Posts by aenbacka

    Hi aenbacka,


    I was just wondering if there was anything new about this Cub?

    Hi,

    Thanks for asking:) Has been summer vacation time so less time to spend with development but I hope to be able to continue now during Autumn with the project. Now when the Blender issue we had is sorted out it should be easier.


    Next step is to try to connect up some cockpit instruments to the flight model, and hope to be able to provide new videos and screenshots soon😀

    The SDK of 12/2019 exposes Aircraft.NearestAirport (0x6b0fc8827e6289ea) as a tm_msg_data_type::String8 - the icao of the airport.

    The same value is sent by AFS4 as id 0xa997b8cdd488c3c7 also as a tm_msg_data_type::String8. AFS4 sends the lon/lat of the airport as id 0xfb26c904a49032df of type tm_msg_data_type::Vector2d.

    Thanks a lot for that info :) Hopefully the header file would be updated at some point.

    Hi aenbacka,  Peixsoft, qwrfvbnrj5hr:

    Are you still having problems using the last published external DLL interface with AFS4 (from December 2019)?

    What problems are you having? Maybe I can help.

    Regards,

    Karl

    Hello,


    My issue is that some messages (e.g., NearestAirport) does not seem to be received same way in Aerofly FS4 as in FS2. I have code relying on getting this info, and it is broken in the new version.

    I am working on a fixed-wing project now (Carbon Cub) to get into Aerofly FS4 development, a heli might be the next step:)

    So now the textures seem to finally be working, seems to have been a Blender version issue (exporting using a newer version not working,

    3.3 working fine). A short video of cockpit and some different views

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    I'll be surprised if it is that simple... as you say they are usually on by default, but always worth a check. Otherwise you'll need Jan to chip in. The lighting is definitely an area that could do with some clear documentation by IPACS. I made a lot of mistakes and had to bother Jan a lot with questions when I was working on it the first time with the Buffalo. Anyway hope you have success... the Carbon Cub will be a gem.


    KR Matt

    Thanks for your help, it is really appreciated:) It takes time to get into Aerofly development, but I find it very interesting. Always good with some challenges😀

    Hi Matt,


    Thanks for the suggestion, gonna double check that the lights were on. Just strange as by default the lights normally are turned on in the cockpit.

    Matt,


    Thanks a lot for your detailed explanation, it helped me get a much better understanding of the purpose of all the different textures. Concerning the illumination, it could that the missing light source could explain the behavior we have seen with the cockpit dashboard.


    BR,

    Andreas

    I haven't found I got on very well using a bump map on the cockpit inside, just a reflection map and specular map with an Ambient occlusion map blended into the colour texture. Looks ok on my models I felt. You can always blend metal textures into the colour, specular and reflection textures to give it a more lived in look.


    KR Matt

    Thanks for the info :) We have been investigating the texturing issue, and it seems to be related to the illumination / emissive textures. Attached is an example of the dashboard illumination texture used, does it seem to be in correct format?

    Just a wild guess, is there a normal map defined for the instrument panel and glass surface of instruments?

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    That was a good guess, could indeed be the problem. Thanks gonna check😀

    Fantastic job bravo!


    Just a suggestion, wouldn't it be better to crop the GPS more upwards?, in my opinion I see it too low.

    Thanks a lot!😀 Yes I think that should be possible to change. Now the gps is just static, but the placeholder position can be moved.

    It seems like the textured areas are completely black when in shadow, when sun is shining on them they look correct. Could this be related to texture format?

    Short video of the Carbon Cub cockpit interiors. We have had some texturing issues, some artifact lines visible on e.g., the seats (which are not present on the original textures). What could cause this?


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    It seems some messages have changed in the new version, I also waiting for an updated version to port my current fs2 based plugin over.