It would be a shame if Aerofly7 it could not be improved to get some decent 3D flying. There are many other things I like more than in RF.
Posts by SvenB
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Stalls are of course supported....
Did you switch to the competition version for each aircraft?
Ok, If found the setting. now it's a little bit better. But still it feels like there is almost no stalling and no inertia.
I smashed the sticks a bit for comparison: https://www.youtube.com/watch?v=33f0CqRLgJo
Stick inputs are the same. I can do this with a real plane, so I know how it should behave, consideringthe fact it's not the reality. A bit closer would be nice imho.
Any other settings?
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Seems like I'm not the only one complaining about this:
I will try to get a refund, because it's pointless to have a simulator for practicing 3D if stalls are not supported.
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IMHO this is behaviour of all simulators.
You can fiddle wit the editor CG, rudder throw and profile but never reach the reality.
rgds Jürgen
Ok, not the reality. But it's not even close. I know PhoenixRC and RF. They aren't perfect neither. But Aerofly isn't stalling at all. Full speed, full pull elevator -> no stalling. It does a quarter loop. I already increased all throws, but didn't have any effect.
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Hi,
am I missing a setting for physics/planes? Because none of the aerobatic (3D) planes is stalling as they should. They don't snap neither. Harrier rolls are impossible because the plane is not stalling.
Thanks,
Sven