Jet-Pack (IPACS)
I have a few questions about Aerofly FS 2022:
1. Will you add more countries to the game in version 2022? Like Florida and New York.
2. In the existing landscapes, will you add city buildings and street lights to places like Paris and Berlin?
Adding city buildings makes the landscape more vivid and gives the player the feeling that they are actually in the city. Adding street lights makes the night scene of the game the most powerful on mobile. Coupled with the high rendering ability of the game can have a good picture performance, which is a key to attract more non-professional flying players into the pit game. It also allows your game to make waves outside of the flying circle. Like "Wow! This game has amazing graphics quality ", "graphics card killer on your phone" etc. The advantage of mobile games is that you can experience what you want to experience anytime and anywhere, especially in different countries. Instead of spending hours flying from one area to another. The game becomes too niche, with fewer players willing to pay. You need to take advantage of this incredible opportunity to expand your game's reach. Instead of doing what you want in a closed circle!
If that makes sense to you, let me give you a few more tips on how to make a game:
1. More Settings need to be added to the game's picture quality Settings, such as real-time lighting, real-time shadows, anti-aliasing, terrain loading distance switches. Let players choose the quality of the image they want to experience, rather than being forever limited by the capabilities of their phone. For example, I want to load the map at a smaller distance to improve the loading performance on model accuracy.

2. If large-scale buildings are added to cities. Please use more hollow map modeling. Don't let your phone load a lot of elaborate modeling. The number of tile-only buildings that the phone can load with the same performance will be much higher than the number of fully detailed buildings.
3. Update the same version of the game for a long time. New landscapes are constantly introduced and packaged into small areas for DLC sales. It also allows players to delete unwanted landscapes. This saves a lot of space on your phone. Some players just want to fly in their favorite country, it doesn't matter if it's possible elsewhere. So a more detailed landscape and a suitable storage space occupancy is more suitable for mobile games. At the same time, players are willing to spend money to buy more landscapes to enrich their game map.
I know your production team may not be big enough to implement every one of these suggestions. You've been making Aerofly FS for a long time, and I saw someone in a 2018 video claim that your game had the best graphics of any flying game at the time. But since the advent of MFS2020 and XP12, AF has been on the fringe in the eyes of aviation enthusiasts. It's not just that your production team may not be as competent as they are, it's that you didn't plan the game and didn't figure out a path for it to take. The lack of plugins to develop ground handling and air traffic control and more specialized models is your biggest weakness. And you don't want this problem solved right away. The fact that your navigation data isn't up to date suggests that you're probably strapped for cash, but if a professional flying enthusiast saw this do you think he'd want to buy your game? If you don't have the money will you be able to attract more flying enthusiasts? This is a question worth pondering!
But look at what's good about your game and what users are looking for in the market right now. Play to your strengths and make up for your weaknesses. This is what a smart development team should do!
Finally, a polite word -- hope your game gets better and better!