I bought a PS5 DualSense to use with the coming soon Aerofly FS 4.
Why you didn't buy a joystick like Logitech Extreme 3D Pro? It's much cheaper and better than PS5 controller.
I bought a PS5 DualSense to use with the coming soon Aerofly FS 4.
Why you didn't buy a joystick like Logitech Extreme 3D Pro? It's much cheaper and better than PS5 controller.
The level of detail on the Aerofly is cutting-edge on the mobile end, but not nearly enough on the PC to call it flight simulation.
Yeah exactly, I think they should focus on developing the mobile version and make official SDK for mobile, then everyone could make their own scenery
Hello Jet-Pack (IPACS) , i have found a better Model with 4gb VRAM(Graphiccard:NVIDIA® GeForce® GTX 1650) 16 GB RAM and 512 GB ssd.
Is this Laptop good for fs4.
Kind Regards AirbusPilot.
I recommend you a RTX graphics card, in addition, desktops are much cheaper than laptops.
can the game possibly lag a lot if i install the city lights??
Yes, it could, but you can choose between "performance" and "quality" versions, I used the quality one
Hi PLAY, My gripe with FS2022 is that the Landmarks do not appear on my Android machine. Can I use the file transfer and get them from FS2021? If so what is the Landmark file name please?
Unfortunately it seems that you can't do it. In Aerofly FS 2021, the landmarks were in the .obb file at Android/obb/com.aerofly.aeroflyfs2021
In Aerofly FS 2022 everthing is in this weird Split Apk 7x, I have no idea how to edit it, however you can extract it
I looked inside these apk files, but didn't see any landmarks folder like in Aerofly FS 2021
Very feeling!
I would also like to ask if I can use this method to port other landscapes into the game?
Yeah you can try to, follow the steps in this thread. I failed, but you may succeed
Of course. I've posted about android Landscape porting before. I also noticed that City Lights could be ported into AF2022. But I never knew how to do it.
Thread【Important】Android User Landscape Optimization Scheme1.Fix the Map Error
Hello everyone, As you know, PIACS provides the Aerofly FS 2022 with lots of landscapes to download.
aerofly.com/community/index.php?attachment/32061/
aerofly.com/community/index.php?attachment/32048/
However, there is a problem: after downloading all the terrain DLC, some areas of the game will look like this:
aerofly.com/community/index.php?attachment/32052/
The texture color of the landscape made a huge difference and looked very incompatible.
…
Download the file
Go to Android/data/com.aerofly.aeroflyfs2022/files/
Go inside dlc_scenery_usa_south_fl.tme file, hold it down and open as archive
Go to dlc_scenery_usa_south_fl/scenery/places
press the green + button and add file
Then select the west_coast_nights_vr_quality folder and select no compression
If it successfully finishes, then you should see the west_coast_nights_vr_quality folder besides the usa folder
Then it should work, if you have any questions, then I'm happy to help
admin I may have a possible fix for the lighting issue on Android devices where the lights of the aircraft do not illuminate the ground. The main issue is the Vulkan rendering engine for android which is causing the lighting shader incompatibility. So instead of shader based lighting, IPACS can implement texture based lighting (A lightmap) for android devices. GTA San Andreas also uses this method of lighting the ground by car headlights.
Example image is given in the attached file.
That's a very good idea!
Can you provide a specific tutorial for downloading and installing city Lights? I really want to get this amazing effect on my phone!
Yeah maybe, but did you already succeed with England and Florida sceneries?
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Just found this video in youtube where this user has a mod for the android version with hi resolution photo scenery in Spain and...New Zealand???
Dont know how he did it but looks really beautiful!
I guess it shows that global is possible in the android version!
Oh that's really nice!
HOW IS THIS POSSIBLE??!?!!?
I tried everything and nothing worked, no one helped me
This mobile simulator could be improved so much if everyone knew how to make custom scenery.
With the beautiful city lights and custom scenery other simulators wouldn't even be able to compete with this.
IPACS can't do everything alone, but together we can do more. admin Jet-Pack (IPACS)
I'm so sad
Display MoreHi, I am trying to find some instructions on the process for copying extra scenery files into Aerofly FS 2021 or 2022. Say if you wanted to add something extra, where should the files be copied to?
I remember a thread about moving files from 2021 for the USA with buildings over to 2022, but can't find it now.....
I know this is an "own risk" process. I have both versions installed now so am happy to use my 2021 version to try some extra files. Thanks for any tips!
I'm on Android 12 without root.
Hi,
If you want the England and South Florida sceneries, then you need to copy the dlc_scenery_uk.tme and dlc_scenery_usa_south_fl.tme files from ''Android/data/com.aerofly.aeroflyfs2021/files'' to ''Android/data/com.aerofly.aeroflyfs2022/files''
In the newer Android versions, you can't access this location in your default File browser, so you have to use a 3rd party one like ZArchiver.
To get the city lights you need to download it from flight-sim.org and put it inside one of the .tme files
1 More question, does this work on the Aerosoft version?
Yes
Also how may I get AI aircraft in Aerofly FS 2 Aerosoft version? I feel lonely while playing without even AI!
