Unfortunately, the list is still an open point that I must finally tackle.😩
But in the last few weeks I have been much more interested in how the AirportCreationTool and the TAP files can be used to transfer airfields that already exist for FS2 to FS4. My grandson has written software that feeds the TAP files for FS4 with the data from the TSC and TOC files for FS2.
This makes it quite easy to provide FS2 airfields from FSCloudPort for FS4, for example:
Step 1: download FS2 airfields from FSCloudPort (ZIP files) and unzip them
Step 2: create TAP files from this data
Step 3: create FS4 airfields from the TAP files
I have tried this out for Norway:
- Step 1:
81 of the 120 Norwegian airfields in FSCloudPort are not included in FS4. It took 30 minutes to synchronise, download and unzip these 81 airfields (146.6 MB). - Step 2:
The TAP files (0.6 MB) were then created within a few seconds. - Step 3:
81 airfields for FS4 (2.4 MB) were also created within a few seconds.
And you were ready to fly.
After step 3, the airfields in FS4 have the standard of FS2 and should still be optically reprocessed:
- The surfaces of the runways have an identical default value for all airfields.
=> The appearance of the runways must still be individualised. - The individual buildings appear in addition to the buildings supplied in FS4.
=> Under the individual buildings tarmacs have to be added to hide the standard buildings. - The towers are aligned in the direction of 90°.
=> The alignments still have to be individualised. - The parkin positions are maximised by the dimensions.
=> The dimensions still have to be individualised. - In general, of course, the additional design options in FS4 are missing, which also have to be customised:
- tarmacs
- lines.
To do this comfortably, the TAP files from step 2 still have to be uploaded into the AirportCreationTool. In my test, this took another 10 minutes.😓
All in all, airfields can now be converted from FS2 to FS4 on a larger scale.😄