nevermind. I got it, after some messing around. I will now tri doing the touchdown effect. I found some defined stuff already I might try to use.
Code
<[oleo_pneumatic_damper][NoseGearDamper][]
<[string8][Body0][NoseGearMiddle]>
<[string8][Body1][NoseGearLower]>
<[tmvector3d][R0][ 9.163 0.0 -3.03 ]>
<[tmvector3d][R1][ 9.206 0.0 -4.03 ]>
<[float64][LimitLengthMin][0.77]>
<[float64][LimitLengthMax][1.4]>
<[float64][LimitSpring] [7500000.0]>
<[float64][LimitDamping] [ 50000.0]>
<[float64][ForceCompressed] [ 220000.0]>
<[float64][DampingCompressed][ 400000.0]>
<[float64][ForceExtended] [100.0]>
<[float64][DampingExtended] [150.0]>
>
<[wheel][FrontWheelHullLeft][]
<[string8][Body][NoseGearLower]>
<[tmvector3d][R0][9.20558 0.262 -4.03511]>
<[float64][Radius][0.3815]>
<[float64][RimRadius][0.2222]>
<[float64][Width][0.243]>
<[float64][Inflation][1372057.24]>
<[float64][K][1000000.0]>
<[float64][D][100000.0]>
>
<[wheel][FrontWheelHullRight][]
<[string8][Body][NoseGearLower]>
<[tmvector3d][R0][9.20558 -0.262 -4.03511]>
<[float64][Radius][0.3815]>
<[float64][RimRadius][0.2222]>
<[float64][Width][0.243]>
<[float64][Inflation][1372057.24]>
<[float64][K][1000000.0]>
<[float64][D][100000.0]>
>
<[output][GroundRollSpeedNose][]
<[string8][Input][FrontWheelHullLeft.Speed]>
>
<[output][GroundRollLoadNose][]
<[string8][Input][FrontWheelHullLeft.Load]>
>
<[output][NoseSkid][]
<[string8][Input][FrontWheelHullLeft.Skid]>
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i found these nice things.
are the [outputs] the defined parts of this nose gear? If so, can I use the [GroundRollLoadNose] as the soundmapping something like
Code
[soundmapping][GroundRollLoadNose][]
<[string8][Input][GroundRollSpeedNose.Output]>
<[tmvector2d][Map][ (value value) ]>
or do i create a definition for the damper and the more it damps the louder the touchdown sound effect?
I have the sound for left, right, and nose gear so I will do the sound effects for all three. After i am done I would like for it to be implemented to the game for others.