Posts by Christy

    I made some changes, but the plane is still not in the parking lot!

    Bonjour,

    I have assigned a parking space on the .tmc file of an aerodrome and when

    I launch Afs2 the aircraft is not on its location. Will I have done something wrong?

    I chose the location on openstreemap and noted the coordinates.

    Merci for help


    Bonjour,

    the fantastic tool created by Nabeel, an Englishman who presented his tool on the IPacs forum.

    But in reality I almost missed this pearl to create scenes on AFS2.Ceci because of the fact that I did not understand

    initially the precise operation of this tool. There is little manual, but a lot of information is missing.

    Then, a few weeks later, I tried the tool again, and finally my brain: P finally understood the principle.

    In a few days I will present a video tutorial, it will be easier to do that explanation in text.

    With this tool Scenery Editor we can do this:

    1)-Fully create a 3D autogen scene and cultivation on the interface, without having to use the excellent Scenproc software.

    But you have to be objective if you have a big scene to cover in 3D and vegetation Scenery Editor

    is not the best choice . unless you have a lot of time available to do it and again ..

    2) -By cons for small towns, 'the islands', Scenery Editor is recommended , because it allows you

    to well placed 3D and vegetation and for all cities or' openstreet map 'has no cadastral information and therefore no .osm

    file with vegetation and 3D data.

    3)- Scenery Editor permet de modifier une scène d'autogen-cultivation, supprimé pas exemple des 3d placés sur la mer

    ou ailleurs sur votre scène,celà se fait très rapidement.

    4) - Scenery Editor allows to modify an aerodrome-airport which has no building and vegetation on it's zone and it is done very easily, and much faster and intuitive than to use the software at our disposal: 3dsmax or AC3D.Unless you have create your own building yourself. But the goal for me is to be able to do this as quickly as possible,while respecting the maximum realism of the aerodrome.

    I present you in images my work done on Brest airport LFRD.


    -Image de LFRD sur AFS2, there are just the 2 tracks, the tower and the beacon lights to land. (PAPI-VASI) [/ b]

    [Blocked Image: http://img.cd91.eu/SceneryAFS2/LFRB/1-LFRB.png]

    [b]-Image de LFRD sur Google earth :

    [Blocked Image: http://img.cd91.eu/SceneryAFS2/LFRB/LFRB-4.png]

    [Blocked Image: http://img.cd91.eu/SceneryAFS2/LFRB/LFRB-2.png]

    [Blocked Image: http://img.cd91.eu/SceneryAFS2/LFRB/lfrb1.png]

    -Image de LFRD les bâtiments placés avec Scenery Editor :

    [Blocked Image: http://img.cd91.eu/SceneryAFS2/LFRB/3-LFRB.png]

    [Blocked Image: http://img.cd91.eu/SceneryAFS2/LFRB/4-LFRB.png]

    [Blocked Image: http://img.cd91.eu/SceneryAFS2/LFRB/5-LFRB.png]

    [Blocked Image: http://img.cd91.eu/SceneryAFS2/LFRB/6-LFRB.png]

    On the picture above: what is missing is the car parks we do not see very well, because the photoreal texture is

    a bit rotten and that even in 2.3m / pixels, but I found a tip to improve this.

    Image de LFRD buildings placed with Scenery Editor

    [Blocked Image: http://img.cd91.eu/SceneryAFS2/LFRB/parking.png]


    Image of LFRD car parks seen in AFS2

    [Blocked Image: http://img.cd91.eu/SceneryAFS2/LFRB/LFRB-7.jpg]

    Voilou this little presentation in image of what we can do with Scenery Editor tool created by Nabeel, whom I thank warmly, because it is a great tool.

    In a few days a video tutorial to learn how to use it. ;)

    Bonsoir ;)

    For the second time, I thank Nabeel for this excellent autogen editor.

    Super convenient to quickly delete scattered objects, misplaced.

    a) If we want to add routes, it would be nice to have the tool (polygon as in googleEartg)

    b) And also a straight or broken line option for drawing L-shaped or T-shaped buildings

    c) a 3d copy option would be handy

    :thumbup:Merci

    I did not find the information of the pitch on everyone AFS2. I read that it is very accurate ..

    'Very accurate' does not mean anything if the height is not indicated.

    long ago .. Fsx default was 76m and 9m in some area and paid addons allowed to have 1m.

    So Aerofly is covered with a mesh at what height precisely.

