folders, that improves my fps a looot
WAIT THERE IS A NORTHWEST like Washington and Oregon or do u mean New York?
AYE i got the ambient sound to play for the passengers enter. I basically made it so if the Engine N1 was below 5% then play the sound on loop haha
I even added airport ambient sound that is heard external and internal more quite ofc. Update video soon.
where can i find the amount of time it takes for the engines to boot up, idk if there is a [duration] for this.
i have a nice PTU sound that is really cool on bootup and I GOT IT TO WORK yay. i just want it to last longer but this corresponds to the EngineN1 speed. So that means i have to make the boot up last longer.
Copy that sir
One last question before I stop bugging you,
Gears Sound:
There is N/L/RightGearExtendedSound, GearDown/UpSound, N/L/RightGearTransitionSound1/2/3. I have the gear sound of when beging deployed and retracted. Which on do I put this sound in [soundfile]
Also also, sorry, but where can I change the in game name of the plane. It still says A320 even though I names the file and stuff in it a320mod EDIT NEVERMIND FOUND IT
second try
using the MECH button as a trigger...
//<[input_button][MechanicCallButton][]
// <[string8][Input][Calls.Mechanic]>
// <[string8][Events] [ OverheadLowerLeftCircularButtonSoundIn.Trigger ]>
// <[string8][EventsRelease][ OverheadLowerLeftCircularButtonSoundOut.Trigger ]>
//>
<[input_button][MechanicCallButton][]
<[string8][Input][Calls.Mechanic]>
<[string8][Events] [ OverheadLowerLeftCircularButtonSoundIn.Trigger ]>
<[string8][EventsRelease][ PassengerEnteringCabinSound.Trigger ]>
>
and it should play this sound
//AMBIENCE 2
<[soundinput][PassengerEnteringCabinSound][]
<[string8][InputID][PassengerEnteringCabinSound.Output]>
>
<[sound_multi][SoundPassengerEnteringCabinSound][]
<[uint32][PositionID] [Fuselage.R]>
<[uint32][VelocityID] [Fuselage.V]>
<[string8][InputTrigger][PassengerEnteringCabinSound.Output]>
<[string8][InputVolume] [2.0]>
<[string8][InputPitch] [1.0]>
<[string8][SoundFile][passenger_enter.wav]>
<[bool][External][false]>
>
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and I get nothing. It plays the OverheadLowerLeftCircularButtonSoundIn.Trigger very well but it doesn't play anything when I release.
Do i need to make it a [sound_event]. I would still like the trigger to be the cockpit door switch
I can change the
<[string8][EventsUp] [ CockpitDoorSwitchSound.Trigger ]>
<[string8][EventsDown][ CockpitDoorSwitchSound.Trigger ]>
to different .Triggers but idk if that will works.
Update
the trigger for say:
//for AMBIENCE 2
<[event_sound][CockpitDoorSwitchCabinSound][]
>
<[input_discrete][CockpitDoorSwitch][]
<[string8][Input][Controls.CockpitDoorSwitch]>
<[tmvector2d][Range][ -1.0 1.0 ]>
<[float64][Value][-1.0]>
<[string8][EventsUp] [ CockpitDoorSwitchSound.Trigger ]>
<[string8][EventsDown][ CockpitDoorSwitchSound.Trigger ]>
>
<[output_free][CockpitDoorSwitchOutput][]
<[string8][Input][CockpitDoorSwitch.Output]>
>
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the play the sound:
//ambience 2
<[soundinput][PassengerEnter][]
<[string8][InputID][CockpitDoorSwitchCabinSound.output]> //configure this for cockpit lock
>
<[soundloop][PassengerEnteringCabin][]
<[uint32][PositionID][Fuselage.R]>
<[uint32][VelocityID][Fuselage.V]>
<[string8][InputVolume][2.0]>
<[string8][InputPitch][1.0]>
<[string8][SoundFile][passenger_enter.wav]>
<[bool][External][false]>
>
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I got the sound to play but it doesn't matter what state the switch is on, it keeps playing when I spawn the plane. How do I make it stop when the switch is no longer in [-1.0] and trigger when it is on [-1.0]?