Hi, I took the AI Traffic from mobile to PC, if you have Aerofly FS 2021, then I can help you.
Display MoreI have a few questions about Aerofly FS 2022:
1. Will you add more countries to the game in version 2022? Like Florida and New York.
2. In the existing landscapes, will you add city buildings and street lights to places like Paris and Berlin?
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Adding city buildings makes the landscape more vivid and gives the player the feeling that they are actually in the city. Adding street lights makes the night scene of the game the most powerful on mobile. Coupled with the high rendering ability of the game can have a good picture performance, which is a key to attract more non-professional flying players into the pit game. It also allows your game to make waves outside of the flying circle. Like "Wow! This game has amazing graphics quality ", "graphics card killer on your phone" etc. The advantage of mobile games is that you can experience what you want to experience anytime and anywhere, especially in different countries. Instead of spending hours flying from one area to another. The game becomes too niche, with fewer players willing to pay. You need to take advantage of this incredible opportunity to expand your game's reach. Instead of doing what you want in a closed circle!
If that makes sense to you, let me give you a few more tips on how to make a game:
1. More Settings need to be added to the game's picture quality Settings, such as real-time lighting, real-time shadows, anti-aliasing, terrain loading distance switches. Let players choose the quality of the image they want to experience, rather than being forever limited by the capabilities of their phone. For example, I want to load the map at a smaller distance to improve the loading performance on model accuracy.
2. If large-scale buildings are added to cities. Please use more hollow map modeling. Don't let your phone load a lot of elaborate modeling. The number of tile-only buildings that the phone can load with the same performance will be much higher than the number of fully detailed buildings.
3. Update the same version of the game for a long time. New landscapes are constantly introduced and packaged into small areas for DLC sales. It also allows players to delete unwanted landscapes. This saves a lot of space on your phone. Some players just want to fly in their favorite country, it doesn't matter if it's possible elsewhere. So a more detailed landscape and a suitable storage space occupancy is more suitable for mobile games. At the same time, players are willing to spend money to buy more landscapes to enrich their game map.
I know your production team may not be big enough to implement every one of these suggestions. You've been making Aerofly FS for a long time, and I saw someone in a 2018 video claim that your game had the best graphics of any flying game at the time. But since the advent of MFS2020 and XP12, AF has been on the fringe in the eyes of aviation enthusiasts. It's not just that your production team may not be as competent as they are, it's that you didn't plan the game and didn't figure out a path for it to take. The lack of plugins to develop ground handling and air traffic control and more specialized models is your biggest weakness. And you don't want this problem solved right away. The fact that your navigation data isn't up to date suggests that you're probably strapped for cash, but if a professional flying enthusiast saw this do you think he'd want to buy your game? If you don't have the money will you be able to attract more flying enthusiasts? This is a question worth pondering!
But look at what's good about your game and what users are looking for in the market right now. Play to your strengths and make up for your weaknesses. This is what a smart development team should do!
Finally, a polite word -- hope your game gets better and better!
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This is exactly what I'm thinking! Very well said, I hope IPACS will count these suggestions!
Hi,
Thank you very much for all the information provided above. Converting all the pngs on the 16-geoconvert-raw folder to bmps prior to run them through the content converter tool did the trick.
Hi,
I tried to make Madeira and Palma De Mallorca orthophotos, but it didn't work, I even tried to put the .ttc files in the Florida scenery images folder, then the Florida scenery worked, but Madeira and Palma De Mallorca orthophotos didn't.
And I got as far as getting something in the Android Fs sim that looks like an etc2 compressed image but with a very strange red grid pattern (see image attached).
How did you even get it to show the red lines, for me nothing shows up, I even reinstalled the app, but still nothing.
I tried 16-geoconvert-raw folder and 16-stitched folders, but nothing showed up in-game, I also tried png-s and bmp-s, but it still didn't work.
I would appreciate if you could help me a little.
Charming
But it's true
There is a clear disconnect between the devs and the community for this flight sim, and ultimately will be the downfall for this platform. Without community there is no growth.
I agree, but the downfall of this simulator is that IPACS is very closed about everything and doesn't allow ANY customization of their .ttc file system and everything, that's the problem.
Another problem of course is the community, Aerofly runs on even the worst PCs, and that invited lot of poor people who don't have money.
TTC files are platform specific texture formats, e.g. they are different on iOS/Android ( ETC2 format ) compare to the PC platform ( DXT format ). We are not sure what GeoConvert version is used by Aeroscenery, but one must create PNG files with GeoConvert and then they can be converted to ETC2 TTC textures using our content converter.
admin Unfortunately I didn't find any information on how to convert the orthophotos with Content Converter, I only found that it is possible with Geo Converter.
I would appreciate if you could help me a little.
Said it before and will say it again ... The De Havilland Comet 4 should be in there as it was the world's first jet airliner. First flight in 1949. I was transported to Australia in one of those (parents emigrated from the UK), a BOAC Comet 4C in 1965. We should remember and celebrate our history.
I think there are still more important planes: A350, A340, A330, A220