Do flight simulators adequately reproduce 'ground effect'? That cushion that landing commercial aircraft seem to sit on for a few seconds prior to touchdown. In forty years of working in a control tower, I've seen every type of landing. Short, long, floated, bounced, bounced twice, touch-and-go, over-pitched, wheelbarrow and crosswind with wing-down or drifted. In flight sims I've probably done them all but I cannot seem to simulate a float with ground effect.