    Bonjour Antoine,

    j'ai du refaire 4 fois la partie de Brest-douarnenez pour obtenir une couleur de mer qui se fonde dans l'océan.. et pour obtenir la meilleure couleur je fais un screen de la mer sur la carte en zoom sur la mer.

    Ensuite dans 'gimp' à la pipette je prend les codes couleurs.

    mais RGB c'est pas assez précis. je rajoute H-S-V. que j'ai noté sur mes notes.

    Et surtout quand je sélectionne une dalle j'ajoute beaucoup de mer autour, retoucher la mer me prend 25s et ainsi je ne vois pas de raccord au plus près. sauf au bout de la dalle, mais la coupure se fond bien dans ma retouche.

    Ma prochaine étape, maintenant c'est d'apprendre à faire le mesh, car je trouve que c'est beaucoup trop plat sur ma zone d'apprentissage de test.

    J'espère que je vais avoir des part'naires qui pourront m'aider si j'ai des problèmes. car je ne crois pas que beaucoup ajoute le mesh, à part notre ami Vogel69, qui fait un travail extraordinaire.

    Bonjour,

    thank you, this tool is very interesting.

    15 days ago had tried it, without success because of missing information in the tutorial.

    today i have more luck..my brain ended up being captured :)

    I have just done a test on a small island in France, Brittany Ile Molene.

    This tool is excellent and fast to put different plants with polygons.

    On the other hand to put 3d is really hand-sewn, and it's very long to do. on the other hand to make 3D corrections this tool is great.

    on my test above. I got 2 files.toc that I wanted as well. 1) plant 2) 3d.

    I placed the 2 files in the corresponding folder. With textures-building, I have a classic .tmc file with the coordinates of the center of the island.

    I did not put any more info.Car the tutor does not speak at all if it is necessary to put specific lines and which ones.

    Currently the scene is invisible!

    thanks for the help.


    I added this to myfile molene.tsc file,

    the scene is always invisible.


    this tool is also great for putting 3d on an airport. I'm glad we have one more tool to help us.

    Nabeel, you're a great guy, thank you again.


    Tresspasser.. j'ai posté 2 images au-dessus de ton post.. :)

    Mille fois merci Vogel pour ton lien. Je vais analyser celà en détail.

    Sinon, je voudrais avoir des fichiers .spc qui traitent séparément les objets. exemple un fichierbuilgings.spc, fichierarbres.spc, fichierforet.spc etc ...

    j'ai regardé ton dossier 'martinique' et j'ai vu que tu as fait comme ça: commercial_buildings.toc; industriel,

    végétation, lumière etc.

    Tu ne voudrais pas me donner tes fichiers, afin que j'analyse et que j'apprenne ainsi plus facilement. merci


    Kenventions, merci.

    15 days ago I spent a few hours on the cultivation site and I confess I was unable to understand how it works. even the help did not allow me to do anything. I do not have the feeling with this tool. it will require an explanatory video of the operation to help people.

    Salut,

    since yesterday, I try to have buildings on this island and it does not work.

    I used: Buildings European roofs etc ... which worked well on brest-douarnenez etc.

    I used the Michae file, the Buildings European roofs..modified by him.

    and I only have vegetation.

    Under OPenstreetmap, the houses are clearly visible.

    one idea ?

    to do cultivation It's many time spend , because we do not have enough information on the .ini file (scenproc) and the author told me he did not have enough information about AF2 to answer to my question.

    The AFS2 team, should understand that it makes the task difficult for us, especially if we want to do work something of quality, having more cultural variations and having buildings for big cities and other different textures .

    Because at the current level and little means to our dispposition, we see that the cities are all the same ... and finally ended up bored ..

    if the team could make a real effort to put a more powerful tool at our disposal, it would encourage more people to do this work.


    Thanck Michael, very nice.:)

    Salut,

    I read the Scenproc manual carefully, but I can not get different varieties of plants and trees in AFS2.

    here le AF2_config.ini file :

    I tested on a small area 'island ouessant' various parameters: T01, t02 etc..t08. And I still have the

    same trees, no change.

    for example is it correct to do so : on the same file.spc

    Code
    CreateAF2Plant|landuse="forest" And FRAND < 0.5|8;40|0|broadleaf|T01
    CreateAF2Plant|natural="wood" And FRAND < 0.5|8;40|0|broadleaf|T02
    CreateAF2Plant|natural="tree" And FRAND < 0.5|8;25|0|broadleaf|T03

    merci