Posts by DeanAngelo03

    So I followed the tutorial from the SDK website provided. I created a test livery for the lr45 and it wouldn't load. The preview is 100% correct but ingame it would spawn the default livery.

    I get a weird warning in the LOGS but not sure what it means. The file structure seems to be correct.

    this PC>Documents>Aerofly FS 2>aircraft>lj45>velocitydrivers (the name of livery) and here is where the paint is placed.

    Yes I did the BMP to 24 BIT and did the Aircraft Conversion thing.

    In the file are learjet_exterior_001/002_color.ttx, preview.ttx and repaint.tmr

    Would you rather have more regions to fly to or have easy jet?

    The file size for the liveries aren’t just based of colors but resolution. You have to have the resolution high enough to see the details on the fuselage or else you’d have a white tube with orange letters, and then we would have people complain about the lack of details on the fuselage. Like wanting more lines on the wings. I guess you could replace a livery for another? Infinite flight is able to have so many planes because everything is streamed and cashed. Aerofly doesn’t so the user has to download all the files, textures, sounds, etc.

    So I’d just accept the fact that smartphones aren’t really meant for advanced flight sims due to the storage and processor power capability.

    The base game for the pc is over 150 GB and the fact they were able to shrink it down to 4 GB and keep many details is like amazing. If you want easyjet and more stuff go switch to PC.

    OK i understood the spoilers and that they need to be more steep.

    I compared your footage for the rudders to the game and they are identical, it might be your sensitivity but IDK.

    go to [steam etc]/Aerofly FS 2/aircraft/a320 and go to the a320.tmd

    copy this:

    you will replace and paste the lines between "//spoilers" and "//airbrakes and spoilers end" (without the ")

    Good luck.

    Bam changes the left servos to 0.910865233466 hehe

    is this what you were looking for, I only changed 3 left servos here, so let me know if they need to be more up or down and I will give you the code for you to paste into the file! :)

    what i do is delete the lights and reflections in the folders, that improves my fps a looot

    WAIT THERE IS A NORTHWEST like Washington and Oregon or do u mean New York?

    AYE i got the ambient sound to play for the passengers enter. I basically made it so if the Engine N1 was below 5% then play the sound on loop haha

    I even added airport ambient sound that is heard external and internal more quite ofc. Update video soon.

    where can i find the amount of time it takes for the engines to boot up, idk if there is a [duration] for this.

    i have a nice PTU sound that is really cool on bootup and I GOT IT TO WORK yay. i just want it to last longer but this corresponds to the EngineN1 speed. So that means i have to make the boot up last longer.

    Copy that sir

    One last question before I stop bugging you,

    Gears Sound:

    There is N/L/RightGearExtendedSound, GearDown/UpSound, N/L/RightGearTransitionSound1/2/3. I have the gear sound of when beging deployed and retracted. Which on do I put this sound in [soundfile]

    Also also, sorry, but where can I change the in game name of the plane. It still says A320 even though I names the file and stuff in it a320mod EDIT NEVERMIND FOUND IT

    second try

    using the MECH button as a trigger...

                //    <[string8][Input][Calls.Mechanic]>
                //    <[string8][Events]       [ OverheadLowerLeftCircularButtonSoundIn.Trigger  ]>
                //    <[string8][EventsRelease][ OverheadLowerLeftCircularButtonSoundOut.Trigger ]>
                    <[string8][Events]       [ OverheadLowerLeftCircularButtonSoundIn.Trigger  ]>
                    <[string8][EventsRelease][ PassengerEnteringCabinSound.Trigger ]>

    and it should play this sound

    and I get nothing. It plays the OverheadLowerLeftCircularButtonSoundIn.Trigger very well but it doesn't play anything when I release.

    Do i need to make it a [sound_event]. I would still like the trigger to be the cockpit door switch

    I can change the

    <[string8][EventsUp] [ CockpitDoorSwitchSound.Trigger ]>

    <[string8][EventsDown][ CockpitDoorSwitchSound.Trigger ]>

    to different .Triggers but idk if that will works.


    the trigger for say:

    the play the sound:

    I got the sound to play but it doesn't matter what state the switch is on, it keeps playing when I spawn the plane. How do I make it stop when the switch is no longer in [-1.0] and trigger when it is on [-1.0]?