Don' t tell anyone else.
OK, I won't tell anyone how good it looks now.🤫
Don' t tell anyone else.
OK, I won't tell anyone how good it looks now.🤫
I use the STEELSERIES NIMBUS.
Moin Michael ( IZ0JUB ),
so that you can design the Isle of Wight (IoW) even better with images, I also have the airstrips and the heliport for you here.
Tschüss, Michael ( ApfelFlieger)
We will probably have to cut down a few trees (which is also possible with the artificial surfaces in the FS AirportCreationTool).
The trees are felled, the hangar is built, the caravan stands next to it and a UL is parked.😅
Unfortunately, I can't completely hide the grass runway because I have to leave a 1m strip so that the objects are displayed.
We will probably have to cut down a few trees (which is also possible with the artificial surfaces in the FS AirportCreationTool).
Quick&Dirty -- fine tuning follows.
Whereby I have to write that as a fan of good images such as those by @ IZ0JUB, I try to leave out artificial surfaces in order to let the images work.
fs4 users now require airfields EGHJ Bembridge and EGHN Sandown both on the Isle of Wight, any takers please?
Yes, Sir.
Hope someone will do that. I spend all my spare time on my Aircraft projects, so cant really afford the time to diverge and learn how to create Airport scenery as well.
KR Matt
Here is Quick&Dirty and without any fine adjustment. Of course I will improve that.
The Image files of the channel Isles look superb in AF4. Any chance we could have some airports for these, that work in AF4 as well?
KR Matt
Of course, the airfields EGJA, EGJB, EGJJ and possibly some smaller ones can also be created quickly for the Channel Islands with the FS AirportCreationTool. This could even happen in the next few days.
Another way of improving the impression is to use mesh files that better represent the differences in altitude along the coast. This also significantly improves the visual impression.
In the TAP file there is the possibility to manually enter the data from the tower to enable the tower view :
<[file][][]
<[tm_airport_pd][][]
...
<[vector2_float64] [tower_position] [0.000000 0.000000]>
<[float64] [tower_height] [0.0]>
<[float64] [tower_view_height] [0.0]>
<[float64] [tower_heading] [000.0]>
...
Unfortunately, the manual data is deleted during import into FS AirportCreationTool or subsequent export.
Is it planned to enable this data directly in FS AirportControlTool?
What is the trick to get FS2 TOC files to work in FS4?
Thanks,
Todd
The basic principle is simple and can already be seen by me at various airfields:
- Create FS4 files as main files with the correct ICAO code.
- Create FS2 files as secondary files with a different non-ICAO code and add WAD file
However, there are then sometimes unpleasant parallel effects and error messages which should be avoided and which can also be avoided.
I will write a FAQ on this, that will be the best thing.
General question on static aircraft from someone who knows nothing about airport creation, are there static F/A 18 aircraft models provided by IPACS that could be used for US Navy airfields like KNID China Lake, CA? Asking because my understanding is that the F/A18 is copywrite protected somehow?
FS4 provides in the xref folder:
- F15 USAF
- F18 NAS
I also position both machines on my airfields.
There are various methods to include objects of all kinds for FS4:
- In the FS AirportCreationTool, all xref objects that exist in FS4 (and also FSCloudPort) can currently be directly integrated.
- Other user-created objects can be included in the FS AirportCreationTool if they are converted from FS4-compatible sgi files.
- Independently of this, trees can also be created as cultivations for FS4 and saved in the "cultivation" folder, as has already been done.
- With a little trick, FS2 TOC files can also be displayed in parallel with the FS4 files
- And in some areas there are already automatic cultivations with trees and buildings from FS4.
Unfortunately, I can't answer the actual question because I don't know of any other drilling and production platform at the moment.
However, I am taking the opportunity to point out to FS4 users that Quatam River with the drilling platform is now also available for FS4:
-- https://flight-sim.org/filebase/index.php?entry/1357
However, the Blackhawk is too heavy to land on the drilling rig or even the (little) ship.
Moin to the community,
I had problems with the conversion of TAP files the last days and so I used the time to create helicopter training areas around Fort Novosel (former Fort Rucker) in Alabama/USA.
Unfortunately I am not proficient in creating images, therefore:
South of it there is already an area at the coast of Florida/USA with good images.🤔
It will be optimal, if there will be a cultivation for this area in FS4.🤔